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Messages - meishe91

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631
Other Calc-Related Projects and Ideas / Re: Animations
« on: October 29, 2010, 11:11:56 pm »
No problem :) Simple mistake to make though so no worries :)

632
TI-BASIC / Re: Probably Pointless Program
« on: October 29, 2010, 09:56:11 pm »
That sucks, does your school district not have a way to check grades throughout the quarter?

633
TI-BASIC / Re: Probably Pointless Program
« on: October 29, 2010, 09:14:51 pm »
Ah ok, sorry. No, I wasn't. I was simply joking about it since I know it does take time depending on size and just reminding there is that option if he wanted to do it. I just do it because it is typing practice plus the syntax matches completely while SourceCoder isn't quite the same syntax and can be inaccurate sometimes. But ya, that sucks when you lose stuff you've written/typed and then can't recover it or find it :( Sorry to hear that you've lost stuff before.

634
Other Calc-Related Projects and Ideas / Re: Animations
« on: October 29, 2010, 07:51:48 pm »
A wave animation, I'll do a sea wave animation right away hahah.
My code for that one:
Code: [Select]
:ClrHome
:For(A,1,7
:Disp " // Nothing after the quote
:End
:DelVar A1->B // A is Current X location, B is Variable to track movement
:Repeat getKey
:Disp " // Again, nothing after the quote
:Output(8,1,sub("..........         ",10-A,10  // 10 periods followed by 9 spaces
:A+B->A
:If Ans=9 or not(Ans
:-B->B // That's the negative sign, not minus
:End

You can actually shave off ten bytes by having this:

Code: [Select]
For(A,1,7
Disp "
End
1→A
Ans→B
Repeat getKey
Disp "
Output(8,1,sub("..........",1,A
A+B→A
If max(Ans={1,10
-B→B
End

The reason it works is because Disp works the same as pushing [ENTER] on the homescreen. If you enter a string it will display it on the left side but if it's a number it will display on the right. Therefore, there is no need to accommodate :)

635
Gaming Discussion / Re: Sonic fan Remix
« on: October 29, 2010, 07:14:34 pm »
Ya, it does look really sweet. I like the feel of it, old school game play with new graphics :) Nice find!

636
TI Z80 / Re: Minigames
« on: October 29, 2010, 07:10:24 pm »
That looks really cool! Great job on it :)

637
Gaming Discussion / Re: Sonic fan Remix
« on: October 29, 2010, 07:02:40 pm »
Is it just like a remake of the classic SEGA games just with better graphics?

638
TI-BASIC / Re: Probably Pointless Program
« on: October 29, 2010, 06:58:46 pm »
DJ, I was just kidding about the typing it out by hand. That's why I was using ":P" to help not be so serious. I know I'm one of few people that does that and don't expect people to do it unless they really want to. I was only suggesting it because people seem to forget about it. But it was only a joke. Sorry to upset you, it seemed, by that.

And I'm sorry about the grounding until probably Christmas :( Is that more just because that's when you'll get your next report card?

639
Other Calc-Related Projects and Ideas / Re: Animations
« on: October 29, 2010, 06:28:29 pm »
Huh, interesting. I had programs that did the wave effects, though when I went back and looked at them they were not optimized at all :P (made when I was just getting back into programing and such :P).

With Pure TI-BASIC, no, unfortunately you can't disable the [ON] break but with Hybrid TI-BASIC and, or as yunhua98 said, assembly you can.

640
TI-BASIC / Re: Probably Pointless Program
« on: October 29, 2010, 12:39:57 am »
Sorry to hear. X.x

Meishe that could take a while so if he has extremly limited computer time he might not be able to do so. :P

Do it in steps :P Get some typed, save, stop, next time do the same thing until you're finished :P

But that sucks. Hopefully you can get it up soon, I'm curious what you've done with it.

641
Other Calc-Related Projects and Ideas / Re: Team Battles
« on: October 29, 2010, 12:27:30 am »
can we use Axe Subroutines?

Well since it is a Pure TI-BASIC match I'm gonna say no. In Hybrid TI-BASIC probably ya.

642
TI Z80 / Re: YEONG RPG
« on: October 28, 2010, 08:10:26 pm »
Looking good still! However, is it possible to keep that one mountainous spot from going blank for so long? It just seems a bit off to me. But keep up the good work :)

643
TI Z80 / Re: Formulum: Texas Instruments Version
« on: October 28, 2010, 08:06:36 pm »
Code: [Select]
:Menu("CHOOSE FORMULA","CIRCLE AREA",1,"CIRCLE AREA SW",2
:Lbl 1
:Input "RADIUS: ",R
:Disp πR²
:Pause
:Goto 3
:Lbl 2
:Input "RADIUS: ",R
:ClrDraw
:Text(0,0,"πR²
:Text(6,0,"=π",R,"²
:Text(12,0,"=π",R²
:Text(18,0,"=",πR²
:Pause
:Lbl 3
:Disp "End...

I think that more gets the desired effect you're after, but I'm not sure. "SW" stands for "Show Work" by the way, I just changed it because it wasn't solving the volume of a sphere. This is also untested so ya. Hope it helps.

644
Other Calc-Related Projects and Ideas / Re: text based adventure
« on: October 28, 2010, 07:25:57 pm »
That seems pretty cool. Good luck on it :) Can't wait to see how this turns out :D

645
Ash: Phoenix / Re: Ash: Phoenix
« on: October 28, 2010, 07:14:39 pm »
This looks really cool! Good luck on it. And congrats about the battle engine, that always makes things a lot easier when things like that happen :) Keep up the great work.

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