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TI Z80 / Re: The 4th Dimension
« on: January 11, 2011, 02:07:21 pm »
What language will this be written in?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 256
TI Z80 / Re: The 4th Dimension« on: January 11, 2011, 02:07:21 pm »
What language will this be written in?
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TI-BASIC / Re: Word Encoding/Decoding« on: January 11, 2011, 01:51:38 pm »
@Holmes
Did this help at all? 258
TI-BASIC / Re: Word Encoding/Decoding« on: January 07, 2011, 08:58:52 pm »
Ya, that seems like a pretty easy task actually. To go from letter to number you something like Graphmastur said:
Code: [Select] {4,4→dim([A] \\Using your matrix idea as a basis. I don't know how you have things set up though. And to go from number to letter: Code: [Select] "_ \\The underscore symbolizes a space. Those both should work, but I just made them on the spot and didn't test them. You might have to flip some things around but the principle remains the same. 260
TI-BASIC / Re: Ti-Basic Custom Graphics« on: January 06, 2011, 03:39:26 am »
You could have connected the collision detection routine to the moving routine, so when you move at more than one pixel at a time it adjusts the collision to detect the correct ones. At least in theory I think that would work.
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TI-BASIC / Re: Ti-Basic Custom Graphics« on: January 06, 2011, 01:25:37 am »
Well wouldn't it still be the same plot sprite just a different graph type?
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TI-BASIC / Re: Unique Pure BASIC Scrolling Tilemapper« on: January 05, 2011, 09:52:03 am »
Well sub( is only usually slow if you're recalling a bit into a very long string. Otherwise I've always noticed it being pretty decently fast.
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TI-BASIC / Re: Ti-Basic Custom Graphics« on: January 05, 2011, 01:20:48 am »
Ya, that's why I have the If XY>999 line in mine. But I should change it to something else really haha.
Edit: Code: [Select] DelVar CPrompt X,Z There, that should be better Edit: Shaved off a byte 265
TI-BASIC / Re: Ti-Basic Custom Graphics« on: January 05, 2011, 01:01:19 am »
Ok, made one real fast to maybe help or something. It isn't a big program, just a program that converts something in the top left corner.
Note: I just made this with zero stored to Xmin and Ymax, ninety-four stored to Xmax, and negative sixty-two stored to Ymin since that is what my calculator always has. Code: (Picture to List) [Select] Prompt X,Z All it does is take a picture that starts at coordinates (0,0) and goes stores pixels to list one and list two. The input at the beginning for X and Z is the dimensions of the image, I use Z instead of Y to avoid bugs in the program. If you want to use said image in a program but it isn't starting at (0,0) then just find out where you want it to start and do this on the homescreen: Code: [Select] X+L1→L1
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TI-BASIC / Re: Ti-Basic Custom Graphics« on: January 05, 2011, 12:35:27 am »
Ah ok. Well it honestly probably wouldn't be to hard to create a simple program to do that. I'll try to make one real fast.
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TI-BASIC / Re: Ti-Basic Custom Graphics« on: January 05, 2011, 12:23:01 am »
Oh, sorry. I've never heard of a program that does that though I don't think it would be very hard to make, only thing is that the lists would get really big depending on what you're storing. I did make a Line Compression program for MRide a while ago (that I posted in it's own topic too) if you wanna look at that.
If I understand correctly you just want to take a image, run the program, and it converts the image into a list that contains the coordinates of each pixel? 268
TI-BASIC / Re: Ti-Basic Custom Graphics« on: January 05, 2011, 12:15:31 am »
A utility for doing what?
And ah, just forgot the "Differences" part. Thanks. 269
TI-BASIC / Re: Ti-Basic Custom Graphics« on: January 05, 2011, 12:07:38 am »
Well there is also Builder's Serenity, Portal, Shift (though that uses xLib I believe), Peggle, Six (I think that's what it's called), and Spider. Also Z has Exodus and has been making a game called Elmgon. There is Donut Quest II. I don't know if those are what you meant but it sounds like those fall into what you asked for.
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TI-BASIC / Re: Unique Pure BASIC Scrolling Tilemapper« on: January 03, 2011, 06:42:48 pm »
Looks cool. I'll check it out sometime soon hopefully. What do you mean though by it uses pictures as source?
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