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Messages - meishe91

Pages: 1 ... 33 34 [35] 36 37 ... 207
511
Miscellaneous / Re: Dragon Cave Image Thread
« on: November 07, 2010, 06:34:16 pm »
Haha its cool :P

And ok, are any of the the hatchlings that are up there in that stage?

512
Miscellaneous / Re: Dragon Cave Image Thread
« on: November 07, 2010, 06:29:59 pm »
What about intermediate hatchlings (ones with wings)?
I'll upload all the images I have (which is a lot)when I get the chance.

Also, DJ, some of mine that you already have up there are from photobucket.

Oh, there's a fourth stage? I thought there were only three. Ya, I'll add in one for intermediate-hatchlings.

Why you talking to DJ when I am the one who made this? ;)

Also, thanks for the link yunhua, I'll get to work on getting those up :)

513
Miscellaneous / Re: Dragon Cave Image Thread
« on: November 07, 2010, 06:09:33 pm »
Thanks :)

514
Miscellaneous / Re: Dragon Cave Image Thread
« on: November 07, 2010, 06:07:55 pm »
I assume those are all hatchlings?

515
Other Calc-Related Projects and Ideas / Re: Battlefield
« on: November 07, 2010, 06:04:36 pm »
Looks sweet :) Do we get some of those sweet cheat codes? ;)

Also, is it not just possible to use a couple line or space commands to clear those boxes? Or is it just more space efficient to clear the screen and rerun the Cheat Menu code?

 You'll have to crack the algorithm to figure out the cheats. I'd be happy to reveal it, but it's self modifying.

As for the screen, the way the menu is located in the code means that you'd only be able to clear the menu once. After that you'd end up with a memory error.

What algorithm? O.o I'm curious now :P

Hmm, I'm not entirely sure what you mean but ok.

516
Axe / Re: Smoothscrolling tilemapper
« on: November 07, 2010, 05:57:14 pm »
That looks really sweet Runer :)

Z, didn't you have a smoothscrolling engine a long time ago with an early Axe version?

517
Miscellaneous / Dragon Cave Image Thread
« on: November 07, 2010, 05:49:26 pm »
So I just became aware of the image hosting problem that Dragon Cave is having. So since the solution to this is to basically upload the images to {AP}'s Removed From Game server, or something like that, I decided to make a thread of all the images we can of eggs, hatchlings, and dragons to help keep from uploading the same images over and over again on the same servers. Feel free to contribute the images you have and links, as they will save space :) Plus it might just be a little more hassle free when you get an egg so you don't have to upload it each time.

Eggs:

Un/Common:



Rare/Special:

Legendary Trio:



Metallics:



Non-Dragon:



Other Types:



Holiday Specials:



Hatchlings:

Un/Common:



Rare/Special:

Legendary Trio:



Metallics:



Alts:



Non-Dragon:



Other Types:



Holiday Specials:



Mature-Hatchlings:

Un/Common:



Rare/Special:

Legendary Trio:



Metallics:



Alts:



Non-Dragon:



Other Types:



Holiday Specials:



Adult:

Un/Common:



Rare/Special:

Legendary Trio:



Metallics:



Alts:



Non-Dragon:



Other Types:



Holiday Specials:



When posting URLs and images and such please specify between hatchlings and eggs just in case there are dragons that look like hatchlings.

Note:
This is not a thread to boost your click or view can't. Period. Only upload either images, provide the link to the egg, or the egg image itself. If there are any links to profiles/eggs/etc. I ask all CoT and Admins to remove said links. Like I said, this is just to help us keep this game going and keep from uploading duplicate pictures to the same servers over and over again. Thank you.

518
Axe / Re: 8xp to text converter
« on: November 07, 2010, 04:55:18 pm »
Ah ok, I gotcha. After I made that post I was thinking about how it's a one way converter so my bad :P

519
Other Calc-Related Projects and Ideas / Re: Battlefield
« on: November 07, 2010, 04:54:13 pm »
Looks sweet :) Do we get some of those sweet cheat codes? ;)

Also, is it not just possible to use a couple line or space commands to clear those boxes? Or is it just more space efficient to clear the screen and rerun the Cheat Menu code?

520
TI Z80 / Re: Simul v1.0
« on: November 07, 2010, 04:50:32 pm »
Congratulations on the feature :)

* Meishe91 notices the large number of Omni members getting featured lately.

521
General Discussion / Re: Pokemon Electronic Remix
« on: November 07, 2010, 04:38:47 pm »
Ah ok, so like during the actual show/movie as background music?

522
General Discussion / Re: Pokemon Electronic Remix
« on: November 07, 2010, 04:33:00 pm »
Huh, I don't remember hearing that as opening music ??? At least in the US anyways, it might have been different in Canada.

But ya, those are really cool, though very long indeed :P

523
Art / Re: My Sprites
« on: November 07, 2010, 04:18:00 pm »
Ya, you could most likely use a single pointer to store all those, use a variable to tell Axe which one to use, then use, for the big squares, two For( loops to display them and a single one for when they get displayed in a single row.

Looks cool though.

524
Axe / Re: 8xp to text converter
« on: November 07, 2010, 03:56:04 pm »
That's really cool, I'll try it out later. I only have one question, will it not get confused, or something, when you hit an "E" or a "Σ" since they use the same letter?

525
General Discussion / Re: Pogo - Expialidocious
« on: November 07, 2010, 04:47:26 am »
Those are pretty neat. How cool would that be if someone could design a hacked level that you can actually do that in? O.O That would be freaking sweet :P

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