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Messages - meishe91

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751
Axe / Re: Bluescale
« on: October 12, 2010, 08:54:01 pm »
That looks really cool guys :) Is there any way to test to see what does damage and what doesn't? I mean I know Quigibo (I think) did that test a while ago on how to achieve the blue screen. This could be really sweet though if we can utilize this some how without damage :D Great job guys!

752
Art / Re: Zelda 8X8
« on: October 12, 2010, 10:25:48 am »
What dimensions and such do you need? And I'm assuming four-level gray?

Also, this is looking good, can't wait to see how this turns out :)

753
TI-BASIC / Re: Probably Pointless Program
« on: October 12, 2010, 02:22:11 am »
But leap years shouldn't affect January, I thought.

754
TI Z80 / Re: The Impossible Game
« on: October 10, 2010, 01:57:08 am »
Well collision detection works just fine. I just notice a square that remains there and wasn't sure if it was the LCD or not.

755
TI Z80 / Re: The Impossible Game
« on: October 10, 2010, 12:39:01 am »
So I just transfered this to my calculator, holy crap that is hard to see without Wabbit.

But anywho, I don't know if it's a glitch or if it is just the sprite fading or something but every time I jump I see a square that is still on the ground that will just go through the obstacles. I'm not sure what it is or if it's just the fading but thought I'd mention it.

756
Axe / Re: [AC] rotating sprites
« on: October 10, 2010, 12:09:22 am »
Didn't someone write a routine somewhere to magnify an entire screen?

And yeah, that does look useful. Can we have the code? ;D

Ya, Raylin asked a bit ago for one so DJ wrote one that does it actively and mine takes a a sprite and just displays the result. I don't remember where that thread is though.

757
TI Z80 / Re: Pokemon TI
« on: October 09, 2010, 11:58:38 pm »
It's doable but it would be a pain in the ass to do. You'd have to hard code it by hand unless someone makes a MIDI converter that does length too. If I knew more about programming, and Axe, and how the sound with calculators in general. But sadly, I don't so I can't.

What he is saying about the walking is that the two frames don't merge well when you hold down a button. You always get the move, stop, move, stop, etc. so that's what he would have to smoothen out, not the speed.

But ya, this is going to be epic. That female sprite really looks great (Magic Banana right?).

758
Art / Re: Which Looks More Water Like?
« on: October 09, 2010, 10:43:22 pm »
Thanks. things should be better after the next couple weeks. That's when things start to cool down with the musical and everything.

759
TI Z80 / Re: Pokemon TI
« on: October 09, 2010, 10:42:19 pm »
Nice! That is looking awesome!

760
Art / Re: Which Looks More Water Like?
« on: October 09, 2010, 09:11:05 pm »
Ya, me too. I've just been so stressed and tired lately. I haven't had a whole lot of time, well at least the mind to do a lot.

761
Miscellaneous / Re: Short Films
« on: October 09, 2010, 05:08:29 am »
They are cool, though I can't think of any that stand out, off the top of my head anyways.

My friends and I had to make one for our Short Fiction class last year though that was based off the short-story The Necklace.

762
Ya, there is no reason TI would sue you. You haven't done anything wrong. It is only the Ndless stuff and such that they want to stop, or at least that's what we think.

763
TI-BASIC / Re: Probably Pointless Program
« on: October 08, 2010, 09:58:46 pm »
Ah ok. Gotcha. Well I shall be working on this issue.

764
Art / Re: Calculator Large Sprite Request
« on: October 08, 2010, 08:07:24 pm »
So I take it this is going to be like a scrolling sprite?

765
TI-BASIC / Re: Probably Pointless Program
« on: October 08, 2010, 06:14:08 pm »
Don't worry about it. I was just to tired and lazy to fully come up with my own routines so that's why I use part of yours. If I have time, which I should, I'll try to get a working version. By the way, what are you checking your calculator against? Like a website or what?

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