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Messages - meishe91

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721
TI Z80 / Re: FOR ASM/AXE CODERS: BaseCalc
« on: October 14, 2010, 06:05:58 pm »
I need to have all suggestions down before I edit the program, because each time I edit it I have to edit the hex directly on-comp. I already got BSoD'd :(

Why do you need to edit the hex directly?

722
Axe / Re: Bluescale
« on: October 14, 2010, 06:00:35 pm »
It might have to do with model, serial number, all that stuff like several other things depend on.

723
TI Z80 / Re: FOR ASM/AXE CODERS: BaseCalc
« on: October 14, 2010, 03:57:13 am »
Well if you want to get technical :P

724
TI Z80 / Re: Fuel
« on: October 14, 2010, 03:56:46 am »
Ah ok. Ya, I remember him losing some progress on AWTI. That all sounds about right.

725
TI Z80 / Re: Fuel
« on: October 14, 2010, 03:48:34 am »
Ya, I don't know. There might be new optimizations or something that could be done but ya. But I do think you're right about this being his contest entry originally, I think. Then it got to slow and such so he started work on AWTI (or TIAW?).

726
TI Z80 / Re: FOR ASM/AXE CODERS: BaseCalc
« on: October 14, 2010, 03:46:17 am »
Nope, the OSes never had it enabled by default. I never understood why. It's there. Why did TI hide it?

That's what I thought, but wasn't sure. Hmm, a possible TI-Cares email ;) :P

727
TI Z80 / Re: FOR ASM/AXE CODERS: BaseCalc
« on: October 14, 2010, 03:43:56 am »
Well I think what he was going to do is have a assembly built into the program that toggles it for the program when it's run so you can use them. Then turns them off when it's done. (I believe he did this with Calcalca (or how ever it's spelled, sorry to lazy to check right now :P))

Has the OS's ever had it enabled by default?

728
TI Z80 / Re: Fuel
« on: October 14, 2010, 03:25:33 am »
Well wasn't this also created like quite a few versions ago? Maybe some new things could help, but I don't know. I don't remember the version it was on.

I would assume so, unless he was trying to make it universal so he was trying to push speed as much for 6MHz but that is what slowed down. He'd have to answer :(

729
TI Z80 / Re: Half Life 2: On-Calc
« on: October 14, 2010, 03:06:27 am »
Wabbit might have also done it if he like transfered to that, did a change, then took it off Wabbit. It's been exporting blank programs for some reason. That's why I asked, but we shall see when he's on next. Hope we get it resolved :)

730
TI Z80 / Re: GraphPro
« on: October 14, 2010, 02:51:36 am »
That looks really cool. I thought you could do inequalities with the TI-OS though, I might be thinking of Piecewise Functions though. Though you could probably mix that and the shading thing together to get the desired effect (on the TI-OS). Only issue though is that the shading looks like crap on it (again, the TI-OS, I didn't mean you program, yours looks amazing :)).

731
Art / Re: Slot machine
« on: October 14, 2010, 02:41:50 am »
Those look cool :) It'd be cool if you could animate the arm on the slot machine to go up and down when it starts spinning :D

732
TI Z80 / Re: FOR ASM/AXE CODERS: BaseCalc
« on: October 14, 2010, 02:37:49 am »
Ya, I'd go uppercase. I mean it saves space and is just a lot less of a hassle :)

Great program though, I'll look through it tomorrow to see if I can find anything (though I'm sure nemo already has or will ;)). I'm assuming you use the prefix to determine what the base is then?

733
TI Z80 / Re: Pokemon TI
« on: October 14, 2010, 02:30:19 am »
Sweet, can't wait for more screenshots :) I want to see this "new" (faster) walking engine :D

734
TI Z80 / Re: Fuel
« on: October 14, 2010, 02:23:26 am »
Are the planes supposed to be grayscale (just asking because of the moving lines :P)? Sorry to hear you won't be working on it anymore though :( Hopefully someone can pick it up though :)

735
Axe / Re: Bluescale
« on: October 13, 2010, 10:12:19 pm »
Nah, there are more. One way of achieving it, I believe, is by like rapidly adjusting the contrast. Quigibo, I believe, did a test on it.

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