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TI-BASIC / Re: Simple RPG
« on: January 03, 2011, 01:55:52 pm »
Woo I helped
Looks great, I'll give it a try when I get time.
Looks great, I'll give it a try when I get time.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 271
TI-BASIC / Re: Simple RPG« on: January 03, 2011, 01:55:52 pm »
Woo I helped
Looks great, I'll give it a try when I get time. 272
TI-BASIC / Re: Simple RPG« on: January 02, 2011, 04:54:23 am »
Sweet. I'll check it out when I get some time tomorrow.
By the way, just from observation of the screenshot. You might be able to get rid of the For( loop for displaying the map by adding the blank spots to the end of each row in the string, which yes means a size increase unfortunately, and then just offsetting more and letting Output( wrap around. Unless that's the effect you were going for. 273
TI-BASIC / Re: Simple RPG« on: January 02, 2011, 04:42:28 am »
Very cool. How big is it? Mind posting a program or the source? Or not right now?
It looks really interesting. 274
TI Z80 / Re: Homescreen Game Pack« on: December 31, 2010, 02:54:41 am »
That game might be really hard to make. Just since you have so many things moving at once, it might get to slow when you have a few arrows on screen at once (if I understand the game play correctly). But I could possibly try to create one. Would be cool to see it done, or something similar. Good luck to anyone who tries to do it though
Also, I have been a bit unmotivated since the contest ended so I shall try to get those games to you sometime early next week, hopefully. 275
Official Contest / Re: [BULLETIN] Cage Matches« on: December 30, 2010, 07:31:13 pm »
Good luck guys
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Official Contest / Re: Cage Match #3: One-Button Game« on: December 30, 2010, 07:27:11 pm »
Ya, once I get everything remade I'll make one for both of us...and Builder...and Nemo...and who ever the winner of this new one is
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Official Contest / Re: Cage Match #3: One-Button Game« on: December 30, 2010, 05:46:49 am »
I think he means I technically won officially but we are changing it officially to an unofficial tie since it technically wasn't a tie in the very end until I proposed it to be a tie. And yes, I did try to make that as complicated as I could (Though I could probably complicate it further if I wasn't tired >.>)
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Official Contest / Re: Cage Match #3: One-Button Game« on: December 30, 2010, 02:23:30 am »
Thanks, guys.
Though I don't really want to win through because a single End was left out...so I propose either an unofficial tie or and unofficial Z wins. 279
Official Contest / Re: [BULLETIN] Cage Matches« on: December 29, 2010, 07:21:28 pm »
Bejeweled and Tetris have story lines?
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Official Contest / Re: Cage Match #3: One-Button Game« on: December 29, 2010, 06:13:57 pm »
Thanks
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Official Contest / Re: [BULLETIN] Cage Matches« on: December 29, 2010, 05:35:37 pm »
So the game type is kind of like what Donut Quest II is?
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Official Contest / Re: Cage Match #3: One-Button Game« on: December 29, 2010, 01:42:50 pm »
Thank the people on DeviantArt Voting over. Basically Raylin doesn't vote unless there is a tie. If there is then he chooses which he votes for (mine in this case) and does so. That then "swings" the tie to the winner. That's from what I understand anyways. 284
Official Contest / Re: Cage Match #3: One-Button Game« on: December 28, 2010, 02:44:56 am »Just tried both games, nice job. My vote is secret, though...Why is meishe's name in bold?It bolds the option you voted for. Ya, I figured that out too (Thanks, Scout ) 285
Official Contest / Re: Cage Match #3: One-Button Game« on: December 27, 2010, 05:49:53 pm »7-6 now. Nah, it's just because I'm that much cooler Just kidding |
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