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Messages - meishe91

Pages: 1 2 [3] 4 5 ... 207
31
TI-BASIC / Re: Homescreen Invaders Bug!!! Matrix rendering system broken
« on: October 06, 2011, 04:27:54 pm »
Do you mean it that it determines the variables then store them somewhere?

32
TI-BASIC / Re: Homescreen Invaders Bug!!! Matrix rendering system broken
« on: October 06, 2011, 03:15:20 pm »
Code: (BlakPilar's Code Optimized) [Select]
dim([I]
For(Y,1,Ans(1
For(X,1,Ans(2
If [I](Y,X
Then
Output(Y+3,X+3,"V
Else
Output(Y+3,X+3,"_
End
End
End
DelVar L1

33
Other / Re: Android tutorials for the absolute beginner
« on: October 06, 2011, 12:37:01 am »
Well I'm pretty sure Android is Java based. So learning that would be a start.

34
TI Z80 / Re: Homescreen Game Pack
« on: October 05, 2011, 11:22:28 pm »
What's wrong with a new page?

35
TI Z80 / Re: Chess in Basic
« on: October 02, 2011, 12:50:26 pm »
Ya, but you used to characters that aren't traditionally used for doing text sprites. Normal ones are only five since you can't have every combo for the sixth row. But ya, I it is possible as you showed.

36
TI Z80 / Re: Chess in Basic
« on: October 01, 2011, 06:11:52 pm »
Text sprites are only five pixels high, not six.

37
TI Z80 / Re: Homescreen Game Pack
« on: September 30, 2011, 09:28:09 pm »
Is it possible to use min(MAX,max(MIN,VARIABLE+(getKey)-(getKey→VARIABLE for your character movement?
Yeah, of course. I was so eager to post it I forgot to do some things to it first, including optimizing and getting rid of a minor bug with enemy bullets that you might or might not notice. (Bullets hit you in different ways depending on whether you're in the second-to-last row or the last one.)

Ah okay, I just wasn't sure because of the subtracting 15 and so from it, so I wasn't sure how it worked exactly and didn't want to risk screwing something up.

38
TI Z80 / Re: Homescreen Game Pack
« on: September 30, 2011, 09:18:13 pm »
Well I managed to shave a whole three six bytes off :P I might be able to get more if I spend more time understanding it all. Is it possible to use min(MAX,max(MIN,VARIABLE+(getKey)-(getKey→VARIABLE for your character movement? That would save you about fifteen or so bytes too.

39
TI Z80 / Re: Homescreen Game Pack
« on: September 30, 2011, 09:02:33 pm »
I don't think many are quite that small. I think more are like 200-300. But I could be wrong.

40
TI Z80 / Re: Homescreen Game Pack
« on: September 30, 2011, 08:56:18 pm »
I'm guessing it would be fine, but I'm not sure as I'm not Z :P It looks really nice though.

41
TI Z80 / Re: Homescreen Game Pack
« on: September 30, 2011, 08:53:03 pm »
How big is it?

42
What about drawing each point individually using a line algorithm? Would that be any faster than the line commands? I don't know how fast they are now.

43
What if you updated every other frame or something? Would that speed it up enough or would that still be only one frame about ever second?

44
TI Z80 / Re: Chess in Basic
« on: September 29, 2011, 04:08:45 pm »
Is this being done with TI-BASIC on a TI-83+/84+(SE)?

45
What? Does "Rolling Ball that Jumps with Tracks in 3D and Stuff" not do it for ya? ;)

Um, realistically..."Trackstar" or "Track Star?" I know stars have like nothing to do with it...but it's catchy :P

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