Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - meishe91

Pages: 1 ... 187 188 [189] 190 191 ... 207
2821
TI Z80 / Dual-Layer Helper - Revamped
« on: March 28, 2010, 10:02:20 pm »
Ok, so I believe it was last month when somehow some of us got talking about Dual-Layers (I don't know when or where...I could probably find it though if someone wants it. Or DJ might just find the link since he tends to be helpful like that ;D). During this, though, DJ had revealed Builderboy's Java application that helps find them and Trevmeister66 said he had one in TI-BASIC and made it downloadable. (I'm fairly sure that's how it all went down :P) Both of which are in the downloads here (Trevmeister66's) and here (Builderboy's). This however gave me the thought to try to just create one in TI-BASIC, from scratch, so I did. The reason I'm uploading it here is because it ended up being smaller than Trevmeister66's is all. Well, technically no. I made two copies, one with Trevmeister66's characters that he included (that is the smaller one) and then the bigger one contains all 208 characters in it. Hopefully someone still finds this useful.

If someone wants a screenshot I can make one.

DTA - All 208 characters. 559 bytes without name.
DTT - Trevmeister66's original 145 characters. 482 bytes without name.

2822
Gaming Discussion / Re: Stepmania!
« on: March 28, 2010, 07:48:40 pm »
Ah ok, that actually makes a lot of sense to do.

2823
Gaming Discussion / Re: Stepmania!
« on: March 28, 2010, 07:38:23 pm »
Way better than I could ever do. Is that one hand or two hands?

2824
Miscellaneous / Re: Umm...what is the game of life?
« on: March 28, 2010, 06:47:07 pm »
Oh ok. I just thought it was like some Life (like the borad game) game that went horribly wrong and was used for examples of what can happen :P I don't know. But that makes a lot more sense. Thanks.

2825
TI-Nspire / Re: Nspire Raycaster
« on: March 28, 2010, 06:21:42 pm »
Very very impressive project thus far.

Question I have is will it support being able to look up and down? A user on my forums (SuperKoolKid) was going to make an engine for the 68k that allowed that, but he has seemingly stopped the project due to not having the time or motivation to work on it.

If you did, we could have some really epic games made. XD

I fairly sure no matter what epic games are in the near future ;D

2826
Introduce Yourself! / Re: Howdy
« on: March 28, 2010, 02:46:43 pm »
Oh, I thought it said it was a couple weeks ago. My bad :P, just haven't seen any posts really I guess.

2827
Axe / Re: Physics Lessons
« on: March 28, 2010, 05:20:46 am »
Hey Builderboy, how is the next section of this looking? Just curious because I can't wait to learn more ;D

2828
Miscellaneous / Umm...what is the game of life?
« on: March 28, 2010, 05:00:27 am »
Random question (and feel free to move to Randomness if it should be there (sorry if it should be, I'm horribly at where to put some of these things :P)) but what is the Game of Life program included in the Axe downloads? I don't see what it does or anything really or the point...someone explain this please? :P

2829
Miscellaneous / Re: Final day on #omnimaga
« on: March 28, 2010, 12:09:13 am »
*Meishe somehow grows arms long enough to fit around everyone and joins the hug* I'm sorry to hear all that :(

2830
Gaming Discussion / Re: Stepmania!
« on: March 26, 2010, 10:38:10 pm »
Thanks :)

2831
Gaming Discussion / Re: Stepmania!
« on: March 26, 2010, 10:12:57 pm »
Hey {AP}, do you know if there are any Naruto/Bleach song packs? I didn't see any of the music in the Anime one.

2832
TI-BASIC / Re: Glitches with the "Y" variable?
« on: March 26, 2010, 10:04:51 pm »
Ok, sweet :)

2833
TI-BASIC / Re: Glitches with the "Y" variable?
« on: March 26, 2010, 09:45:13 pm »
Ah ok. Well makes sense and yes it is quite annoying :P

By the way, DJ, is that the kind of effect you were looking for? (Try the second code)

2834
TI-BASIC / Re: Glitches with the "Y" variable?
« on: March 26, 2010, 09:30:13 pm »
Well here is the code for it. From what _player said I don't see anything that would reset it. I'm just using pxl-Test( though.

Code: [Select]
This code is the faulty code:
"_→Str1
ClrHome
ClrDraw
AxesOff
FnOff
Prompt X,Y,W,H
Recall 1
For(A,Y,H-1+Y
For(B,X,W-1+X
Str1+sub(" Θ",1+pxl-Test(A,B),1→Str1
End
End
sub(Str1,2,WH→Str1

This code works:
"_→Str1
ClrHome
ClrDraw
AxesOff
FnOff
Prompt X,Y,W,H
Y→C
Recall 1
For(A,C,H-1+C
For(B,X,W-1+X
Str1+sub(" Θ",1+pxl-Test(A,B),1→Str1
End
End
sub(Str1,2,WH→Str1

2835
TI-BASIC / Glitches with the "Y" variable?
« on: March 26, 2010, 09:18:59 pm »
So I'm trying to make a change to one of my convertion programs. I used "Y" to store the value of the y-axis starting point but when I enter it into a For( loop it for some reason resets to zero...I have no idea why this is happening. I can post the code if need be. (By the way, I changed "Y" to "C" and it seemed to work fine...so it is "Y")

Pages: 1 ... 187 188 [189] 190 191 ... 207