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TI Z80 / Re: Map Converter
« on: March 20, 2010, 02:08:56 am »
It's fine, no worries
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2897
TI Z80 / Re: Map Converter« on: March 20, 2010, 01:18:42 am »
That is what the section that says "Spaces:" is. You type in what your floor/walkable character is.
Edit: I modified the original post to show what each enterable section is for. 2898
TI Z80 / Re: Map Converter« on: March 20, 2010, 01:09:43 am »Wow nice to see you're working on this Ya, I kinda spaced just using a different thread , but I wanted it all together so I'll upload it with this one and then edit the first one when I get things figured out. As for the string/matrix/list►pic thing. It only supports going from a string to pic right now. But if you run the program a couple of times you can get any map into a string and then use that string to convert to a pic. I'm not sure if I will make conversions for all data types to the others because that could get really big in file size. But if people don't mind that and want it I can make the other conversions. Please give me feedback and suggestions of what you would like and such. By the way, I'm aware I made mistakes in making the .gif file. I haven't used WabbitEmu long so that is why 2899
TI Z80 / Re: Map Converter« on: March 20, 2010, 12:23:28 am »
Well I considered that area but I didn't really consider this a project that would really go there. I could be wrong though.
And ya, that's what I figured, but the file kept uploading wrong onto photobucket so I could try a different hosting site (any suggestions?). Edit: Thanks for moving this, Eeems! 2900
TI Z80 / Map Converter« on: March 20, 2010, 12:15:57 am »
Hello Omnimaga Community,
I have spent the past couple of weeks working on six seperate programs that will make converting maps easy/easier than before (hopefully). This program gives you the options for both going to a string and going from a string: To String: -String►Matrix -String►List -String►Pic From String: -Matrix►String -List►String -Pic►String With just a couple runs of the program you can easily convert from one data type to another. What I have done is tried to make this as user friendly as possible. Though currently it will only do two character maps (meaning you can only have to types of characters on the map (usually a wall and a walking area)). Hopefully I can figure out a good way to include more but ya, until then it is only two. I also hope to add a feature that allows you to choose the numbers for your list/matrix (currently walls are represented as "0" and spaces as "1"). I hope someone finds this useful in it's current state. For use: W - Width of the map. H - Height of the map. Spaces: - What your floor/walkable character is. Choose a Wall: - Choose what you want your wall character to be (a.k.a. the character you wouldn't be able to move through in the game). 2901
Introduce Yourself! / Re: Bonjour le monde.« on: March 19, 2010, 04:39:01 pm »
Well welcome here. Looks like you have a lot to offer.
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News / Re: March 2010: Month of the records (and Ninjas)« on: March 19, 2010, 04:28:31 pm »
Awesome update, no idea we were beating records
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TI Z80 / Re: Half Life 2« on: March 19, 2010, 12:49:13 am »
Ya, I'm sorry for having to tell you, just thought you would wanna know
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TI Z80 / Re: Half Life 2« on: March 19, 2010, 12:10:58 am »
Hey, I just took a look over my HL2 box...did you know the top of your lambda is backwards in the logo?
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Other Calculators / Re: Dual Layer Usage« on: March 18, 2010, 09:20:16 pm »
Ya, I know the concept is pretty easy. But to be able to use them in function with games or other uses, I think, is a little more complex.
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Other Calculators / Re: Dual Layer Usage« on: March 18, 2010, 08:06:08 pm »
If I ever find out more about Dual Layers and how they work and such I will right something for the BASIC Routines section.
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Other Calculators / Re: Dual Layer Usage« on: March 18, 2010, 07:55:48 pm »
Thanks, I shall try them out
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Other Calculators / Dual Layer Usage« on: March 18, 2010, 07:30:09 pm »
So does anyone have any good game suggestions that uses Dual Layers for maps or anything? I'm just a little curious to see these in action.
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