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TI-BASIC / Re: Homescreen Invaders Bug!!! Matrix rendering system broken
« on: October 06, 2011, 04:27:54 pm »
Do you mean it that it determines the variables then store them somewhere?
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TI-BASIC / Re: Homescreen Invaders Bug!!! Matrix rendering system broken« on: October 06, 2011, 04:27:54 pm »
Do you mean it that it determines the variables then store them somewhere?
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TI-BASIC / Re: Homescreen Invaders Bug!!! Matrix rendering system broken« on: October 06, 2011, 03:15:20 pm »Code: (BlakPilar's Code Optimized) [Select] dim([I]
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Other / Re: Android tutorials for the absolute beginner« on: October 06, 2011, 12:37:01 am »
Well I'm pretty sure Android is Java based. So learning that would be a start.
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TI Z80 / Re: Homescreen Game Pack« on: October 05, 2011, 11:22:28 pm »
What's wrong with a new page?
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TI Z80 / Re: Chess in Basic« on: October 02, 2011, 12:50:26 pm »
Ya, but you used to characters that aren't traditionally used for doing text sprites. Normal ones are only five since you can't have every combo for the sixth row. But ya, I it is possible as you showed.
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TI Z80 / Re: Chess in Basic« on: October 01, 2011, 06:11:52 pm »
Text sprites are only five pixels high, not six.
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TI Z80 / Re: Homescreen Game Pack« on: September 30, 2011, 09:28:09 pm »Is it possible to use min(MAX,max(MIN,VARIABLE+(getKey)-(getKey→VARIABLE for your character movement?Yeah, of course. I was so eager to post it I forgot to do some things to it first, including optimizing and getting rid of a minor bug with enemy bullets that you might or might not notice. (Bullets hit you in different ways depending on whether you're in the second-to-last row or the last one.) Ah okay, I just wasn't sure because of the subtracting 15 and so from it, so I wasn't sure how it worked exactly and didn't want to risk screwing something up. 38
TI Z80 / Re: Homescreen Game Pack« on: September 30, 2011, 09:18:13 pm »
Well I managed to shave a whole
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TI Z80 / Re: Homescreen Game Pack« on: September 30, 2011, 09:02:33 pm »
I don't think many are quite that small. I think more are like 200-300. But I could be wrong.
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TI Z80 / Re: Homescreen Game Pack« on: September 30, 2011, 08:56:18 pm »
I'm guessing it would be fine, but I'm not sure as I'm not Z It looks really nice though.
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TI Z80 / Re: Rolling ball that jump with tracks in 3d and stuff. where you just try to stay..« on: September 29, 2011, 05:18:57 pm »
What about drawing each point individually using a line algorithm? Would that be any faster than the line commands? I don't know how fast they are now.
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TI Z80 / Re: Rolling ball that jump with tracks in 3d and stuff. where you just try to stay..« on: September 29, 2011, 04:18:21 pm »
What if you updated every other frame or something? Would that speed it up enough or would that still be only one frame about ever second?
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TI Z80 / Re: Chess in Basic« on: September 29, 2011, 04:08:45 pm »
Is this being done with TI-BASIC on a TI-83+/84+(SE)?
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TI Z80 / Re: Rolling ball that jump with tracks in 3d and stuff. where you just try to stay..« on: September 28, 2011, 11:44:04 pm »
What? Does "Rolling Ball that Jumps with Tracks in 3D and Stuff" not do it for ya?
Um, realistically..."Trackstar" or "Track Star?" I know stars have like nothing to do with it...but it's catchy |
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