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Other Calc-Related Projects and Ideas / Re: [IDEA] backround
« on: November 06, 2010, 02:17:49 am »Yeah Ben made it. Cant remember where the program is but heres a picture of it:
Wow, that looks really sweet.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 541
Other Calc-Related Projects and Ideas / Re: [IDEA] backround« on: November 06, 2010, 02:17:49 am »Yeah Ben made it. Cant remember where the program is but heres a picture of it: Wow, that looks really sweet. 542
Other Calc-Related Projects and Ideas / Re: Team Battles« on: November 06, 2010, 02:15:29 am »
Ya, he's been working on it.
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TI Z80 / Re: Sonic Physics« on: November 05, 2010, 11:33:34 pm »how illegal would it be to disassemble the original SEGA rom and use their method? Well since that site Builder linked to apparently shows the exact method they used I don't think it'd be that bad 544
Other Calc-Related Projects and Ideas / Re: [IDEA] backround« on: November 05, 2010, 11:32:09 pm »
Ah ok.
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Other Calc-Related Projects and Ideas / Re: [IDEA] backround« on: November 05, 2010, 11:05:05 pm »Sorry for the necro, but I believe the found the answer to this:I recall seeing a program like this before. It displayed a grayscale background on the home screen. I forgot the name and who made it, though. It was specifically for backgrounds.It's about 3/4's of the way down this page. Where is it? I don't see what or see a screenshot of it. 546
TI Z80 / Re: Sonic Physics« on: November 05, 2010, 11:02:26 pm »And once again, the master of physics showcases his talent. Not that it's inaccurate 547
TI Z80 / Re: Choice for TI-83+/84+« on: November 05, 2010, 08:13:49 pm »
I think he means game play wise.
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Introduce Yourself! / Re: Hey« on: November 05, 2010, 07:15:29 pm »
Welcome to Omni, I hope you enjoy it here
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Computer Projects and Ideas / Re: Flash phoenix« on: November 05, 2010, 07:07:05 pm »
Very cool
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Axe / Re: Smoothscrolling tilemapper« on: November 05, 2010, 06:39:41 pm »The way i do it is have the engine quit after 500 frames or so, and start a timer right when i start the program. When the program ends, i stop the timer. Divide the 500 by the time and you have frames per second You can have an on screen counter of the frames as well, but then it lowers your framerate a bit too. Ah ok, never thought of that. Thanks 551
TI Z80 / Re: Sonic Physics« on: November 05, 2010, 06:29:38 pm »Its not my concept so go ahead Well not every technology company is like TI 552
Introduce Yourself! / Re: Well hello.« on: November 05, 2010, 06:27:55 pm »
Ya I figured, just thought I would mention it since I know there are a few of us who use Chrome Thanks for doing that. 553
Axe / Re: Smoothscrolling tilemapper« on: November 05, 2010, 06:25:40 pm »
How do you measure frames-per-second anyways? I never really understood that.
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TI Z80 / Re: Sonic Physics« on: November 05, 2010, 06:01:56 pm »
Ah ok, gotcha. Well that sucks it's hard to fix. Is it just because since it's on a slope it has to decide what plane you're on and it has issues picking the right one because of that?
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TI Z80 / Re: Sonic Physics« on: November 05, 2010, 05:57:19 pm »
Do you know why it only happens randomly?
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