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Messages - meishe91

Pages: 1 ... 179 180 [181] 182 183 ... 207
2701
TI Z80 / Re: Digimon Virtual Pet Idea
« on: April 06, 2010, 10:49:16 pm »
Why does the computer limit it so much?

2702
Pokémon Purple / Re: [PP] Progress '10
« on: April 06, 2010, 10:32:04 pm »
Well at least you're still able to work on it :) Good luck with all that other stuff too :)

2703
Miscellaneous / Re: Programming Tutorials, Help, Etc.
« on: April 06, 2010, 10:25:59 pm »
Um lol. Sure, I guess so :P

2704
Pokémon Purple / Re: [PP] Progress '10
« on: April 06, 2010, 10:14:15 pm »
Thanks for the update. How are things coming along?

2705
Miscellaneous / Re: Programming Tutorials, Help, Etc.
« on: April 06, 2010, 09:10:38 pm »
Rewrote the initial post to help explain this better and such :)

2706
Axe / Re: Routines
« on: April 06, 2010, 08:14:30 pm »
Sorry about the confussion, SirCmpwn. Thanks, guys.

2707
Axe / Re: Routines
« on: April 06, 2010, 07:35:45 pm »
Ya, sorry. I meant the exponent spot, I guess. I don't know the technical term, but what Builderboy said is what I meant.

Ex:
Decimal: 1000, 100, 10, 1
Binary: 32, 16, 8, 4, 2, 1
Octal: 4096, 512, 64, 8, 1 (I believe)

2708
Axe / Re: Routines
« on: April 06, 2010, 07:25:34 pm »
So the first place is 1, then 16, 256, and so on? Correct?

2709
Axe / Re: Routines
« on: April 06, 2010, 07:09:54 pm »
Well I know decimal is base 10, binary is base 2, and hex is base 16. I know how to convert between binary and decimal back and forth, I just have never needed hex yet so haven't looked into it. If you wanna explain though you can. It'd be appreciated by more than me I'm sure.

2710
Axe / Re: Routines
« on: April 06, 2010, 07:04:57 pm »
Ya, I don't really understand any hex currently. I need to look into that.

2711
Axe / Re: Routines
« on: April 06, 2010, 07:01:28 pm »
Ah ok. Interesting.

2712
Axe / Re: Routines
« on: April 06, 2010, 06:55:05 pm »
So basically when the readme.txt says L6 is corrupt it basically just means that it will overwrite screen data?

2713
Axe / Re: Routines
« on: April 06, 2010, 06:43:46 pm »
I just saw the small amount of text from DJ's post, I thought L6 corrupted when graph stuff was involved? Or did I read the Axe thing wrong?

2714
Axe / Re: Moving sprites in a circle
« on: April 06, 2010, 06:32:49 pm »
so for example something like this? (TI-BASIC)

9->X
9->Y
ClrDraw
While 1
For(Z,0,359
Pt-On(X*cos(Z)-y*sin(Z),X*sin(Z)-y*cos(Z
End
End

right?

(Altough this example appears to be kinda buggy... the first time the dot is displayed at the highest top value it can be as well as the farthest to the right x.x)

Well your code only really seems to be buggy in the sense that "Y" gets erased do the the glitch. (So you were constantly adding or subtracting zero.)

As for the "+" and "-" it doesn't really matter which one is where, as long as you have both it will work. It will just start in a different quadrant.

This is what I kinda changed your code to (this uses what SirCmpwn said):
Code: [Select]
ZSquare
ClrDraw
For(Z,0,359
Pt-On(5cos(Z)+5sin(Z),5sin(Z)-5cos(Z
End

But like Builderboy said you can simplify the code to:
Code: [Select]
ZSquare
ClrDraw
For(Z,0,359
Pt-On(5cos(Z),5sin(Z
End

2715
TI Z80 / Re: Digimon Virtual Pet Idea
« on: April 06, 2010, 05:52:00 pm »
Well I have absolutely no experience with either xLib (well I messed with it a long time ago but got nowhere) or Axe (but I have read the files and plan to go over peoples programs) so either way I'd be starting from scratch haha. I just figured Axe would be faster in terms of speed. I really need input from people on their opinions and such.

I'm not sure if Axe sprites are easier or harder, but one thing to consider is that in Axe, there are no subprogram support yet, meaning your game is limited in size, and with xLIB, the player is forced to carry a huge 16 KB APP on his calc to play the game. If the sprites are 16x16 you can fit 15 on a pic if done on the computer and 18 if on calc (most comp softwares get rid of column 95 :/). So with 75 16x16 sprites you would need 5 pics. If they're like 24x24 you can fit 8 per pic if done on calc and 6 if done on the PC. In this case it would be 10 pics if done on calc and 13 pics if sprites are done on PC.

That went way over my head. What do you mean by on calc and on PC exactly? And with the storing multiple pics to one picture file, didn't understand that either.

The sprites are at most 16x16 by the way.

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