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Messages - meishe91

Pages: 1 ... 5 6 [7] 8 9 ... 207
91
TI Z80 / Re: Unnamed RPGish Game
« on: April 10, 2011, 07:27:06 pm »
Oh right. Ya, I know what Math Print is, just didn't know that's what it stood for and thanks. And yup, hopefully anyways :P

92
TI Z80 / Re: Unnamed RPGish Game
« on: April 10, 2011, 12:39:39 pm »
Ah okay. Well not isn't that big of a deal then. I could just include that in the readme when it finally gets done and all.

What does MP even stand for?

93
TI Z80 / Re: Unnamed RPGish Game
« on: April 09, 2011, 01:24:14 am »
I think you got the wrong topic...

94
TI Z80 / Re: Unnamed RPGish Game
« on: April 09, 2011, 12:08:40 am »
MP OS? And isn't the Mode Menu thing fixable by like just going to the graph table or something?

95
TI Z80 / Re: Unnamed RPGish Game
« on: April 08, 2011, 11:51:46 pm »
So here is a quick screenshot that I was able to do. The map that is displayed is just a test/dummy map to show the engine.


96
TI Z80 / Re: Unnamed RPGish Game
« on: April 08, 2011, 03:07:42 am »
I will note that this is not completely dead. I have a new mapping engine that I am more satisfied with (however I have to store maps upside down...though i don't know if I'll change that). Also figured out how I wanna do a few other things. Progress is very slow on this so don't expect things to fast. You might get a look at the new mapping engine soon, but no promises. It looks almost the exactly the same with the exception that I am using the whole screen instead of half. The full, main, maps are 30*12 instead of 31*6. I might make the mapper more versatile to be able to do things with a smaller map (like buildings and such). Anywho, just wanted to let ya all know.

97
TI Z80 / Re: Inferno: Valani's Promise- A new RPG project
« on: April 01, 2011, 12:52:44 am »
Just curious but what does the Axe version do exactly? The only thing I noticed between my version and yours is that yours uses grayscale.

98
TI-BASIC / Re: Quick Question
« on: March 31, 2011, 08:55:38 pm »
Xeda also has a hex subroutine in her PDF of hex codes that allows you to do it I believe. (Finale, didn't you use it in Fullmetal?)

Also, I'm going to suggest not do Assembly until you have a good grasp on TI-BASIC, unless you have other programming knowledge (preferably low-level languages since that is what Z80 Assembly is). Its not a requirement by any means but it can just help.

99
General Calculator Help / Re: Have calc? Will program! [HCWP]
« on: March 31, 2011, 07:52:52 pm »
Who usually still is there most times?

100
Humour and Jokes / Re: Peanuts!
« on: March 31, 2011, 07:39:55 pm »
Where did a new edited "bare" version come from or did you do it all yourself?

Edit: I think you did it. :P

Edit:
I don't mean the transparency, I mean like the peanut bag without the Elmgon logo on it. I don't remember making that :P

Edit:
Just made one :P

101
TI Z80 / Re: Factory Series
« on: March 30, 2011, 05:53:25 pm »
Very cool. I forgot that there were three Factory games :P Good luck on implementing the other features.

102
TI Z80 / Re: Inferno: Valani's Promise- A new RPG project
« on: March 30, 2011, 05:47:58 pm »
Hey, just thought I'd help you out and create a quick map editor in TI-BASIC. It's really basic, no pun intended, and only has basic features (turn on/off pixels) and exports the string into Ans.



[2ND] - Turn on/off pixel.
→↑←↓ - Move the cursor.
[ENTER] - Exports the string.

103
TI Z80 / Re: yeongJIN_COOL's Universal base converter
« on: March 29, 2011, 08:09:37 pm »
I believe he means decimal as in real numbers, not just integers.

104
TI Z80 / Re: Inferno: Valani's Promise- A new RPG project
« on: March 29, 2011, 07:49:46 pm »
Is it possible to load the map from the editor or is the only way to edit the source? Also, it exports it to Str0, not Str1, just so you know.

Edit:
I think something is wrong with the map editor unless I'm doing something wrong.


105
TI Z80 / Re: yeongJIN_COOL's Universal base converter
« on: March 29, 2011, 07:12:15 pm »
I don't think so since it's completely string oriented and there wasn't any code to hand a period.

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