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Messages - meishe91

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301
Correlation / Re: Correlation: A New Project Aimed at Ti-Basic Programmers
« on: December 22, 2010, 10:07:48 pm »
So if you offset the x-coordinate it will wrap like normal and treat it all the same and such but if you offset the y-coordinate it will essentially wrap the entire string over and over again, even if not seen?

302
Correlation / Re: Correlation Screenshots
« on: December 22, 2010, 10:05:32 pm »
Well I didn't mean the size of the string is what effects the speed. It's where in the string you're starting from. Like DJ said, if you have a string with 2005 tokens in it you will notice a speed difference between sub(Str1,1,5 and sub(Str1,2001,5.  So the further inside the string you're trying to start from the longer it will take to display it or find it.

303
Correlation / Re: Correlation Screenshots
« on: December 22, 2010, 09:10:22 pm »
Ya, but that's just because it starts at the beginning of the string, searches for the start, then displays it, right? So longer the string the more time it takes...well I guess further into a string you want to start at I guess I should say.

304
Correlation / Re: Correlation: A New Project Aimed at Ti-Basic Programmers
« on: December 22, 2010, 09:07:46 pm »
Well how would word wrapping work with you starting a string off screen? Would it wrap and then continue off down at row eight column seventeen? Or would it like be off by default if you start off screen?

305
TI Z80 / Re: Unnamed RPGish Game
« on: December 22, 2010, 07:15:32 pm »
It's not gone necessarily, just on hold for right now. It might be dead but it isn't at this point.

What do you mean?

And ya, I know. I had one, then my brother borrowed it and I have never seen it again. Just haven't boughten a new one.

306
TI Z80 / Re: Unnamed RPGish Game
« on: December 22, 2010, 04:03:06 pm »
So I regret to say this but I realized that the only back ups I had of my progress was on my computer before I had to reformat it. So I lost all of that. Though I don't want to say this is dead it will definitely be on hold indefinitely, unfortunately :(

307
Art / Re: Cage Match Userbar Template
« on: December 22, 2010, 04:00:21 pm »
So just letting people know that this won't be done until probably after Christmas. I haven't even started working on it again so I will be soon.

308
TI Z80 / Re: [Mini-Project] Axe TRON
« on: December 22, 2010, 02:28:38 pm »
Huh, that's interesting. It's a good idea just might be very hard to do. Good luck though, wanna see how this turns out :)

309
Official Contest / Re: Cage Match #3: One-Button Game
« on: December 22, 2010, 01:28:17 am »
I was just kidding :P

Just a note though for playing my game, please turn off the axes and the plots first :P It looks much better :)

(I wasn't really rushed, just didn't think of it since mine are never on and such :P)

310
Official Contest / Re: Cage Match #3: One-Button Game
« on: December 22, 2010, 01:22:36 am »
CRAP!!!! I always forget AxesOff because I always keep mine off so it didn't even occur to me. Since Z added a finishing End to his maybe I should get to add a AxesOff ;) Just kidding :P

311
Official Contest / Re: Cage Match #3: One-Button Game
« on: December 22, 2010, 01:10:56 am »
Fine with me. I was wondering what was going on :P

312
Official Contest / Re: [BULLETIN] Cage Matches
« on: December 22, 2010, 01:04:39 am »
No screenshots from me, by the way, unless someone else makes it. Due to my recent reformat I lost Wabbit and my ROM and haven't taken the time to get it all again. Good luck Z :)

313
Official Contest / Re: [BULLETIN] Cage Matches
« on: December 21, 2010, 06:07:33 pm »
I might only end up having three games instead of four. But I think that's still pretty good.

314
TI Z80 / Re: My Cage Match Entry
« on: December 18, 2010, 11:52:52 pm »
Ok, I think I get it. I guess I just thought that every game required to be able to win or lose.

Well I don't think it's a serious entry type thing, but I could be wrong :P

315
TI Z80 / Re: My Cage Match Entry
« on: December 18, 2010, 11:49:03 pm »
Basically, DJ, he's just using a play-off-words to get around using only one button as input :P His "one-buttonness" is from the game having only one button that you have to push to advance. Other than that you can use the arrow keys and a button to push the button :P

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