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TI Z80 / Re: Digimon Virtual Pet Idea
« on: April 07, 2010, 06:16:52 pm »
I'm going to assume they just tossed the run indicator in for that purpose too, so they had an excuse to not leave to rows unusable.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2671
TI Z80 / Re: Digimon Virtual Pet Idea« on: April 07, 2010, 06:16:52 pm »
I'm going to assume they just tossed the run indicator in for that purpose too, so they had an excuse to not leave to rows unusable.
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TI Z80 / Re: Digimon Virtual Pet Idea« on: April 07, 2010, 06:10:47 pm »Whats weird is that under no circumstance is the 64th row used by the TiOS at all Maybe they liked odd numbers Ya, I've never seen it used anywhere One of us should get a job at TI as a programmer and make everything so we are able to use it better 2673
Axe / Re: [Tutorial] Tilemaps in Axe Basic« on: April 07, 2010, 06:03:29 pm »
@DJ What do you mean exactly? What you said just isn't making sense to me is all, sorry.
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Axe / Re: A little help« on: April 07, 2010, 05:52:08 pm »
You made one too? Well now there are three that I know about
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Axe / Re: A little help« on: April 07, 2010, 05:35:17 pm »As for the getKey commands, I'm pretty sure they are the same as xLib. DJ posted something I think, I'll find that too. Ok, so I searched and found the two routines showing how to display larger sprites (Up to 16x16, I think. I don't know exactly the size limit) by Quigibo here and LordConiupiter here (the post that actually shows it though this one that DJ posted; LordConiupiter's post just provides the download) In regards of the getKey commands. I was correct in saying they are the same as xLib. Here is the post DJ made about them. 2676
Axe / Re: [Tutorial] Tilemaps in Axe Basic« on: April 07, 2010, 05:22:47 pm »
Nice tutorial. I'm not sure if I followed it all but that's just from lack of Axe knowledge.
(By the way, as a tip for the future. BBCode doesn't work inside the [code ][/code ] command (I just noticed the [b ][/b] to try to bold and thought I'd let ya know for the future.).) 2677
News / Re: Latest IRC conversation logs now avaliable on board index and other additions« on: April 07, 2010, 03:46:12 am »
Well I just meant like if you did put it on the front page you could put it between "Recent Files Added To Our Archives" and "News and Updates" because its there and easy to see but can still see everything too. I just suggested that because the IRC thing kinda clutters the board page (I prefer the latest posted thing there too) at the top to me some, but again that is just me. It was just a suggestion.
Thanks for the IRC things, I'll try those out tomorrow sometime (granted I remember ). 2678
News / Re: Latest IRC conversation logs now avaliable on board index and other additions« on: April 07, 2010, 03:30:16 am »
I kind of agree with Zera on this (partially because I can't access the IRC anyways so I don't really need it there ) but mainly for the following posts reason. But I would maybe suggest you could move the latest posts box to the front page and then leave the IRC there (if not make it a little bigger). Just a thought.
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Axe / Re: Physics Lessons« on: April 07, 2010, 03:26:21 am »
Very nice. I'll probably read it again tomorrow since it's so late right now but it's good.
I would like to point out to everybody though that your calculator must be set in Degrees mode, not Radians, to follow this. You can follow it in Radians if you know the proper conversions but that's just more work than you need to do 2681
TI Z80 / Re: Digimon Virtual Pet Idea« on: April 07, 2010, 01:42:53 am »
Ya, the only graphical one I saw was that Bunny Gochi one I mentioned in the first post but it is all home screen I think. Thanks for the offer I may have to (probably will ) take you up on that offer sometime.
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TI Z80 / Re: Digimon Virtual Pet Idea« on: April 07, 2010, 12:50:11 am »
Well where is the 64th exactly? I've just never seen a row that wouldn't turn on I guess
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Portal X / Re: Portal X« on: April 07, 2010, 12:42:47 am »
Well perhaps Quigibo will be implementing that soon after the math functions (How's that trig tutorial coming by the way?) just for you
But that's good the other things shouldn't be as hard. Is this Portal going to have enemies? 2685
Portal X / Re: Portal X« on: April 07, 2010, 12:33:07 am »
That's cool. That's how I plan to work to since it's a lot more organized and such. How many more engines you need to get worked out?
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