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Messages - meishe91
Pages: 1 ... 185 186 [187] 188 189 ... 207
2791
« on: April 02, 2010, 12:25:00 am »
Well this a variation of code from my Map Converter program but it should help some, hopefully. " ?Str1 For(A,1,dim(L1 Str1+sub("_Q",L1(A)+1,1?Str1 End sub(Str1,2,WH?Str1 I highly doubt you can use this though just because it only deals with a list with 1's and 0's in it and uses that to create what goes into the string. Hopefully this is a good example to base something off of? If you maybe post your list to string code we could possibly help.
2792
« on: April 01, 2010, 11:05:45 pm »
Shweeeeeeet! (Yes I spelled it that way on purpose )
2793
« on: April 01, 2010, 10:46:49 pm »
A suggestion for the title screen. I would make the flags (I can't remember the correct terms; the things making the notes eighth and sixteenth notes) last longer or something because you can't really tell when they are on (mainly the sixteenth note one). But it really does look good so far
2794
« on: April 01, 2010, 10:33:49 pm »
Ya, same here. Awesome title screen with flashing music notes (some clipping issues) but then I got a RAM clear.
2795
« on: April 01, 2010, 10:28:08 pm »
Huh, that's really weird. I still get a "Bad Symbol" error when trying to compile in TilEm (for both files) and on WabbitEmu I get it for the second one (the first one makes it say there isn't enough Ram/Archive space)
2796
« on: April 01, 2010, 09:36:31 pm »
Well I downloaded it and put it on an emulator and ran it through Axe and got a "Bad Symbol" error. (It has happened at 29%, 36%, and 41% but I'm not sure how accurate that really is because it changes...) Is that that error you keep getting Coolio?
2797
« on: April 01, 2010, 09:27:00 pm »
That's cool. Manage any part of the Asteroid game?
2798
« on: April 01, 2010, 01:48:18 am »
Ya, I know.
2799
« on: April 01, 2010, 01:43:21 am »
Ya, I'm pretty sure they do. I'll check really quick.
Well I just checked and couldn't find a page listing their supported image file types. I'm pretty sure they accept just about everything though.
2800
« on: April 01, 2010, 01:42:46 am »
Well I hope what ever happens doesn't hurt anything, or at least to bad. But I'd hate to see this die, so many opportunities.
2801
« on: April 01, 2010, 01:35:43 am »
¿puǝ ǝɥʇ uı ƃuıʌɐɥ dn puǝ noʎ pıp sǝɯɐƃ ʎuɐɯ ʍoɥ d: ʎoqɹǝplınq `ǝɔıu ʎɹǝʌ Well in an Asteroid game you basically remain stationary and you're shooting all around you so you would kinda be clicking every time to shoot anyways, the numpad just gives it a little ease with what direction. On the WabbitEmu thing, I don't think the point is for the program to accommodate it
true but still... I always find numpad controls to be quite akward anyway. The reason why I didn't like CalcRogue that much (fortunately, Mapar007 game supports arrows too so i would like his Rogue version more prbly)
Ah ok, ya I know what you mean. I think its just a knack you have to get used to.
2802
« on: April 01, 2010, 12:13:42 am »
Ya, it's really user friendly too. Very easy to use. I have all my art stuff on there too.
2803
« on: April 01, 2010, 12:01:57 am »
Well in an Asteroid game you basically remain stationary and you're shooting all around you so you would kinda be clicking every time to shoot anyways, the numpad just gives it a little ease with what direction. On the WabbitEmu thing, I don't think the point is for the program to accommodate it
2804
« on: March 31, 2010, 11:34:07 pm »
Oh, and a thought about the hosting thing, you could always set of a DeviantArt. Always a good place to post art
2805
« on: March 31, 2010, 11:13:08 pm »
I don't think I caught all that but from what I did get that sounds like that would be a good idea.
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