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Messages - meishe91

Pages: 1 ... 188 189 [190] 191 192 ... 207
2836
TI Z80 / Re: Map Converter
« on: March 26, 2010, 08:43:24 pm »
Haha ya, I'm working on the code now.

2837
TI Z80 / Re: Proposal for interested BASIC coders
« on: March 26, 2010, 08:21:50 pm »
Oh, they look 3x3 but I guess I'm miscounting. Thanks :)

2838
Gaming Discussion / Re: Stepmania!
« on: March 26, 2010, 08:15:35 pm »
Sweet, I'll check it out later :)

2839
TI Z80 / Re: Proposal for interested BASIC coders
« on: March 26, 2010, 08:14:00 pm »
Is that last screenshot 4x4? It doesn't look it but I could be wrong, I don't know.

2840
Introduce Yourself! / Re: Howdy
« on: March 26, 2010, 08:11:41 pm »
*Yells into a big cave*COWMASTER!?!?!*echoes and slowly diminuendos (gets quieter)*

2841
Miscellaneous / Re: Rubik's Cube
« on: March 26, 2010, 08:09:22 pm »
i did that had a hellish time getting it back togehter

You mean after taking a cube apart?

2842
TI Z80 / Re: Proposal for interested BASIC coders
« on: March 26, 2010, 08:07:36 pm »
It is tempting but I just don't think I'm experienced enough to try this. But for the problem Gale said all you would need to do is make sure its a different kind of sprite I think. That should make it so the "darker-grey kings" are there.

2843
Gaming Discussion / Re: Stepmania!
« on: March 26, 2010, 08:01:49 pm »
Looks interesting. Is it free?

2844
TI Z80 / Re: Map Converter
« on: March 26, 2010, 07:58:59 pm »
Oh, well I just don't like it because it can get annoying if someone abused it so I avoid doing it :) But thanks for letting me know ;D

As for the first part of that, ya it suports 2x5, 46x6, 5837578x395948 (in theory), etc. You enter what the width and height of the map are. As long as you were accurate while entering it my program will be too :)

That second part, no it hasn't been added but I don't think it will really be to hard. I already have an idea of how to do it and its a really simple fix. I'll work on it after I eat and get a screenshot up after to see if that is what you mean.

2845
TI Z80 / Re: Proposal for interested BASIC coders
« on: March 26, 2010, 07:47:46 pm »
Ya, that is kinda what I was thinking. I don't see a real need for grayscale. Just sayin'.

2846
TI Z80 / Re: Map Converter
« on: March 26, 2010, 07:06:53 pm »
So, I hate double posting because I know it is annoying, just was trying to get some people's input and wasn't sure how else I could really (if there is a easier way to make this re-visable and such please tell me) but I would like some people's input on what they would like this to do. I just really need something to work on to get stuff off my mind so ya. Not sure what you guys wanna see as improvements.

(Could be more conversions, new features, anything.)

2847
TI Z80 / Re: Half Life 2
« on: March 26, 2010, 06:19:38 pm »
Ya, I've noticed that too. I just always thought it was the emulator trying to mimic the screen bounds.

2848
TI Z80 / Re: Half Life 2
« on: March 26, 2010, 05:43:05 pm »
Sorry for keep having to tell you :( (On the plus side, its just the bottom now.)

2849
TI Z80 / Re: Half Life 2
« on: March 26, 2010, 05:38:51 pm »
Your lambda is still partially backwards (the lower half). I don't know if that's what you want.
Spoiler For Spoiler:
Code: [Select]
░/\
░░░\
░░░/\
░░/░░\
░/░░░░\
/░░░░░░\/

2850
Miscellaneous / Re: Rubik's Cube
« on: March 25, 2010, 08:23:03 pm »
Haha ya, I think I've seen plans somehwere for a 13x13 before.

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