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Messages - meishe91

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766
TI-BASIC / Re: Sierpinski's Triangle
« on: October 08, 2010, 05:47:01 pm »
Couldn't your Axe program be a lot faster if you only moved the buffer to the screen after all the points are plotted on the buffer? That way you don't get the LCD slowdown issue. But those are cool :) There is also a example on TIBD by Weregoose here.

767
TI-BASIC / Re: Probably Pointless Program
« on: October 08, 2010, 05:39:32 pm »
Damn it. You're right. Well that's a bug I have to fix in mine too :(

768
TI-BASIC / Re: Probably Pointless Program
« on: October 08, 2010, 03:09:05 pm »
What is wrong with yours? Like what dates are wrong and such? Screenshot?

By thread jack I mean that I started to talk about the program that I had created.

769
TI-BASIC / Re: Probably Pointless Program
« on: October 08, 2010, 12:45:51 am »
Fixed the issues in my code. So I'll upload the newest version. However, I didn't mean to thread jack this thread. How are things with your code, guy?

770
General Calculator Help / Re: Have calc? Will program! [HCWP]
« on: October 08, 2010, 12:31:56 am »
That's what I used. :)

But wasn't that just 'cause your floormate's webcam wasn't working? ;)

771
Other Calculators / Re: the apology you have all been waiting for
« on: October 07, 2010, 05:36:38 am »
Oh, ok. Sorry, I thought you meant just that part. By that I think he means to him everything is cool but maybe not with everyone. But I would wait for Z to clarify that one, but I think that's it.

772
You can't. Only CoT and Admins can (I believe they are the only ones who can anyways).

773
Art / Re: Zelda 8X8
« on: October 07, 2010, 04:23:30 am »
You can get the gray on the title screen of Cuberunner to look good if you mess with Wabbit's settings, and occasionally the gray in the game but it doesn't happen much.

774
The Axe Parser Project / Re: MIDI To Axe Music Converter
« on: October 07, 2010, 04:07:29 am »
Oh, ok. That explains it. I wasn't looking for piano stuff and such, just the actual music.

That might actually not be the actual name of the song. I finally found it under a different name. But either could be right.

I'm fairly sure the original Red and Blue version of the song was called To Bill's Origins and then later versions were called Welcome to the World of Pokemon.

775
TI-BASIC / Re: Probably Pointless Program
« on: October 07, 2010, 03:44:23 am »
Well crap. Now there are more errors arising in my code :(

776
The Axe Parser Project / Re: MIDI To Axe Music Converter
« on: October 07, 2010, 03:19:55 am »
That is so not cool :P

777
The Axe Parser Project / Re: MIDI To Axe Music Converter
« on: October 07, 2010, 03:06:19 am »
Ya, that sounds like it's right. Where the hell did you find a MIDI file for that? I've been looking everywhere for one :(

778
The Axe Parser Project / Re: MIDI To Axe Music Converter
« on: October 07, 2010, 01:49:13 am »
Oh, ya, you're right. I'll look.

779
TI Z80 / Re: Sudoku
« on: October 07, 2010, 12:55:51 am »
Ask and you shall receive :P

Code: [Select]
Str1
For(B,0,8
For(A,0,8
Ans+sub(Ans,9A+9-B,1
End
End
sub(Ans,82,81→Str2

Code: [Select]
Str1
For(B,0,8
For(A,0,8
Ans+sub(Ans,73+B-9A,1
End
End
sub(Ans,82,81→Str2

Str1 holds the original string to be rotated and then Str2 gets the new rotated string. I'm not sure if they can be optimized anymore, but I don't believe so.

Also, if you didn't figure it out. One rotates one way and the other rotates the other.

780
TI-BASIC / Re: Probably Pointless Program
« on: October 07, 2010, 12:39:57 am »
I don't know. Just felt like it :P I was, am, going to change it though. I just did it that way because I was testing as writing it so I was checking like where things were and such. I don't think it really matters though because it's only like four to eight bytes (depending on token values) that you save.

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