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Messages - meishe91

Pages: 1 ... 45 46 [47] 48 49 ... 207
691
General Calculator Help / Re: Program TI-8x
« on: October 17, 2010, 06:20:53 pm »
Like I said, the download for WabbitEmu 2 is in the download section. Though I'll find it real fast for you.

Edit:
Here it is.

692
Official Contest / Re: [BULLETIN] Cage Matches
« on: October 17, 2010, 06:19:26 pm »
Do we all get to know the deadline?

693
Axe / Re: Text Alignment?
« on: October 17, 2010, 06:16:37 pm »
Crap, I keep forgetting to check what section this is in :P I keep thinking this is all TI-BASIC :P

Anywho, you might be able to do it the way Sir said, with the length( command. But I'm not sure. I only know how I would do it in TI-BASIC.

694
Official Contest / Re: [BULLETIN] Cage Matches
« on: October 17, 2010, 06:09:06 pm »
whats the first cage match theme?

Ya, I'd like to know too :P I think it could be beneficial for other people to know so if we want we can try to come up with our own programs as practice and such.

@ASHBAD_ALVIN

I want to get in on this :D

Sounds fun.  This is a good Idea!  good luck to the first 2 contestants...

Then just post what you want to compete in and Raylin will add you.

695
General Calculator Help / Re: Program TI-8x
« on: October 17, 2010, 06:05:00 pm »
Well I didn't know of the Nspire and 83+/84+ series used the same cable or not. I was simply just saying in case they use different cables.

696
Official Contest / Re: [BULLETIN] Cage Matches
« on: October 17, 2010, 06:03:49 pm »
So we got rid of the assembly portion? Huh, didn't realize that. Good luck guys :)

697
General Calculator Help / Re: Program TI-8x
« on: October 17, 2010, 06:03:06 pm »
OK, I'll see what I can get with WabbitEmu ;)

Ok, but do you have a ROM to even use it?

698
General Calculator Help / Re: Program TI-8x
« on: October 17, 2010, 05:59:51 pm »
For what?

Edit:
Even if he did barrow a calculator he'd still need a way of connecting it to the computer.

699
General Calculator Help / Re: Program TI-8x
« on: October 17, 2010, 05:55:32 pm »
I don't really know how to explain what a ROM is. It's like a "image" of the software of the calculator that WabbitEmu uses to emulate your calculator. I have no idea how to really explain it though, someone else would probably be more helpful.

700
General Calculator Help / Re: Program TI-8x
« on: October 17, 2010, 05:49:37 pm »
Well as for an emulator I, along with probably most of Omni, would suggest WabbitEmu 2 which can be found in the download section. However, you need a ROM to use it. To get a ROM, legally, you need to have a calculator of your own but you might be able to find one somewhere on the internet, though we can't show you do to restrictions and legal stuff.

701
TI-BASIC / Re: Optimization Tips
« on: October 17, 2010, 05:03:55 pm »
I'm guessing this is for Nspire BASIC?

702
TI Z80 / Re: YEONG RPG
« on: October 17, 2010, 05:01:10 pm »
Here's a simple tutorial that should explain it. This is a good program for making hex sprites.

You should use Celtic III or DCS7 with hex sprites. I would recommend DCS7 if you have the memory, since it has all of Celtic's functions and fixes a few of the graphical glitches Celtic has.

To use hex sprites with Celtic/DCS, you can use the identity(5 function:
Quote
identity(5,"HEXSTRING",x,y,w,h,logic,flip,update_lcd)

Works just like the xLIB command real(1,...) except that
the Pic and the coordinates on that Pic file are not
defined.

Instead, a string consisting of hex digits is used to
define the sprite as inline data. For example, if you
wanted to draw a black 8*8 block at the top-left corner of
the screen with XOR logic and drawn immediately...
 
identity(5,"FFFFFFFFFFFFFFFF",0,0,1,8,3,0,1)
 
Useful for those that want to display sprites without the
use of bulky image files.
 
For large sprite, each byte goes LEFT first, then DOWN,
so specifying "8FF0180000180000180FF01" would relate to
such a perfect box 3 bytes wide and 4 pixels down.
 
 
 
 
 
 
 
Note that any missing arguments will default to the value
of zero (0) instead of 32 as in xLIB.

Edit: Ninja'd....

You know, I also have a Sprite Maker that exports the hex here that has a lot more features ;) (Sorry, tifreak!)

703
TI Z80 / Re: Bomberman
« on: October 17, 2010, 04:54:14 pm »
That looks great! Good luck on this :)

704
Axe / Re: Text Alignment?
« on: October 17, 2010, 04:45:44 pm »
Well wouldn't it only get hard with the small font when you branch away from the three pixel width?

705
TI Z80 / Re: Dwell - Radical different game idea
« on: October 17, 2010, 04:39:14 pm »
It's sounding really cool :) Good luck!

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