Well...there a lot haha. I haven't been able to see each character (there are fifteen including the egg) but it looks like each one has three different basic movements while walking around (and then just the same sprites but reversed). So just by that estimate there are forty-four sprites for the walking sequence stuff alone. Then there is eating, fighting, healing, and all that stuff. Which I'm guessing there might be about two sprites per thing but I'm not sure. So in total I'm thinking there are a total of at least seventy-five sprites at the least.
So, I'm gonna probably safely assume this will best be attempted in Axe as it will mostly likely be the fastest (aside from doing it straight in ASM which I'm not really ready for that
). I'm not even sure how to really do it in Axe but ya. We'll see what happens. Definitely going to be a feat in itself and a challenge.
One idea I had for the sprites though in Axe is that since you can offset the data (I believe? Correct me if I'm wrong.) you could put all the characters data in one place and then write the algorithms to call it back. I honestly think the sprites will be the hardest thing to do.
Please put you're input in, I would really like to hear what you guys have to think and need suggestions.