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Messages - meishe91

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2971
TI-BASIC / Pxl-On troubles
« on: March 12, 2010, 03:15:58 pm »
Ok, so I know I'm doing something dumb in these line of code but I can't figure out what it is.

Code: [Select]
If sub(Str1,AW-W+C,1)≠Str2
Pxl-On(A-1,B

That's not all the code but I'm pretty sure my error is happening there. (It isn't turning on the right pixels.) I can provide more if nothing is seen wrong. Thanks for any help :)

2972
TI-BASIC / Re: Collision Detection Explained
« on: March 11, 2010, 11:45:44 pm »
Hmmmm...not currently. I shall ponder this conundrum :D

2973
TI-BASIC / Re: Collision Detection Explained
« on: March 11, 2010, 11:29:45 pm »
Unfortunetly...no...:( Sorry, I'm just not following what you said very well.

2974
TI-BASIC / Re: Collision Detection Explained
« on: March 11, 2010, 11:06:10 pm »
What do ya mean exactly? Maybe I could try making one :P

2975
Miscellaneous / Re: Propaganda Video
« on: March 11, 2010, 10:56:17 pm »
Oh, that would be a good reason not to do it. That sucks.

2976
Miscellaneous / Re: Propaganda Video
« on: March 11, 2010, 10:42:13 pm »
Hmmm...there are a couple ways you could possibly do it live. I'd have to think through my methods though haha.

2977
TI-BASIC / Re: Collision Detection Explained
« on: March 11, 2010, 10:38:44 pm »
Well I already have one that goes from String to Matrix and back :) (All you have to do is have Matrix [A] and Str1 open and you're good to go...as long as you know the dimentions :P)(This is also only for maps who have two different tiles though, which is the downside.)

2978
Miscellaneous / Re: Propaganda Video
« on: March 11, 2010, 10:37:26 pm »
It's good. Would've been really cool if you could have like made it change while drinking it (like live :P). Short, simple, and to the point. :D

2979
Miscellaneous / Re: Propaganda Video
« on: March 11, 2010, 09:33:35 pm »
Hmmm ok. I can try that in a bit, I need to start my AP Physics homework. I'll check it out later though :)

2980
Miscellaneous / Re: Propaganda Video
« on: March 11, 2010, 09:25:24 pm »
When I try extracting it an error is popping up. Sorry :(

2981
TI-BASIC / Re: Collision Detection Explained
« on: March 11, 2010, 09:09:26 pm »
What if you want to traverse more than just spaces? If you tested each individually with sub(), things would get big fast, so for this case I would recommend a string of characters you can move over and check the inString("characters","where-you're-moving-to")
(or a string of characters you can't move over, if there's less of those. Just use not(inString(... instead)

For example,
Code: [Select]
:"
XX   XXXXXXXXXXX
X              X
X  .......     X
  .       .    X
  .  ..   .     
X  .   ...     
X   .           
XXXXXXXXXXX     →Str1
:Output(1,1,Ans
:4→R
:8→C
:Output(4,8,"π
:Repeat K=45
:Repeat max(Ans={24,25,26,34,45
:getKey→K
:End
:If K=45
:Return
:Output(R,C,sub(Str1,16R-16+C,1
:min(8,max(1,R+(K=34)-(K=25
:If inString(" .",sub(Str1,16Ans-16+C,1
:Ans→R
:min(16,max(1,C+(K=26)-(K=24
:If inString(" .",sub(Str1,16R-16+Ans,1
:Ans→C
:Output(R,C,"π
:End

Well like I  said, this is just a really basic version of it. This is also no where near as efficient as it could be and I know. This was meant to just give the basic idea :) Thanks though, maybe I'll go over that sometime soon.

@Meishe91: It's While This Is True, and Repeat Until This Is True, that's why one's zero and the other's one.  Other than that, great tutorial. :) I really learned something.

Thanks! That makes a lot of sense. I shall add that in when I get the chance to do it. O0

By the way, how many people would find a String to Matrix, Matrix to String, String to list, etc. for converting tile based maps?

2982
Portal X / Re: Portal X
« on: March 11, 2010, 09:01:21 pm »
If you wouldn't mind going into more details that would be great, you definitely don't have to though :)

2983
Portal X / Re: Portal X
« on: March 11, 2010, 06:59:19 pm »
Hmm, that's cool. I'm not sure I really understand though :P Probably because I'm so sleep deprived (stupid highschool haha).

2984
TI-BASIC / Re: Collision Detection Explained
« on: March 11, 2010, 06:43:25 pm »
Thanks ztrumpet! :D
Also, thanks. I will probably do that tomorrow then since I'm not going to someones birthday thing...

2985
Portal X / Re: Portal X
« on: March 11, 2010, 05:57:08 pm »
Cool. This project really sounds interesting :) What is Run-Length encoding?

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