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Messages - meishe91

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601
TI Z80 / Re: possible YUGIOH game
« on: November 03, 2010, 05:01:08 pm »
Well you have to remember that some effects can be activated manually and some are automatic. So you'd have to check which one it is and then act accordingly. Plus each time a card is summoned you'd have to run a check and when it has died you'd have to run a check. Plus with each magic card doing something different that is a lot of If statements.

602
Anime and Manga / Re: Naruto
« on: November 03, 2010, 04:45:54 pm »
Heck yes! I'm quite curious where this is going to go now :P Also, I'm curious how strong Madara is with a Sharingan and Rinnegan. Is Sasuke getting that too? I don't remember if they said or not, I was just confused when he had bandages over his eyes.

603
Introduce Yourself! / Re: hi I'm good at BASIC
« on: November 03, 2010, 04:43:42 pm »
It's not that he doesn't come here anymore, it's more that he can't :P

Ya, xLib is a useful application but I would advise learning Pure TI-BASIC thoroughly before you venture into Hybrid TI-BASIC since it can be really tricky.

604
Introduce Yourself! / Re: hi I'm good at BASIC
« on: November 03, 2010, 04:37:56 pm »
Welcome here, KisforKeyboard. I hope you enjoy your stay here.

As for learning TI-BASIC there are a few good sources around. There is TIBD (TI-BASIC Developer) which is probably one of the best places for individual command learning and such. Another great way to learn is to just look over some code from games and such. That way you can see how things work and get a feel for it. Also, as yunhua98 said, I have some tutorials for here that can help get you started but I have also made a thread that has the links to them along with the other tutorials on this site, and other places, here.

As for learning Axe. It is a much faster language than TI-BASIC (Pure and Hybrid) but it can also be a bit harder to learn if you don't understand the concepts behind pointers and such and although it is recommended that you learn TI-BASIC a bit before it is by no means required (especially if you program in other languages and have experience from those already). But Axe is a wonderful language that people around here have really taken a liking to.

xLib is an assembly library which is essentially just a program that installs a hook (I believe) that lets you use a certain TI-BASIC command and it will run an assembly routine when the TI-BASIC program hits it. It is a very useful application that has been used a lot. I believe tr1p1ea is the one who created it, but I'm not entirely sure. Progress on it, to my knowledge, has been stopped though and the latest version, again to my knowledge, is v0.602b. You'd have to find the original thread or someone else that knows more about that. But as I kinda said it is used for Hybrid TI-BASIC to help run faster and with better graphics and all.

As for Pokemon. Ya, there are already a few versions being worked on. FinaleTI has one in Hybrid TI-BASIC, tifreak has one in Hybrid TI-BASIC too though it's all ASCII sprites and such (except for battles and such), and Madskillz has an assembly clone of Red being worked on. The game that you found, or your friend found, is one by JoeYoung (formally Metagross) and he isn't around Omnimaga due to some issues (he's been banned). But that was before my time so you'd have to ask one for the older members for details on that (probably DJ since he is the one who told me). He is active over at UTI though, I believe. But I'm not 100% sure.

Yu-Gi-Oh though I don't think I've ever seen being worked on but it'd be quite the feat to do with all the information that needs to be stored, but good luck.

I would also suggest maybe not start with a big project if you're pretty new to TI-BASIC as it can just get overwhelming and such. I'm not saying you can't do it as it's been done before, just don't want you to get discouraged or anything :)

Good luck on any projects you start though and can't wait to see what you can come up with. Hope you enjoy it here :D

Edit:
The lobster thing is another meme around here. It's a running joke that Netham45 is a blue lobster. Long story that I don't even really get either :P But ya, as yunhua98 said, the peanuts are another meme in which new users get a bag of peanuts. I think DJ said it started in 2004 (?) and ya. I'm not the greatest historian on the memes :P

Also ya, please try to use the Modify button that is located up in the top right corner of your posts or the quick modify button that is located in the post off to the right side. For a look at the Double Posting rule check out Rule #3.

605
TI Z80 / Re: possible YUGIOH game
« on: November 03, 2010, 04:10:53 pm »
I can say with pretty good certainty this is one of those games that is incredibly hard to do, well, in TI-BASIC (whether it's text-based or not) just because of the shear amount of stats and rules.

If you want to stick as close to the actual game you have to remember you need to have names of the monsters, trap cards and magic cards, your life points (which would be easy), a way to tell if a card is in attack or defense  mode, the statistics, and all that other info. That will just take a huge tole on memory. AppVar is a option you could do but I'm thinking you might have to use Hybrid TI-BASIC just because of size restraints. But I wish you the best of luck in what you want to do and will help in anyway I can, as will probably most people at Omni.

@ASHBAD
What do you mean text-based games are predominate in TI-BASIC?

Also, deck size wouldn't be that much of a toll on the program. You can just have a list with numbers corresponding to cards and have routines to shuffle. Then have a separate list for the Graveyard, or what ever it's called (I don't remember).

606
[FR] Autres Discussions TI et Casio / Re: Calcul Mental 4.0
« on: November 03, 2010, 07:23:24 am »
French:
Oui, je crois que vous pouvez faire appel à des programmes Axe mais je ne suis pas entièrement sûr (même si je crois que vous pouvez aussi longtemps que le programme TI-BASIC a l'en-tête correct, mais là encore je ne suis pas sûr). La version Axe je peux vous dire peut être assez difficile car ce faisant, certaines opérations mathématiques est difficile, voire impossible, de Axe. Bonne chance si.

Aussi, désolé si cela n'a pas de sens complet. Je ne parle pas français alors j'ai utilisé Google Translate.

English:
Yes, I believe you can call upon programs in Axe but I'm not entirely for sure (though I believe you can as long as the TI-BASIC program has the correct header, but again I'm not sure). The Axe version I can tell you may be pretty difficult since doing some mathematic operations is hard, if not impossible, in Axe. Best of luck though.

Also, sorry if this doesn't make complete sense. I don't speak French so I used Google Translate.

607
Gaming Discussion / Re: Sonic fan Remix
« on: November 03, 2010, 03:27:02 am »
Was there ever a demo released for it? I was looking over the "Progress..." thread over at UTI, skimmed would be more accurate, but couldn't find one (nor many pictures of the game or the game in action). Just a little curious because I remember seeing that when I first signed up there but didn't have the time to look over everything.

608
Gaming Discussion / Re: Sonic fan Remix
« on: November 03, 2010, 12:57:13 am »
Ya, I mean it was one of the first version of Axe so image what Builder could come up with now ;) But ya, I think he said it might have had some bugs but I don't remember. It was just a "ball-in-a-box" demo so I think it was mostly for concept or something.

609
Gaming Discussion / Re: Sonic fan Remix
« on: November 02, 2010, 10:47:27 pm »
Well if I remember Jump! correctly it's physics aren't that Sonic-y. However, in one of the early version of Axe Builder had a working ball demo thing with sonic physics. I don't know if it was supposed to be physics for the side scrollers or the 3D games though.

610
TI Z80 / Re: Formulum: Texas Instruments Version
« on: November 02, 2010, 09:17:57 pm »
Ya, that should work. Go into Wabbit, not SourceCoder, and retype it into the code in the emulator and see if it works.

611
TI-BASIC / Re: Quadratic Formula
« on: November 02, 2010, 03:46:20 am »
As long as we are keeping the list output (as a pause) and the
Code: [Select]
:ClrHome
:Disp "AX²+BX+C=0

Then here is a smaller version (by 1 byte):

:ClrHome
:Disp "AX²+BX+C=0
:Prompt A,B,C
:√(B²+4i²AC
:Pause .5A-1(-B+{Ans,-Ans


(The code box didn't allow the -1)

It's smaller than who's by one byte?

612
TI-BASIC / Re: Quadratic Formula
« on: November 01, 2010, 10:10:41 pm »
And the official winner is...Runer112 with 54 bytes :P

Xeda had the first hyper optimization and then calcdude84se optimized it again. Runer112 then did an optimization that, in turn, actually wasn't since they resulted in the exact same size (since the new line accounts for the taking off two parentheses). Nemo then optimized it again and then Runer112 optimized again by taking out that last line.

If you want a winner the the latest one I would go with me with:

Code: [Select]
"GI
Who really needs the "Just F******" part? ;)

613
TI-BASIC / Re: TI-BASIC Images
« on: November 01, 2010, 05:55:11 pm »
Oh, well I did not know that :P My apologies.

614
TI-BASIC / Re: TI-BASIC Images
« on: November 01, 2010, 05:11:25 pm »
Oh ya, I forgot about those. I've never used them nor ever, knowingly, seen them really used so that's why I forgot.
*cough* http://www.ticalc.org/archives/files/fileinfo/430/43045.html *cough*

I recommend using horizontal text sprites for beginning graphics.  They're easy to use and don't take a lot of time to display if you only need to update one or two. :)

Well they are the square plot token but are they actually Plot Sprites? ;)

615
Miscellaneous / Re: Pretty sure there's something wrong here...
« on: October 31, 2010, 09:20:05 pm »
Ah ok, I think I get it.

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