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Messages - meishe91

Pages: 1 ... 30 31 [32] 33 34 ... 207
466
TI-BASIC / Re: Friendly window in Horiz mode
« on: November 10, 2010, 10:53:27 pm »
How many times are you changing the Window settings in your program? Because if it's just once as the calculator goes into horizontal mode then I don't see any issue with it. Or are you saying for when you clear the screen each time you see the flicker and you want to get rid of that? I'm kinda confused about what you want and are doing.

467
TI-BASIC / Re: Decimal Binary conversion
« on: November 10, 2010, 07:49:14 pm »
Well what kind of manipulating are you looking at doing? Like specifically. Are you trying to put all the ones at the beginning, at the end, randomize it all just with a set number of each, etc.

468
TI Z80 / Re: Ingenuity
« on: November 10, 2010, 07:13:59 pm »
Aw, I'm sorry this wasn't able to be finished :( Maybe one of us can help with this in the future though :)

469
Humour and Jokes / Re: Will Netham45 kill us?
« on: November 10, 2010, 06:50:24 pm »
*Everyone who says they can't be killed by Netham suddenly dies*

Phew, I think it's ov

470
TI-BASIC / Re: Decimal Binary conversion
« on: November 10, 2010, 06:35:34 pm »
Here's the method I wrote to turn decimal to binary quite a while ago. Not sure what I could come up with now though, just to lazy :P

Code: [Select]
" →Str3
Prompt A
While A≥1
iPart(A)/2→A
Str3+sub("10",1+not(fPart(Ans)),1→Str3
End
For(X,1,length(Ans)-1
sub(Ans,2X,1)+Ans
End
sub(Ans,1,X

Should work.

What do you mean though by store each digit in a separate place?

The thing about Weregoose's is that it exports into a list (and I don't remember correctly or not but it might still be reversed too) and lists can be tricky to manipulate.

471
Axe / Re: Level creating?
« on: November 10, 2010, 08:06:48 am »
I probably can't help much but it might help others if you tell us what is happening and what it is supposed to do exactly.

472
TI Z80 / Re: Unnamed RPGish Game
« on: November 10, 2010, 07:24:25 am »
Ya, I plan on keeping the look the same. I just need a new tilemapping engine since three byte tiles will get very large very fast.

473
Correlation / Re: New Project Aimed at Ti-Basic Programmers
« on: November 10, 2010, 01:30:30 am »
@AoC
The two fonts are actually 4*6 and 6*8 ;) (You forgot about the buffer areas that are occasionally used, in the small text anyways.)

This seems cool though. I'm not entirely sure if I entirely understand it but still seems cool :D

474
TI Z80 / Re: Unnamed RPGish Game
« on: November 09, 2010, 11:25:16 pm »
Nah, not right now. It's on the back burner for right now. This will be continued though, I just don't know when. I have decided though that I'm going to rewrite the tilemapping routine. I've been thinking of ways to do it.

475
Art / Re: Can I have Cherries?
« on: November 09, 2010, 10:47:19 pm »
Oh ok, I thought I was just miscounting for some reason. Nice job, Madskillz :)

476
News / Re: Exodus Updates
« on: November 09, 2010, 10:39:52 pm »
This is what it would look like, MRide: http://ourl.ca/6334/104224 ;D

Edge and my game don't use small Dual Layers though. They use a combination of Text Sprites and plain tokens for the graphics.

477
Art / Re: Can I have Cherries?
« on: November 09, 2010, 10:37:42 pm »
Thought that one pixel had to be white?

478
Art / Re: Availability/Skill level of artists
« on: November 09, 2010, 10:35:16 pm »
Ya, that was my bad. It was Happybobjr I was thinking of, not you, Shmibs. Sorry.

479
Art / Re: Availability/Skill level of artists
« on: November 09, 2010, 09:57:11 pm »
Some might but I doubt it. You'd have to search DeviantArt Directly. What is it you're looking for?

480
News / Re: Exodus Updates
« on: November 09, 2010, 09:56:19 pm »
It'd probably be just as easy as with large text, just you'll lose three bytes in the Text( command but you'll gain quite a few in the strings to create maps. It'll also take longer to display a map since you'd have so much more to display. You'd be restricted to strictly the 3*5 tokens though. Also, I have no idea how it'd look :P Not a lot of room for detail in fifteen pixels :P

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