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Messages - meishe91
Pages: 1 ... 170 171 [172] 173 174 ... 207
2566
« on: April 13, 2010, 05:50:04 pm »
Did you figure out any of those going in the ceiling/floor glitches? Or is that part of the object collision you need to finish?
By the way it is looking nice!
2567
« on: April 13, 2010, 05:37:30 pm »
This sounds interesting and curious what you come up with. Hey, I wrote an OS in TI-BASIC one time with a start menu, games, notepad, paint, and some other stuff. So its certainly possible. But realistically, I don't think you'll be able to do program launching from a program since it would need to copy it over it's own code, destroying the shell. It pretty much has to be an application to do that. I like the idea though, there's still probably a lot you can do, certainly much more than BASIC.
Did you ever release the OS program you made?
2568
« on: April 13, 2010, 12:19:24 am »
Ya, I tried on a 83+ and nothing happened. Just the same checkered pattern for the cursor.
2569
« on: April 13, 2010, 12:13:51 am »
I'm pretty sure it was Red Version that ran fine, I haven't checked that document in a long time though.
2570
« on: April 13, 2010, 12:12:56 am »
Most likely has to do with the manufacturing process and the materials used. Also, the fact that they aren't used as much so when people do need them they have to pay more.
2571
« on: April 13, 2010, 12:08:39 am »
Well I mean I could its just that either way the person will have to type the program in manually because I don't plan to post a program file for that is all. They could just add it themselves. The reasons I put the variables there isn't to be used in the program but to be substituted for those values. I don't know if that makes sense but ya.
2572
« on: April 12, 2010, 10:43:37 pm »
Well this is just the routine that does the work that I thought someone could just type in real fast when needed. I'm probably going to implement this method into my copy-paste program because this is smaller and more efficient.
2573
« on: April 12, 2010, 10:00:57 pm »
Well in theory if the a program is in basic you can't jack your calculator up, but you can do fake programs that just annoy the user. But there are also programs that can do RAM clears or even do worse like erase the OS or certificate (in that case you're basically screwed unless some like BrandonW can help ya out). The programs that do that are Assembly programs.
2574
« on: April 12, 2010, 07:57:26 pm »
Ah ok, thanks. Makes more sense. And I'm sorry you're having trouble with that. If I had tips I would help ya out.
2575
« on: April 12, 2010, 07:46:08 pm »
Well it's still pretty cool By the way, what is the difference between isometric and non-isometric pixel art?
2576
« on: April 12, 2010, 07:25:35 pm »
Hmm, odd. Someone else should try it with the 84+SE.
2577
« on: April 12, 2010, 07:23:26 pm »
Very cool. The only FarmVille pixel art I see is the one with the splash screen when you run it. Nice to see someone actually do it.
2578
« on: April 12, 2010, 07:14:35 pm »
Huh, I just tried it and it didn't happen to me. I just ran out of RAM and it stopped and put the dotted pattern for the cursor. I'm on a 84+ though, if that makes a difference.
2579
« on: April 12, 2010, 04:09:56 pm »
So I recently made a copy and pasting program, some of you may know that already, but Builderboy gave me a idea about a different way of doing it that just has more restrictions. So since it is a pretty simple routine I came up with I thought I would share it here for anyone interested.
Note: Really the only drawback with this method is that if you need to move the image somewhere where it would overlap the original position it will not work properly (sometimes it will, depending on the image; I may give an example of both).
Ok, the code for it:
For(A,Y',Y") //Y' is the starting Y coordinate and Y" is the ending. For(B,X',X") //Same deal. X' is starting X coordinate and X" is the ending coordinate. If pxl-Test(A,B pxl-On(A±C,B±D //C and D are used to shift the image into the spot you want. Say the image is at (32,36) and pxl-Off(A,B //you want it at (0,0). C would equal -32 and D would be -36. End End I hope this makes sense and is helpful to someone. I'll go over it later and try to show an example of when a pic can overlap coordinates, if I can manage it. Enjoy.
Edit: I made it so that restriction is no longer applicable.
2580
« on: April 12, 2010, 12:16:05 am »
Well I tried opening them in TI-Coder and they didn't work. I can try WabbitEmu though.
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