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Messages - meishe91

Pages: 1 ... 182 183 [184] 185 186 ... 207
2746
Other Calculators / Re: 1337 Omnicalc fonts
« on: April 04, 2010, 05:53:13 pm »
Did Nyrax upload it over at UTI? I'm gonna go find it if it is :P

2747
TI Z80 / Re: Digimon Virtual Pet Idea
« on: April 04, 2010, 05:51:15 pm »
Ah ok.

2748
Other Calculators / Re: 1337 Omnicalc fonts
« on: April 04, 2010, 05:42:47 pm »
I might just have to download to see that then :P I'm curious. And interesting, did he just do what you did for the guessing game basically?

2749
TI Z80 / Re: Creature Assault - (RPG-Engine)
« on: April 04, 2010, 05:41:14 pm »
 Oh ok. My bad. I get what ya mean.

2750
TI Z80 / Re: Digimon Virtual Pet Idea
« on: April 04, 2010, 05:40:03 pm »
Oh, so you're German? Sorry, when I said "hassle" I was using it in reference to making the sprites on the calc, as in it was hard (I don't know if that cleared that up). I wasn't saying it to what you said or using the definition "to pressurize." Sorry about the confusion.

And thanks for the way to possibly organize things, it could help in the future. But in regards to the menu things. It depends which way be go, but ideally there shouldn't be any if we do a port because there weren't any in the original hand-held devices. I think there would just be a splash screen and then go to the game (if any menu probably just a simple "continue/reset" one, nothing major) but thanks for the offer :)

2751
TI Z80 / Re: Creature Assault - (RPG-Engine)
« on: April 04, 2010, 05:33:02 pm »
Oh, so its a gray scale game? (I only saw it in the splash screen image.)

I don't know much about sprites and such but would it not be possible to make the character sprite one with a white border around it? Like just one sprite with that instead of two separate ones.

2752
Project M (Super Mario) / Re: Project M Reboot
« on: April 04, 2010, 05:29:49 pm »
I agree. That is looking AWESOME!

2753
TI Z80 / Re: Digimon Virtual Pet Idea
« on: April 04, 2010, 05:24:51 pm »
Ya, it can be a real hassle. [...]

Oh sorry, that wasn't my intention :-[...

Quote
A major part that would contribute to the decision is implementing things like the feeding, pooping, cleaning, fighting, training, etc. engines and all
*rofl*

Umm...I'm sorry but I'm not sure I exactly know what you're referring to in what context.

2754
TI Z80 / Re: Creature Assault - (RPG-Engine)
« on: April 04, 2010, 05:20:39 pm »
That tool is pretty cool, I think I've seen it before on TICalc.

That sucks about the slowdown though. Do you know why it happens? No idea what you mean about the next part really (about the engine) :P

*cough*Use "Modify"*cough cough*
You fixed it :)

2755
TI Z80 / Re: Creature Assault - (RPG-Engine)
« on: April 04, 2010, 05:07:24 pm »
That actually might be cool 'cause that would fix the ground blending into the character problem for all the game.

2756
Other Calculators / Re: 1337 Omnicalc fonts
« on: April 04, 2010, 05:05:57 pm »
Well I meant like what was gray scale about it? I'm tempted to download to see :P And do you mean Nyrax made a gray scale quadratic solver?

2757
TI Z80 / Re: Digimon Virtual Pet Idea
« on: April 04, 2010, 05:00:03 pm »
Ya, it can be a real hassle. Glad I remembered there were ways to do stuff on the computer :P

About how to program it, ya I haven't decided what would be best. I mean if I/we did it in BASIC just about everyone could possibly help but I don't know how the speed would be. If I/we did it in Axe I think we could open up a lot more realistic touch to it. I don't know. I'll have to think about it. (A major part that would contribute to the decision is implementing things like the feeding, pooping, cleaning, fighting, training, etc. engines and all. Moving I think should be pretty easy though.)

2758
Other Calculators / Re: 1337 Omnicalc fonts
« on: April 04, 2010, 04:58:44 pm »
Lol ya I saw the file for that...how exactly do you make a guessing game gray scale? :P

2759
TI Z80 / Re: Creature Assault - (RPG-Engine)
« on: April 04, 2010, 04:56:41 pm »
What do some of the "Pokemon" look like? If you don't mind sharing that/if you have some of that implemented.

2760
TI Z80 / Re: Digimon Virtual Pet Idea
« on: April 04, 2010, 04:53:46 pm »
Thanks. Took forever to do because I was trying on the calc to do it but then somethings weren't looking right so I switched to Paint and did it there. That's why I was asking how to convert it.

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