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Messages - meishe91

Pages: 1 ... 35 36 [37] 38 39 ... 207
541
Other Calc-Related Projects and Ideas / Re: [IDEA] backround
« on: November 06, 2010, 02:17:49 am »
Yeah Ben made it. Cant remember where the program is but heres a picture of it:


Wow, that looks really sweet.

542
Other Calc-Related Projects and Ideas / Re: Team Battles
« on: November 06, 2010, 02:15:29 am »
Ya, he's been working on it.

543
TI Z80 / Re: Sonic Physics
« on: November 05, 2010, 11:33:34 pm »
how illegal would it be to disassemble the original SEGA rom and use their method? :P

Well since that site Builder linked to apparently shows the exact method they used I don't think it'd be that bad :P ;)

544
Other Calc-Related Projects and Ideas / Re: [IDEA] backround
« on: November 05, 2010, 11:32:09 pm »
Ah ok.

545
Other Calc-Related Projects and Ideas / Re: [IDEA] backround
« on: November 05, 2010, 11:05:05 pm »
Sorry for the necro, but I believe the found the answer to this:
I recall seeing a program like this before. It displayed a grayscale background on the home screen. I forgot the name and who made it, though. It was specifically for backgrounds.
It's about 3/4's of the way down this page.

Where is it? I don't see what or see a screenshot of it.

546
TI Z80 / Re: Sonic Physics
« on: November 05, 2010, 11:02:26 pm »
And once again, the master of physics showcases his talent. :P
But seriously, nice job on this, Builderboy!

Not that it's inaccurate ;)

547
TI Z80 / Re: Choice for TI-83+/84+
« on: November 05, 2010, 08:13:49 pm »
I think he means game play wise.

548
Introduce Yourself! / Re: Hey
« on: November 05, 2010, 07:15:29 pm »
Welcome to Omni, I hope you enjoy it here :)

549
Computer Projects and Ideas / Re: Flash phoenix
« on: November 05, 2010, 07:07:05 pm »
Very cool :)

550
Axe / Re: Smoothscrolling tilemapper
« on: November 05, 2010, 06:39:41 pm »
The way i do it is have the engine quit after 500 frames or so, and start a timer right when i start the program.  When the program ends, i stop the timer.  Divide the 500 by the time and you have frames per second :D You can have an on screen counter of the frames as well, but then it lowers your framerate a bit too.

Ah ok, never thought of that. Thanks :)

551
TI Z80 / Re: Sonic Physics
« on: November 05, 2010, 06:29:38 pm »
Its not my concept so go ahead :)

And shmibs that sounds like what i have done, we will have to compare engines :)

And thanks DJ :) I hope smoothscolling can work, as that is kind of what i am aiming with this whole tech demo.  I just need a fast enough engine and it should be good.  It is surprising how little power it takes to run this physics engine.  Even in Full i didn't get the speed increase i expected because the framerate was getting to the max the calc could handle O.O and i haven't even optimized it!  I guess the guys as Sega knew what they were doing :)

Well not every technology company is like TI ;)

552
Introduce Yourself! / Re: Well hello.
« on: November 05, 2010, 06:27:55 pm »
Quote
But very nice Smiley Now we have proof the game is playable Wink Just kidding Tongue
actually that's what everybody I know has said about it. they say it's just not possible.  I say try pushing the delay up to 7. (if that doesn't work for you, I capped it at 10 :P)

EDIT:

Quote
I would suggest possibly making your screenshots at 9 frames-per-second. It will then run at the correct speed in all browsers.
I just used the default framerate settings in wabbit... maybe I should change it.  *goes to make a 9fps screenie*

EDIT2:
done.

Ya I figured, just thought I would mention it since I know there are a few of us who use Chrome :) Thanks for doing that.

553
Axe / Re: Smoothscrolling tilemapper
« on: November 05, 2010, 06:25:40 pm »
How do you measure frames-per-second anyways? I never really understood that.

554
TI Z80 / Re: Sonic Physics
« on: November 05, 2010, 06:01:56 pm »
Ah ok, gotcha. Well that sucks it's hard to fix. Is it just because since it's on a slope it has to decide what plane you're on and it has issues picking the right one because of that?

555
TI Z80 / Re: Sonic Physics
« on: November 05, 2010, 05:57:19 pm »
Do you know why it only happens randomly?

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