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Art / Re: Availability/Skill level of artists
« on: November 09, 2010, 09:50:35 pm »
Have you checked out DeviantArt yet? They might have something you want or like.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 481
Art / Re: Availability/Skill level of artists« on: November 09, 2010, 09:50:35 pm »
Have you checked out DeviantArt yet? They might have something you want or like.
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News / Re: Exodus Updates« on: November 09, 2010, 09:46:52 pm »In game. And that's what I thought. I wonder how hard dual-layer on the graphscreen would be, though... Aren't Dual Layers only achievable on the graphscreen and isn't that what you're doing in IQ? O.o 483
Art / Re: Availability/Skill level of artists« on: November 09, 2010, 09:27:23 pm »
Well do you mean pixel drawing or like a legit drawing on paper or what?
Edit: DJ, I think you're talking about Shmibs, but I can't remember correctly. 484
Art / Re: Can I have Cherries?« on: November 09, 2010, 09:19:37 pm »
Unfortunately I think your double cherry one is the only one that leaves that pixel he needs to be blank actually blank. But they all look great
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TI-BASIC / Re: TI-BASIC Images« on: November 09, 2010, 09:16:15 pm »Didn't know about those plot graphics... pretty cool. Scout... if you want graphics and stuff like that you should use AXE or ASM. I know you do so... I know you want to have a good time during physics class... there are other things Good graphics are not restricted to only Axe or Assembly, by any means. There are many pure TI-BASIC games that have great graphics, such as Exodus by Ztrumpet or Donut Quest II by DarkerLine. Also there is Hybrid TI-BASIC where you can use xLib to get great graphics, such as Shift by Builderboy. 486
News / Re: Exodus Updates« on: November 09, 2010, 09:01:05 pm »So dual-layer graphscreen or text sprites? Either way, looks cool! Can't wait for the final version. Do you mean what's used in the game? The actual game is Text Sprites and then the World Map is the combo routine he was saying is crazy. 487
News / Re: Exodus Updates« on: November 09, 2010, 07:13:29 pm »
Ah ok, so those are 9*9, dang. That's impressive. Well looks great
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Site Feedback and Questions / Re: Arcade« on: November 09, 2010, 07:05:04 pm »if you post a post that someone feels is helpful/insulting, they click on the "thumbs-up/down" images on the top-right. Ya, the modify button is your friend 489
News / Re: Exodus Updates« on: November 09, 2010, 07:02:47 pm »
It's look great Way more has been added since I last Beta Tested for you
Keep up the great work What kind of sprites are those on the World Map? Full size Text Sprites? 490
General Calculator Help / Re: x=5; x>4« on: November 09, 2010, 06:56:58 pm »
Well I don't know about the curly bracket thing really but it does work with regular parentheses the same way, I mean all it's doing is making everything equal zero unless it's within those bounds, which both accomplish.
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TI-BASIC / Re: TI-83+/84+ (SE) BASIC Tips, Tricks, and Routines« on: November 09, 2010, 12:42:34 am »
Ya, I think I remember that but I don't think it's that much slower, personally.
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TI-BASIC / Re: TI-83+/84+ (SE) BASIC Tips, Tricks, and Routines« on: November 08, 2010, 11:30:05 pm »Wow nice tricks guys. One thing about Meishe's tricks, though: weren't those slower? I don't know. I haven't noticed to much. If anything they are space savers though. 493
Axe / Re: Routine Thread Index« on: November 08, 2010, 09:20:56 pm »
Holy crap. That's awesome. Great job
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TI-BASIC / Re: TI-83+/84+ (SE) BASIC Tips, Tricks, and Routines« on: November 08, 2010, 08:38:13 pm »
Ah ok, I didn't know about the first one but ya, I remember the TIBD thing now. Thanks
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Miscellaneous / Re: Dragon Cave discussion« on: November 08, 2010, 07:32:05 pm »They look cool as dragons, though. I was just about to say something How the hell did you get it? I want one |
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