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Messages - meishe91
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511
« on: November 07, 2010, 06:34:16 pm »
Haha its cool And ok, are any of the the hatchlings that are up there in that stage?
512
« on: November 07, 2010, 06:29:59 pm »
What about intermediate hatchlings (ones with wings)? I'll upload all the images I have (which is a lot)when I get the chance.
Also, DJ, some of mine that you already have up there are from photobucket.
Oh, there's a fourth stage? I thought there were only three. Ya, I'll add in one for intermediate-hatchlings. Why you talking to DJ when I am the one who made this? Also, thanks for the link yunhua, I'll get to work on getting those up
513
« on: November 07, 2010, 06:09:33 pm »
Thanks
514
« on: November 07, 2010, 06:07:55 pm »
I assume those are all hatchlings?
515
« on: November 07, 2010, 06:04:36 pm »
Looks sweet Do we get some of those sweet cheat codes?
Also, is it not just possible to use a couple line or space commands to clear those boxes? Or is it just more space efficient to clear the screen and rerun the Cheat Menu code?
You'll have to crack the algorithm to figure out the cheats. I'd be happy to reveal it, but it's self modifying.
As for the screen, the way the menu is located in the code means that you'd only be able to clear the menu once. After that you'd end up with a memory error.
What algorithm? O.o I'm curious now Hmm, I'm not entirely sure what you mean but ok.
516
« on: November 07, 2010, 05:57:14 pm »
That looks really sweet Runer Z, didn't you have a smoothscrolling engine a long time ago with an early Axe version?
517
« on: November 07, 2010, 05:49:26 pm »
518
« on: November 07, 2010, 04:55:18 pm »
Ah ok, I gotcha. After I made that post I was thinking about how it's a one way converter so my bad
519
« on: November 07, 2010, 04:54:13 pm »
Looks sweet Do we get some of those sweet cheat codes? Also, is it not just possible to use a couple line or space commands to clear those boxes? Or is it just more space efficient to clear the screen and rerun the Cheat Menu code?
520
« on: November 07, 2010, 04:50:32 pm »
Congratulations on the feature * Meishe91 notices the large number of Omni members getting featured lately.
521
« on: November 07, 2010, 04:38:47 pm »
Ah ok, so like during the actual show/movie as background music?
522
« on: November 07, 2010, 04:33:00 pm »
Huh, I don't remember hearing that as opening music At least in the US anyways, it might have been different in Canada. But ya, those are really cool, though very long indeed
523
« on: November 07, 2010, 04:18:00 pm »
Ya, you could most likely use a single pointer to store all those, use a variable to tell Axe which one to use, then use, for the big squares, two For( loops to display them and a single one for when they get displayed in a single row.
Looks cool though.
524
« on: November 07, 2010, 03:56:04 pm »
That's really cool, I'll try it out later. I only have one question, will it not get confused, or something, when you hit an "E" or a "Σ" since they use the same letter?
525
« on: November 07, 2010, 04:47:26 am »
Those are pretty neat. How cool would that be if someone could design a hacked level that you can actually do that in? That would be freaking sweet
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