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Messages - meishe91

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421
TI Z80 / Re: [PROJECT] SimpleCS
« on: November 13, 2010, 11:38:53 am »
Scout, it really isn't that big of a deal, in my opinion, if you have to manually input data right now. It's not finished yet and like he said he can't do a whole lot right now so please calm down or be patient for an update.

@Rayquaza
I'm not completely for sure but I do believe all need to be defined to some extent or the calculator will throw a ERR:UNDEFINED. I'm not a hundred percent sure though, I could be wrong.

It's looking quite nice though, keep up the good work :)

422
TI Z80 / Re: 8xp to txt Converter
« on: November 13, 2010, 11:30:53 am »
Rule three states that you can double post as long as it's been at least six hours after your last post. So you're fine.

Good luck on the program.

423
Art / Re: 3D Art
« on: November 13, 2010, 11:28:42 am »
Well 3D Studio Max and Maya are both a lot more powerful than Blender is. Especially with some of the plugins.

Isn't Terragen a plugin for 3D Studio Max? Or is it both an independent program and plugin? Or just independent plugin?

Ya, ZBrush is very powerful as well but it is mostly used for models and such.

424
Web Programming and Design / Re: RFG Image Uploader
« on: November 13, 2010, 11:14:31 am »
Ya, sorry about the dragon images. That was me. Since people were getting into Dragon Cave so much and with the slowdown I figured I'd go and just get them all uploaded so people didn't keep making a bunch of duplicates. The thread is here. I still have about 157 more images to upload but if you want I can post those on Photobucket or something. Up to you :)

425
Introduce Yourself! / Re: My Introduction
« on: November 13, 2010, 12:03:44 am »
Wow, thanks for typing all that yunhua98 :) Don't worry, it didn't waste your time because I actually understand text sprites now. Well, at least creating them that is; I still have to figure out how to put them to practice (collision detection, maps, etc.)

Collisions are often one of the hardest parts of games :P

*cough*Battle Engines*cough* ;)

426
Art / Re: 3D Art
« on: November 12, 2010, 09:35:30 pm »
It's a lot easier to design things with software after you have a drawn up copy of it, that way you can import what you have as a template then follow it and such. I don't know if you can do that in Blender though.

427
Introduce Yourself! / Re: My Introduction
« on: November 12, 2010, 09:22:58 pm »
Okay.  Meishe's program stores the characters to Str1, so in order to use those tokens you must first press [2nd] [Sto>] [Vars] [7] [1] [Enter].  Next find the character you want and delete all the others.  I normally do this by putting it on its own line and then pressing clear on the lines of useless tokens. :) It's pretty simple, but I whipped up a screenie anyway. ;D

Good luck. :D

If you want you can also go into the program and delete the →Str1 and then all you have to do then is run the program then, as long as you don't do anything that will store something to Ans, just push [2ND][STO>][2ND][(-)] (that's the negative sign) and recall the Ans variable.

428
Metroid: Chozo Mission / Re: Metroid Chozo Mission
« on: November 12, 2010, 08:00:59 pm »
If you need help with physics engines Builder might be able to help you. He is VERY good at them :)

429
Introduce Yourself! / Re: My Introduction
« on: November 12, 2010, 07:30:05 pm »
Ah ok.

430
Introduce Yourself! / Re: My Introduction
« on: November 12, 2010, 07:15:17 pm »
Wow....a lot of posts in one day. :D
I also think you have the highest respect-to-post ratio. It's undefined. :P

So...yeah.  Welcome to Omnimaga!

Who do you think has the highest respect-to-post ratio?

431
Introduce Yourself! / Re: My Introduction
« on: November 12, 2010, 06:53:05 pm »
First off, I would like to welcome you to Omnimaga. I really hope you enjoy your stay.

A lot of people have already covered a lot of stuff that you've asked but I'll add or something to it in someway :P

Firstly, it's fine that you're new to programming. We all were at some point so don't be afraid to ask questions when you are stuck or something. We would love to help you out. Also, as many people have said, TI-BASIC Developer is probably one of the best places to learn TI-BASIC. It has very thorough explanations of all the commands, how they are used, optimization tricks and everything :) But since some things can be confusing over there too just ask us if you need :D I would also like to point you to my thread here that contains a list of all the tutorials, to my knowledge, on Omnimaga (I have a few very nice TI-BASIC ones that you might be interested in checking out :)) as well as a few other places that are not just for programming.

As people have said, I would suggest you start out with Pure TI-BASIC first since you're pretty new to programming. However this isn't always the case for everyone. If you understand pointers and other things then Axe is a good language to learn since it has the speed of Assembly but a syntax that is similar to TI-BASIC. Assembly should (I say should because some people may already know other Assembly languages before hand or something) be the last language you learn since you are basically programming one step away from pure binary (which is what the calculator reads in the end), I believe. So it can be quite difficult to learn. But there are good references to learning Assembly too, like our very own Hot_Dog (one of our Admins) has taken the time to write a tutorial about getting started into Assembly, which can be found here. There is also a much older tutorial that is on ticalc.org that is called Learn TI-83 Plus Assembly in 28 Days, located here, but that has been notorious for being a little difficult to follow sometimes, depending on the person. So I suggest Hot_Dog's :)

The shell thing has basically been covered now though. But basically what they are is a way of running Assembly made programs, though you can run TI-BASIC games as well, though a little overkill (unless you're using DoorsCS library commands which need it to run). There are a few different shells that are around. The only one that is still in development is DoorsCS 7 over at Cemetech by KermMartian, though you can find links in the thread here on Omnimaga. (Note: Cemetech is another calculator community focused on TI calculators run by KermMartian.)

As has been mentioned, Pure TI-BASIC has no internal sprite support. So that leaves us to using tricks that we've learned to do them. I wrote a post about most of the different methods here so that might be something to check out too. There are also ways of achieving graphics with the use of Assembly libraries, which are basically Assembly routines that are used by TI-BASIC programmers to do things faster or make things look good. Probably the most well known Assembly library is xLib. When you introduce these into TI-BASIC programming it is called Hybrid TI-BASIC.

So, hopefully this has helped you some and, again, I hope you enjoy your stay here :)

432
Introduce Yourself! / Re: My Introduction
« on: November 12, 2010, 06:28:58 pm »
Text Sprites are actually offset graphscreen text that creates certain patterns. In a second I'll write what I really want to but just wanted to get that out real fast :)

433
Miscellaneous / Re: Good bye omnimaga.
« on: November 12, 2010, 06:11:49 pm »
I'm sorry to hear about this :( Hope things get worked out eventually.

434
TI Z80 / Re: [Project] BASIC ReCode
« on: November 12, 2010, 01:54:51 am »
Also, couple questions. Are you going to eventually make this an app or are you going to keep it as a program? Also, how fast will it be?

435
TI Z80 / Re: [Project] BASIC ReCode
« on: November 11, 2010, 11:03:57 pm »
I think it's going to be more like Axe where it's an actual language.

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