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Messages - meishe91
Pages: 1 ... 26 27 [28] 29 30 ... 207
406
« on: November 15, 2010, 09:09:24 pm »
That looks really sweet I haven't played a Metroid game in a while but is there usually a slower decent when you jump? Just looks off to me is all. Still looks great
407
« on: November 15, 2010, 01:35:32 am »
Sweet That should be really useful
408
« on: November 15, 2010, 01:11:01 am »
So every time I see you talk about the Output( font you say 6*8. So does that mean that we will be able to use the buffer row and column?
Output() is used to display text as if you were making a homescreen game.
Can you rephrase your question? If you're asking about using the text buffer, the answer is no. The text you use in your game will not appear on the homescreen when your Ti-Basic program exits.
No, I don't mean the buffers related to the screen. The homescreen font is technically 6*8 pixels but only 5*7 is used for the actual font leaving the row of the far right and the bottom empty as a "buffer" row/column. It's the row/column that will erase things on the graphscreen if used (with the little font its the top row and right column). I was just curious if we were able to use those unused rows/columns or if we are still restricted to the 5*7 part.
409
« on: November 15, 2010, 12:43:52 am »
So every time I see you talk about the Output( font you say 6*8. So does that mean that we will be able to use the buffer row and column?
410
« on: November 15, 2010, 12:23:52 am »
This is just a thought for when this finally comes out, if you haven't thought of it yet. But since this is coming with a computer application too maybe it'd be handy to have a step-by-step image tutorial on how to do the computer stuff (that you or just someone makes) that way things might not get confusing in just a text tutorial. Just a thought Looks great though Can't wait
411
« on: November 13, 2010, 10:04:55 pm »
Well from what I understand is that once the program is called inside of your program any letters affected will be displayed as the customized font. So implementing it into Battlefield shouldn't be that hard really. You just have to create the font you want and what letters they correspond to, how ever that works with this, then just call it and then it'll work.
@MRide Yes, you can use both the 6*8 and the 4*6 font. However I do not know if when using large text on the graphscreen if that works the same.
412
« on: November 13, 2010, 09:03:29 pm »
Ok, thanks what would we use for Select(?
What do you mean?
413
« on: November 13, 2010, 08:56:18 pm »
Ya, I was going to do that and then just make a basic graphscreen walk around thing if I have time. Is the basic use of this is that you call the program at the beginning of the program and then it replaces the characters that you chose with fonts you create? I fell behind in some of the topics in case you've already answered that
414
« on: November 13, 2010, 08:53:02 pm »
I was actually planning on modifying my homescreen Battleship game to use better graphics with this
415
« on: November 13, 2010, 08:21:52 pm »
[a bit offtopic]
Finally, someone working on fonts for calculators, I'd like to see this in KnighOS or maybe in TIos already.
[/a bit offtopic]
There are already programs/apps that support other fonts. The most notable one being Omnicalc.
416
« on: November 13, 2010, 08:19:12 pm »
Aww, I wanted to test it
417
« on: November 13, 2010, 07:03:49 pm »
Well since each .gif is probably well over a hundred frames, if not a lot more, things could get hectic for the person (unless it was like a text box that just said select frame 1-#). So I would go a random one, the first, or just some consecutive one.
418
« on: November 13, 2010, 06:53:11 pm »
Not all, just depends how people want to start them
419
« on: November 13, 2010, 06:42:29 pm »
Ok, sounds good. Thanks And good luck with the updates. Would it be possible to just steal a random frame, or the first one, and use that as the thumbnail for animated .gifs?
420
« on: November 13, 2010, 06:32:54 pm »
I would actually suggest not try to get around the hack. I would just import the copy you have right now and modify it inside of SourceCoder over at Cemetech. We don't want you getting into trouble or getting more things blocked. Plus programming inside Wabbit can be hard, for me anyways.
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