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Miscellaneous / Re: Programming Tutorials, Help, Etc.
« on: April 05, 2010, 08:37:57 pm »
Ya. Javascript, C++, Ruby, Assembly, hard coded binary, Brainfuck, etc. Anything really.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2731
Miscellaneous / Re: Programming Tutorials, Help, Etc.« on: April 05, 2010, 08:37:57 pm »
Ya. Javascript, C++, Ruby, Assembly, hard coded binary, Brainfuck, etc. Anything really.
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Miscellaneous / Re: Programming Tutorials, Help, Etc.« on: April 05, 2010, 08:31:05 pm »
No, no, I'm not quitting calc stuff. I've just always been interested programming in other things too. So I figured I'd ask since I have seen there are some talented guys out here
This is also for any type of programming really, calc or non-calc related. Preferably though if it is calc related though it would be better if it was a not so well known things or something like that. 2733
Miscellaneous / Programming Tutorials, Help, Etc.« on: April 05, 2010, 08:22:27 pm »
The point of this thread is to be a collaboration of tutorials, guides, and all other like things, from around the web, to help prevent the hassle of going through webpage after webpage looking for quality references, or in Omnimaga’s case, a lot of different threads, sub-forums, and posts.
This is where you guys come into play. I want you guys to provide links to websites that you know are good sites, have good reference material, have good tutorials, and basically just anything that is helpful to people. The range of topics is not limited in the least. If you find something you think we would all find beneficial then post it. Thanks you to anyone who contributes to this thread. Your contributions are greatly appreciated. Omnimaga: TI-83P/84P BE/SE: TI-BASIC (Pure/Hybrid): {AP}'s Celtic III Scrolling Backround Tutorial (Celtic III knowledge required) {AP}'s Spriting with Hex Tutorial Meishe91's Collision Detection Code Breakdown Meishe91's Jump Code Breakdown Meishe91's Movement Code Breakdown Ztrumpet's Vertical Text Sprite Tutorial Z80 Assembly: Deep Thought's Floating Point Tutorial Hot_Dog's Z80 for the Absolute Beginner Lessons (TI-BASIC, or at least some general programming, knowledge is recommended but not necessary) -1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, Appendix A, Appendix C, Appendix D (all links are to the actual PDF download) Axe: (code examples span accross all the Axe versions) Builderboy's Flame Graphic Tutorial Builderboy's Physics Lessons -Gravity (TI-BASIC Code), Trigonometry (TI-BASIC Code), Cellular Automata, Virtual Pixel Testing Deep Thought's Arrays in Axe Tutorial (Enemy/Bullet Code) Deep Thought's How to Make a Shoot'em Up Game Deep Thought's Pointer Breakdown FinaleTI's External Variable Tutorial Hot_Dog, Nemo, and Runer112's Tutorial for Bit Manipulation Kindermoumoute and Willrandship's 8 Level Grayscale Tutorial Kindermoumoute's Axe Tutorial (French) Nemo's ** Command Tutorial Runer112's Huffman Compression Tutorial Scout's Axe Grayscale Tutorial Scout's Fix Command Tutorial Shmibs Pseudo-Huffman Compression Tutorial SirCmpwn's Axe Tilemap Tutorial Squidgetx's Grayscale Tutorial Squidgetx's Slope Physics Tutorial -Part 1, Part 2 Squidgetx's VAT Tutorial Yunhua98's Tilemapping Tutorial TI-Nspire: Jhgenius01's Tutorial for Making a Moving Screenshot Apcalc's Setting Up a C Development Environment for the TI-Nspire Tutorial General Concepts/Ideas/Other Deep Thought's Help Thread for Crashed Calculators Eeem's Platformer Program Workflow Tutorial (code examples are in Axe) Omnimaga's Rules for Making Platformers Qwerty.55's Game/Program Design Tutorial Raylin's Rules for Making RPGs SirCmpwn's Tutorial for Starting to Write an Operating System Calculator: TI-BASIC Developer's Introduction to TI-BASIC (Not Fully Complete) If there are any Omnimaga produced tutorials I have left out that you know of please either direct me to it or tell me where it is or something. I would greatly appreciate it. It deserves to be here. One last note. If ANY links are broken or something please just send me a PM informing me which one it is. I would like to keep this as up-to-date as possible. Thanks, and thanks again everyone for contributions. 2735
TI Z80 / Re: Lyrical Nanoha: Battle Lyrical [RPG]« on: April 05, 2010, 06:57:23 pm »
That looks really cool. Can't wait to see the final product.
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TI Z80 / Re: Hnefatafl: The Viking Board Game (download on page 4)« on: April 05, 2010, 01:58:47 am »
Haha well it made sense to me so I didn't question it
But thanks Zera for a correct pronunciation 2737
TI Z80 / Re: Hnefatafl: The Viking Board Game (download on page 4)« on: April 05, 2010, 01:44:03 am »
Hmmm, ok. Thanks.
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TI Z80 / Re: Hnefatafl: The Viking Board Game (download on page 4)« on: April 05, 2010, 12:55:53 am »
So this is pretty off topic (but related to the game) but how do you even pronounce it? I skimmed and didn't see anything so sorry if I missed it
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The Axe Parser Project / Re: Bug Reports« on: April 04, 2010, 10:38:53 pm »
Well I'm glad to hear it got fixed So Coolio's title screen should work now?
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Introduce Yourself! / Re: Hi all here« on: April 04, 2010, 09:30:52 pm »
For being "limited edition" they seem to be everywhere
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TI Z80 / Re: Digimon Virtual Pet Idea« on: April 04, 2010, 08:35:06 pm »
Oh ok, that would have been cool and would be cool if I/we could implement that type of thing into this (maybe like two versions, one without clock and one with). But ya right now this is just a concept mainly but hopefully I can work on it some or something.
About linking, ya I was planning on it because that would be cool. Though I don't remember the Digimon getting married part 2743
TI Z80 / Re: Screenies« on: April 04, 2010, 08:16:16 pm »
Ya, I know what was being referenced...the "g" looks like the Omnimaga one though to me, I was asking what was wrong with it in terms of it not being right.
@Raylin Very cool, I like it at the bottom better though. The lettering seems a bit odd to me, I'm not sure how to explain that though. But it is still very nice @the logo discussion Oh ok, I see what ya mean now. 2744
Other Calculators / Re: 1337 Omnicalc fonts« on: April 04, 2010, 07:10:01 pm »
Oh ok, I shall do that then. Thanks.
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Introduce Yourself! / Re: Hi all here« on: April 04, 2010, 07:08:39 pm »
Welcome, glad you're here.
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