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TI Z80 / Re: Two player pong
« on: December 13, 2010, 07:41:30 pm »
Looks good. Good luck on the updates
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 346
TI Z80 / Re: Two player pong« on: December 13, 2010, 07:41:30 pm »
Looks good. Good luck on the updates
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TI Z80 / Re: Pokemon RPG: the forgotten quest« on: December 13, 2010, 07:38:29 pm »
Seems like an interesting concept. Good luck on this
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Correlation / Re: Correlation Screenshots« on: December 13, 2010, 02:44:30 am »
I'm going to guess ya since you're still recalling from a string the same. I think all Correlation does is replace the text. I think he'd have to write his own recall routine for it to change, but I could be wrong.
And as for the patcher it just occurred to me that it'd only be useful if you only use Output(/Text( for graphics. But since most of the time they are used for both a little it would screw some things up. 349
Axe / Re: Random Effect« on: December 12, 2010, 10:00:12 pm »
Thats pretty neat. The only thing that bothers me is the random little triangles sticking out but it still looks really sweet Good job.
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Art / Re: Need 16x16 Pokémon sprites...« on: December 12, 2010, 09:58:14 pm »
Ya, I forgot about permissions...do that first
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TI-BASIC / Re: Length of Strings« on: December 12, 2010, 09:56:12 pm »
Ya, as everyone else has said. Pretty much as many tokens as you can fit into about half of your free ram. Unless you used an Assembly routine to store directly into an archived string. Then depending on how things worked you could either get full archive or half of archive, about. But to be exact on how many spots in the length you have it depends on if you're just using single byte tokens, two byte tokens, or both.
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Miscellaneous / Re: Snow« on: December 12, 2010, 09:49:48 pm »
I'm used to it for the most part. I've lived in CO most of my life so it's a pretty standard thing in the winter, except this year (so far at least).
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Art / Re: Need 16x16 Pokémon sprites...« on: December 12, 2010, 09:45:49 pm »
If anyone wants to try decreasing the size of these JoeYoung made 32*32 sprites of all of them here.
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Correlation / Re: Correlation Screenshots« on: December 12, 2010, 01:40:54 am »
Ya, that would be pretty cool. Though I don't think it'd be that hard to just replace them since it's not like you're replacing an entire line, just the beginning token.
Maybe you could write a quick program as an add-on to your Auto-Op program though, Builder 355
TI Z80 / Re: YAAR (Yet Another Axe Raycaster)« on: December 12, 2010, 01:36:56 am »
Looking really sweet Good luck on the optimizations.
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Correlation / Re: Correlation Screenshots« on: December 12, 2010, 01:16:49 am »
I doubt it since Correlation, I believe, is just a program that is called at the beginning of your regular program.
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Correlation / Re: Correlation Screenshots« on: December 12, 2010, 12:54:51 am »
Awesome
And very nice, looks sweet Can't wait! 358
Correlation / Re: Correlation Screenshots« on: December 11, 2010, 08:01:21 pm »
Ah ok. So we use those to display custom fonts and then we can use Output( and Text( normally if we want to?
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Correlation / Re: Correlation Screenshots« on: December 11, 2010, 07:44:55 pm »
So to use Correlation we have to use ln( or is that just one of the options for a certain font type or what?
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TI-BASIC / Re: How does this line of code work?« on: December 11, 2010, 06:56:01 pm »
Ya, Quigibo got that explained perfectly. Anything with a = (equal) sign is a Boolean conditional in that it is tested to see if the statement is true or false. If the statement is true then it returns a one and if it is false then it returns zero. When that happens it can then be used in math (which is a good way of avoiding using a bunch of If statements).
As for randInt( it has always taken three arguments The first being the lowest number possible, the second being the highest number possible, and then the third is the number of times the the command runs (returning the answers in the form of a list). So randInt(1,10,5 could give an answer like {3,7,5,3,2}. In this case the list you get could be something like {1,3,3,6,5}. When you apply the sum( to it all your final answer would be eight. Code: [Select] sum(2({1,3,3,6,5}=3)+4({1,3,3,6,5}=5
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