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TI-BASIC / Re: Collision Detection Help
« on: March 09, 2010, 11:37:19 pm »
Oh! Wow, I'm tired. (Note to self: Don't let yourself get less than 30 min of sleep again...). Gotcha
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3001
TI-BASIC / Re: Collision Detection Help« on: March 09, 2010, 11:37:19 pm »
Oh! Wow, I'm tired. (Note to self: Don't let yourself get less than 30 min of sleep again...). Gotcha
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Gaming Discussion / Re: Halo3« on: March 09, 2010, 11:36:21 pm »
I like Halo but when I have my brother, who could probably go pro at it if he wanted..., to play against the fun gets kind of taken out of it Recon looks interesting. (I used to also be pretty good at Halo but then I stopped playing for a while...never got that skill back haha).
Half-Life is fun too. I have it on the computer though, not X-Box. 3003
TI-BASIC / Re: Collision Detection Help« on: March 09, 2010, 11:31:43 pm »
Oh, ok. I get it. Interesting. Then why two more layers? Wouldn't a 9x17 work just as well?
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Gaming Discussion / Re: Are you guys Excited about Starcraft II?« on: March 09, 2010, 11:30:27 pm »
I don't know, with the anticipation that it has been building the past couple years I wouldn't doubt if they do have a monthly fee. Though I doubt it would be like $20. I would guess more like $5-10 maybe. Just because it isn't an MMORPG doesn't mean people don't get obsessed with it. I would bet if DotA had put a price on there's many people would have paid It's silly, but business is business.
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TI-BASIC / Re: Collision Detection Help« on: March 09, 2010, 11:24:31 pm »
I'm not entirely sure I understand what increasing the matrix by 2 in both ways does. Could someone explain that please?
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Portal X / Re: Portal X« on: March 09, 2010, 11:22:28 pm »
Wow, that looks amazing. Can't wait
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Introduce Yourself! / Re: hello! i am new!« on: March 09, 2010, 11:06:35 pm »I assume grade 12 is the final grade of hi school, right? Come on DJ, you and I just went over that the other day 3009
TI-BASIC / Re: Collision Detection Help« on: March 09, 2010, 07:26:51 pm »
Ya, I will have to implement that into the maze game. Still have a lot to figure out
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TI-BASIC / Re: Collision Detection Help« on: March 09, 2010, 06:59:17 pm »
Well ya, I know that. But for testing purposes this string has boarders all around the edge. I know once I get to work on the maze I will need to implement going off the edge. Thanks though
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TI-BASIC / Re: Collision Detection Help« on: March 09, 2010, 06:42:02 pm »
Not quite yet. I'm kinda still excited that I figured it out I will in a second.
Edit: I tried it out. Nice, not sure I follow it all (just 'cause I haven't looked at it extensively) but cool. Thanks The only thing I'm not following is why are you implementing the boundaries in this? The way they are working shouldn't as long as you have the outer boarder (like my string has) it shouldn't go off screen, right? (I know that is how my program works anyways.) 3012
TI-BASIC / Re: Collision Detection Help« on: March 09, 2010, 06:39:32 pm »
Ok, so what was happening is that the position of the character was being determined wrong. Instead of 16A+B it is actually 16A-(16-B).
So, the code would be: Code: [Select] PROGRAM:MOVE
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TI-BASIC / Re: Collision Detection Help« on: March 09, 2010, 06:27:16 pm »BOO YA! I got it to work!!!!! I'll post it in a second. 3014
TI-BASIC / Re: Collision Detection Help« on: March 09, 2010, 06:13:52 pm »
Thank you guys.
I see what you mean tifreak, it made sense in my head earlier but it didn't click. Hate when things like that happen. That third value method sounds interesting though, I might try that. I'm just trying to get a basic thing working first though so I can move from there Ohhhhhhhhhhhhh, I see. Ok, ya that makes sense. I see what I was doing wrong when working the math out. Hate when simple things get past ya. But in ztrumpet's, I don't see what adding the spaces does. (Thanks though, Nyrax.) 3015
TI-BASIC / Re: Collision Detection Help« on: March 09, 2010, 06:06:49 pm »
Thanks! Ztrumpet, could you maybe explain it a little? Or anyone haha. I see where it went wrong but not sure how it is being fixed (especially with the adding of spaces).
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