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Messages - meishe91

Pages: 1 ... 38 39 [40] 41 42 ... 207
586
Anime and Manga / Re: Naruto
« on: November 03, 2010, 11:18:40 pm »
Ah ok, that makes sense. Ya, there will definitely going to be another Naruto vs. Sasuke fight.

Well the whole thing with Sasuke and darkness is that he was hunting down Itachi without knowing the truth behind Itachi's secret mission to wipe out the clan. So to me it seems like Sasuke is more just lost in the darkness now and Madara is just manipulating him.

Ya, I think you're right about Naruto defeating Madara, though it could be both him and Sasuke too but I don't think he'll die. I think he'll become Hokage and it'll more or less end with that.

Masashi Kishimoto hasn't been portraying him as an idiot nearly as much now though. Not since the time skip, but it's definitely still there since that is who Naruto is.

587
TI-BASIC / Re: Probably Pointless Program
« on: November 03, 2010, 11:04:16 pm »
Any new optimizations? What's the current size?

588
TI-BASIC / Re: Collision Detection Explained
« on: November 03, 2010, 10:51:59 pm »
Ty for the tutorial =). Easily understood ttytytyty

You're welcome. It's what it's here for :)

589
Anime and Manga / Re: Naruto
« on: November 03, 2010, 10:41:31 pm »
That's what I was figuring, that it's to even the playing field, once again. But I couldn't remember if he was just getting a new set of Sharingans either.

590
General Calculator Help / Re: Have calc? Will program! [HCWP]
« on: November 03, 2010, 07:33:59 pm »
Is it possible to put the link to the site on the first post? Every time I have to search for it on Z's post.

591
Other Calculators / Re: Programming Languages or TI-83/84 series
« on: November 03, 2010, 07:01:41 pm »
Details, details ;)

592
Other Calculators / Re: Programming Languages or TI-83/84 series
« on: November 03, 2010, 06:57:32 pm »
Didn't penguin also come out with a Brainfuck interpreter? Which would make that another programmable language, technically :P

593
Miscellaneous / Re: Post your desktop
« on: November 03, 2010, 06:47:21 pm »
Haven't posted my desktop in a while so here's mine :P



Spoiler For Full Size:

594
TI-BASIC / Re: Quadratic Formula
« on: November 03, 2010, 06:25:21 pm »
Having i2 forces the calculator to evaluate the expression as complex numbers, so the square root function won't throw an error and you can find imaginary roots.

Plus it's two bytes smaller :P

595
Jumpman 68K / Re: Jumpman
« on: November 03, 2010, 06:14:50 pm »
Ah ok, that was another of my theories but forgot to add it.

596
TI Z80 / Re: possible YUGIOH game
« on: November 03, 2010, 06:12:41 pm »
Ah ok, sweet :)

And good luck on the game, KisforKeyboard.

597
TI Z80 / Re: possible YUGIOH game
« on: November 03, 2010, 06:11:21 pm »
storing 40 cards wouldn't be too difficult. for each card you need:
-String name
-attack
-defense
-# of stars
-type. [trap card, monster card, etc]
attack and defense need about 2 digits of information each, # of stars can be modified for one, otherwise two. type can be one digit. that's 7 digits of information to be compressed into a list entry, and then the String name can probably be compressed into under 28 digits, which will fit into 2 list entries. then you'll just need a 300 element list for 100 card data, and at the beginning of the program decompress everything but the string names, which you can decompress on the fly. at least, that's my idea. would be infinitely more efficient in axe though. good luck with it!

If he wanted to include pictures, he could also have a separate string with all of the pictures using RLE for the pic as well as a default card outline.

loading would be ridiculous though, since this is in basic.

It depends on how it's formatted. It's how the game engine for Battlefield runs and it's pretty fast for small strings.

Battlefield?

598
TI Z80 / Re: possible YUGIOH game
« on: November 03, 2010, 05:37:46 pm »
I meant predominate as in most BASIC games are ASCII ;)
ASCII and text-based are not the same thing.  ASCII counts as graphics.  Yes, a lot a BASIC games are ascii.
ASCII is one of the only options for graphics in pure BASIC.  (in fact, if you want any sort of speed at all, you have to use letters and numbers and stuff).

Ya, they are completely different. Like Eeems new game is text-based because the game play is completely done by choosing option after option, however tifreak's Pokemon is token graphic based because tokens/characters are used for the graphics.

As for speed, I don't know. Dual Layers seem to be working pretty fast for you in IQ and Exodus used Text Sprites which is pretty fast ;) But I get what ya mean :P

599
TI Z80 / Re: possible YUGIOH game
« on: November 03, 2010, 05:31:39 pm »
Well pictures could be pretty easy. He could just use a generic picture used for all monsters, all magic cards, and all trap cards. That way you only have to compress three images. Or you could have a couple for each. But that would save a lot of space instead of giving each it's own image.

600
Jumpman 68K / Re: Jumpman
« on: November 03, 2010, 05:04:03 pm »
That is looking amazing! Is the occasional flicker due to the scripts or is that just an occasional side effect of the gray or something? I don't know how things work on a 89 so that's why I'm asking. Keep up the great work though, looking phenomenal ;D

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