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Messages - meishe91

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3001
TI-BASIC / Re: Collision Detection Help
« on: March 09, 2010, 11:37:19 pm »
Oh! Wow, I'm tired. (Note to self: Don't let yourself get less than 30 min of sleep again...). Gotcha :D

3002
Gaming Discussion / Re: Halo3
« on: March 09, 2010, 11:36:21 pm »
I like Halo but when I have my brother, who could probably go pro at it if he wanted..., to play against the fun gets kind of taken out of it :P Recon looks interesting. (I used to also be pretty good at Halo but then I stopped playing for a while...never got that skill back haha).
Half-Life is fun too. I have it on the computer though, not X-Box.

3003
TI-BASIC / Re: Collision Detection Help
« on: March 09, 2010, 11:31:43 pm »
Oh, ok. I get it. Interesting. Then why two more layers? Wouldn't a 9x17 work just as well?

3004
Gaming Discussion / Re: Are you guys Excited about Starcraft II?
« on: March 09, 2010, 11:30:27 pm »
I don't know, with the anticipation that it has been building the past couple years I wouldn't doubt if they do have a monthly fee. Though I doubt it would be like $20. I would guess more like $5-10 maybe. Just because it isn't an MMORPG doesn't mean people don't get obsessed with it. I would bet if DotA had put a price on there's many people would have paid :P It's silly, but business is business.

3005
TI-BASIC / Re: Collision Detection Help
« on: March 09, 2010, 11:24:31 pm »
I'm not entirely sure I understand what increasing the matrix by 2 in both ways does. Could someone explain that please?

3006
Portal X / Re: Portal X
« on: March 09, 2010, 11:22:28 pm »
Wow, that looks amazing. Can't wait :D

3007
TI-BASIC / Re: Collision Detection Help
« on: March 09, 2010, 11:08:22 pm »
Hmmm, interesting.

3008
Introduce Yourself! / Re: hello! i am new!
« on: March 09, 2010, 11:06:35 pm »
I assume grade 12 is the final grade of hi school, right?

In Quebec, grades are divided by elementary and hi school. There's Kindergarten, then 6 years of elementary school (grade 1-6), then you return all the way back to grade #1 as you start hi school, until grade 5. It won't continue as 7, 8, etc. But the issue is that the fact some states and provinces has more and fewer years of school makes it harder to understand each systems x.x

Once you finished hi school over here you can't even get into uni yet, you have to do 2 or 3 years of pre-universitary college beforehand. Otherwise, there's the option to just do college (3-4 years) or professional school (for stuff involving mostly manual work, such as mechanic, computer repairing, hair cutter, soldering, etc). On top of that, sometimes the later won't even require grade 5 of hi school. I think in USA they finish hi school at 18 and over here we finish at 16.

Come on DJ, you and I just went over that the other day :P

3009
TI-BASIC / Re: Collision Detection Help
« on: March 09, 2010, 07:26:51 pm »
Ya, I will have to implement that into the maze game. Still have a lot to figure out :P

3010
TI-BASIC / Re: Collision Detection Help
« on: March 09, 2010, 06:59:17 pm »
Well ya, I know that. But for testing purposes this string has boarders all around the edge. I know once I get to work on the maze I will need to implement going off the edge. Thanks though :)

3011
TI-BASIC / Re: Collision Detection Help
« on: March 09, 2010, 06:42:02 pm »
Not quite yet. I'm kinda still excited that I figured it out :D I will in a second.

Edit: I tried it out. Nice, not sure I follow it all (just 'cause I haven't looked at it extensively) but cool. Thanks :)

The only thing I'm not following is why are you implementing the boundaries in this? The way they are working shouldn't as long as you have the outer boarder (like my string has) it shouldn't go off screen, right? (I know that is how my program works anyways.)

3012
TI-BASIC / Re: Collision Detection Help
« on: March 09, 2010, 06:39:32 pm »
Ok, so what was happening is that the position of the character was being determined wrong. Instead of 16A+B it is actually  16A-(16-B).

So, the code would be:

Code: [Select]
PROGRAM:MOVE
"////////////////
/___///___///__/
/_///___///__/_/
/______/////___/
/__///__///__/_/
/_////__//__////
/______________/
////////////////→Str1
Output(1,1,Ans
2→A
2→B
Repeat 0
Output(A,B,"*
Repeat Ans
getKey→K
End
Output(A,B,"_
A+(Ans=34 and sub(Str1,16A-(16-B)+16,1)="_")-(Ans=25 and sub(Str1,16A-(16-B)-16,1)="_→A
B+(K=26 and sub(Str1,16A-(16-B)+1,1)="_")-(K=24 and sub(Str1,16A-(16-B)-1,1)="_→B
End

3013
TI-BASIC / Re: Collision Detection Help
« on: March 09, 2010, 06:27:16 pm »
Oh, ok, I was just about to say it doesn't quite...this is really starting to bug me though because it seems like it shouldn't be this hard :P

BOO YA! I got it to work!!!!! I'll post it in a second.

3014
TI-BASIC / Re: Collision Detection Help
« on: March 09, 2010, 06:13:52 pm »
Thank you guys.
I see what you mean tifreak, it made sense in my head earlier but it didn't click. Hate when things like that happen. That third value method sounds interesting though, I might try that. I'm just trying to get a basic thing working first though so I can move from there :)

Ohhhhhhhhhhhhh, I see. Ok, ya that makes sense. I see what I was doing wrong when working the math out. Hate when simple things get past ya. But in ztrumpet's, I don't see what adding the spaces does. (Thanks though, Nyrax.)

3015
TI-BASIC / Re: Collision Detection Help
« on: March 09, 2010, 06:06:49 pm »
Thanks! Ztrumpet, could you maybe explain it a little? Or anyone haha. I see where it went wrong but not sure how it is being fixed (especially with the adding of spaces).

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