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Math and Science / Re: Science Question: Ultraviolet Light
« on: October 06, 2010, 07:30:18 pm »
Well technically ultraviolet and infrared are colors in the spectrum, we just can't see them without artificial help, I believe.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 796
Math and Science / Re: Science Question: Ultraviolet Light« on: October 06, 2010, 07:30:18 pm »
Well technically ultraviolet and infrared are colors in the spectrum, we just can't see them without artificial help, I believe.
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TI-BASIC / Re: Any Reason This Shouldn't Work?« on: October 06, 2010, 07:28:08 pm »
Well it works now with doing what you said so it's fine. But if I understand modulus correctly it has to be a whole number (I believe) and all MfPart(A/M does is return the moduli where M is the modulus and A is the number that you're getting the moduli from (ya, some of that grammar is probably incorrect but that's because I don't know much about what is what when it comes to modulus and such). So it should be a whole number. But it works now so no worries. Thanks guys
@Z What is that code supposed to do and who is supposed to try it? 798
TI-BASIC / Re: Any Reason This Shouldn't Work?« on: October 06, 2010, 07:22:05 pm »
Well it shouldn't matter because those just return the moduli of the equations. So they should be whole numbers.
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TI Z80 / Re: Sudoku« on: October 06, 2010, 07:20:48 pm »
Dang, that means I actually have to experiment
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Web Programming and Design / Re: Pure, pure epicness« on: October 06, 2010, 07:19:57 pm »
Ya, I tried to but the ship doesn't show up for what ever reason, inside of Chrome. I tried in FireFox but the shooting is so laggy.
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TI Z80 / Re: Sudoku« on: October 06, 2010, 07:18:16 pm »
Does the routine have to actually flip it or is it for a display routine? Because if it just has to be rotated when displayed then I could look at my routines from my spriter.
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TI-BASIC / Re: Any Reason This Shouldn't Work?« on: October 06, 2010, 07:16:17 pm »
I posted the code in that previous post. It seems I did it before I saw you posted.
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Math and Science / Re: Science Question: Ultraviolet Light« on: October 06, 2010, 07:12:04 pm »
I don't remember a lot from the optics section in Physics but isn't it basically that you certain lights only reveal other things at that same frequency or wavelength? Or something like that.
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TI-BASIC / Re: Any Reason This Shouldn't Work?« on: October 06, 2010, 07:03:43 pm »round( should always take care of it, though. Could you maybe post the code? There might be something else interfering with it. That's what I assumed but ya. Hold on. Edit: The code that was giving the error was: Code: [Select] 7fPart((round(7fPart(Z/7),0)+28(M>2)+31sum(M>{1,3,5,7,8,10})+(M≥2)iPart(Z/4)+30sum(M>{4,6,9,11}))/7→U All I did to fix that was put a iPart( in the front of that and it works, though it shouldn't be necessary (in theory). 805
WabbitStudio Software Suite / Re: WabbitStudio Software Suite« on: October 06, 2010, 07:02:19 pm »Also, probably not related to Wabbit, but it slows down/becomes very laggy when running a game with gray with the setting set to "Game gray."I got this issue as well. Game gray is extremly laggy on my Intel i7 computer Ya, he just said that's how it works since it only displays good gray if it is updating at like greater than seventy hertz or something like that. 806
TI Z80 / Re: Half Life 2: On-Calc« on: October 06, 2010, 06:59:07 pm »
Necropost? Maybe a little
But sweet! Glad to see this coming back What happened to using 7*7 sprites? 807
TI-BASIC / Re: Any Reason This Shouldn't Work?« on: October 06, 2010, 06:55:58 pm »
Well since the numbers are "whole" (or supposed to be and appear to be) there isn't a place where you'll get that. I have round( earlier in a the program though to take care of that issue you said though. I mean this whole issue has been about this number is supposed to be whole but apparently has a decimal place that doesn't show or something.
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TI-BASIC / Re: Any Reason This Shouldn't Work?« on: October 06, 2010, 06:49:29 pm »
Why would round( be better in this case?
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TI Z80 / Re: Sudoku« on: October 06, 2010, 06:19:58 pm »
Sounds like a UTI challenge problem
I'll see what I can come up with, though I bet Builder, nemo, or you will probably get it. Edit: See 810
TI-BASIC / Re: Any Reason This Shouldn't Work?« on: October 06, 2010, 06:18:04 pm »
Wait, what is that supposed to do exactly?
Also, is iPart( the only solution to this? I thought round( would solve it all but I guess not |
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