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TI Z80 / Re: The Impossible Game
« on: October 17, 2010, 04:34:12 pm »
Wow, that looks amazing! Great job on that. Hope you get everything sorted out
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 706
TI Z80 / Re: The Impossible Game« on: October 17, 2010, 04:34:12 pm »
Wow, that looks amazing! Great job on that. Hope you get everything sorted out
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Miscellaneous / Re: What is your avatar?« on: October 17, 2010, 02:58:00 am »
Ya, I don't expect people to really know unless they actually know my name since that's kinda what it stands for
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Miscellaneous / Re: What is your avatar?« on: October 16, 2010, 11:47:53 pm »His avatar is an interesting one, i always wondered what it meant. Really? Mine? I didn't think mine was all that interesting But I guess if you have never owned PSCS4 you wouldn't know what it is 709
TI Z80 / Re: Physics Sandbox« on: October 16, 2010, 05:20:07 pm »
This looks really cool Can't wait to try this later
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TI Z80 / Re: Zedd Physics Library« on: October 16, 2010, 05:15:28 pm »
Great, can't wait Good luck.
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TI Z80 / Re: YEONG RPG« on: October 16, 2010, 05:13:21 pm »
I don't really know how to describe what they are. But basically each row of four pixels is represented by a hexadecimal number (1-F). This works since there is a total of only sixteen possible combinations. I actually asked about hex sprites in a different topic. I'll find it real fast.
Edit: Here it is. 712
Miscellaneous / Re: What is your signature?« on: October 16, 2010, 05:09:19 pm »
I don't remember what mine is. Let's see
Edit: Ah yes. It's just three userbars from the sites I go to or am a member of. Then the quote is just my Senior quote that got put in the yearbook. 713
Introduce Yourself! / Re: Introduce myself... could be difficult.« on: October 16, 2010, 05:01:05 pm »
Welcome to Omnimaga. Hope you enjoy it here
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TI-BASIC / Re: Jump without Lbl-Goto« on: October 16, 2010, 01:39:30 am »
I believe another way to use Lbl/Goto more efficiently would be to put all your sub-routines at the top of your program. Then you put your main code in a label too and put a Goto at the top that goes to that label. That way when a sub-routine is called it won't have to scan far to call the routine. It can be tricky to code that though, sometimes.
I didn't see anyone else suggest that so ya. Hopefully that makes sense. 715
TI-BASIC / Re: Probably Pointless Program« on: October 16, 2010, 01:24:59 am »
Ok, well I'll look at it soon. Thanks.
Edit: Where is my calendar program implementing what you did. 716
Miscellaneous / Re: What is your avatar?« on: October 16, 2010, 12:56:22 am »
Unless someone didn't get a RAM clear, then we know who he was rooting for
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TI Z80 / Re: Pokemon TI« on: October 15, 2010, 05:09:56 pm »
That battle engine is looking great Sorry to hear about the collision detection though, hopefully that gets solved. Good luck
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TI Z80 / Re: YEONG RPG« on: October 15, 2010, 02:11:12 am »
Ya, that is looking great. Good luck on it. You could also shift code around so that the replacement routine is the delete routine and then just add a blank sprite to erase. But I have no idea how easy or hard that is since I don't use xLib or those things yet.
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Gaming Discussion / Re: Anyone play Civilization V here? or any previous Civilization game?« on: October 15, 2010, 02:04:43 am »
I own IV but I don't play it much. I'm not the hugest fan of TBS games, I prefer RTS. But it is good and I do want to try the fifth one sometime.
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TI Z80 / Re: GraphPro« on: October 14, 2010, 06:12:58 pm »
Ya, that's what I thought. Well glad to see this
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