Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - meishe91

Pages: 1 ... 195 196 [197] 198 199 ... 207
2941
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: March 15, 2010, 07:50:31 pm »
So, after much ado and debate, I have decided on a project to do with Axe Parser.  Drumroll please...
Half Life 2 On-Calc  :o
A complete remake of the original, I plan to support the whole cast, and that includes enemies. I sat down and tried to remember them all:
:::Characters:::
*Gordon Freeman (duh)
*Alyx Vance
*Eli Vance
*Barney
*Dr. Breen
*Dr. Mossman
:::Enemies:::
*Combine Soldier
*Citadel Guard
*Headcrab
*Poison Headcrab
*Zombie
*Fast Zombie
*Antlion
*Antlion Queen
*Gunship
*Strider
:::Weapons:::
*Crowbar ^o^
*Pistol
*Shotgun
*SMG
*RPG
*Crossbow
*Grenade
*Big combine gun thing that shoots energy balls
*Gravity Gun ^o^
*Bug bait

Can you think of anything I'm missing?

Is it going to be a RPG or FPS?

2942
Miscellaneous / Re: Why My Activity Has Dropped
« on: March 15, 2010, 07:43:23 pm »
you should sell the root beer :P i have a "soda dealer" in my school who buys 12 packs of soda, keeps them in his locker, and sells like 3 between every period. he makes like $60-$80 a month xD

It would also depend on the school :P You can get in a lot of trouble doing that.

2943
Well wasn't it established that it was a limited audience anyways? :P

2944
Well if you were at home you could just hook speakers up to the calc, that way you don't have headphones on for no reason and when you do hear music it is a surprise :P

2945
Humour and Jokes / Re: Hell's Newest Knight
« on: March 14, 2010, 06:40:14 pm »
I just tested it and I didn't.

2946
Gaming Discussion / Re: ForumWarz
« on: March 14, 2010, 06:35:58 pm »
I joined to. Seems pretty cool. Works in Chrome.

2947
Just as a little thing. You don't even need to run sound during the whole game. You could just do it for certain parts. Examples of what I mean are like when you pause the game and are in a menu, or in a shop buying, or for a pokemon game when  you are healing your pokemon. Just a side note :)

2948
The Axe Parser Project / Re: Axe Parser
« on: March 14, 2010, 05:26:33 am »
Hmmm ok. Thanks guys. I will have to read that page.

2949
Axe / Re: Physics Lessons
« on: March 14, 2010, 01:07:09 am »
Hmmm, ok. That makes sense. Thanks.

2950
Axe / Re: Physics Lessons
« on: March 14, 2010, 12:40:13 am »
Thanks, that is pretty sweet. I'm gonna have to go over it more though since I still don't quite understand. What would you even use though for your gravity acceleration? I mean gravity in real life is 9.81... m/s2 (and 32... ft/s2 but I don't think that would work very well on the graph/home screen. But I don't know.

2951
The Axe Parser Project / Re: Axe Parser
« on: March 14, 2010, 12:19:45 am »
So what is this signed and unsigned number system? I'm quite confused.

2952
Humour and Jokes / Re: Hell's Newest Knight
« on: March 13, 2010, 05:09:03 pm »
*Meishe grabs a couple of kunai and stands his ground.* ;D

2953
TI-BASIC / Re: Lots of Questions (I'm a newb ^_^)
« on: March 13, 2010, 05:06:16 pm »
Well ya, I just meant like one game uses L1(1-9) then another program uses L1(10-16) and so on. Wouldn't that work? Or is that what you were saying that you need to make them extra big?

2954
Miscellaneous / Re: How did you find Omnimaga?
« on: March 13, 2010, 05:03:49 pm »
Well I found it a couple times looking for games but never joined or really looked around. Then someone made a post about Axe Parser over at UTI and I looked a little more. Then you, ztrumpet, made some comment about Illusiat and I checked it out further and decided to join :D

2955
General Calculator Help / Re: Horse racing game HELP ^^''
« on: March 13, 2010, 04:58:28 pm »
Wouldn't the use of text sprites (horizontal or vertical) depend on the size of the animation?

Pages: 1 ... 195 196 [197] 198 199 ... 207