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TI Z80 / Re: Unnamed RPGish Game
« on: April 10, 2011, 07:27:06 pm »
Oh right. Ya, I know what Math Print is, just didn't know that's what it stood for and thanks. And yup, hopefully anyways
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 91
TI Z80 / Re: Unnamed RPGish Game« on: April 10, 2011, 07:27:06 pm »
Oh right. Ya, I know what Math Print is, just didn't know that's what it stood for and thanks. And yup, hopefully anyways
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TI Z80 / Re: Unnamed RPGish Game« on: April 10, 2011, 12:39:39 pm »
Ah okay. Well not isn't that big of a deal then. I could just include that in the readme when it finally gets done and all.
What does MP even stand for? 93
TI Z80 / Re: Unnamed RPGish Game« on: April 09, 2011, 01:24:14 am »
I think you got the wrong topic...
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TI Z80 / Re: Unnamed RPGish Game« on: April 09, 2011, 12:08:40 am »
MP OS? And isn't the Mode Menu thing fixable by like just going to the graph table or something?
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TI Z80 / Re: Unnamed RPGish Game« on: April 08, 2011, 11:51:46 pm »
So here is a quick screenshot that I was able to do. The map that is displayed is just a test/dummy map to show the engine.
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TI Z80 / Re: Unnamed RPGish Game« on: April 08, 2011, 03:07:42 am »
I will note that this is not completely dead. I have a new mapping engine that I am more satisfied with (however I have to store maps upside down...though i don't know if I'll change that). Also figured out how I wanna do a few other things. Progress is very slow on this so don't expect things to fast. You might get a look at the new mapping engine soon, but no promises. It looks almost the exactly the same with the exception that I am using the whole screen instead of half. The full, main, maps are 30*12 instead of 31*6. I might make the mapper more versatile to be able to do things with a smaller map (like buildings and such). Anywho, just wanted to let ya all know.
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TI Z80 / Re: Inferno: Valani's Promise- A new RPG project« on: April 01, 2011, 12:52:44 am »
Just curious but what does the Axe version do exactly? The only thing I noticed between my version and yours is that yours uses grayscale.
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TI-BASIC / Re: Quick Question« on: March 31, 2011, 08:55:38 pm »
Xeda also has a hex subroutine in her PDF of hex codes that allows you to do it I believe. (Finale, didn't you use it in Fullmetal?)
Also, I'm going to suggest not do Assembly until you have a good grasp on TI-BASIC, unless you have other programming knowledge (preferably low-level languages since that is what Z80 Assembly is). Its not a requirement by any means but it can just help. 99
General Calculator Help / Re: Have calc? Will program! [HCWP]« on: March 31, 2011, 07:52:52 pm »
Who usually still is there most times?
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Humour and Jokes / Re: Peanuts!« on: March 31, 2011, 07:39:55 pm »
Where did a new edited "bare" version come from or did you do it all yourself?
Edit: I think you did it. Edit: I don't mean the transparency, I mean like the peanut bag without the Elmgon logo on it. I don't remember making that Edit: Just made one 101
TI Z80 / Re: Factory Series« on: March 30, 2011, 05:53:25 pm »
Very cool. I forgot that there were three Factory games Good luck on implementing the other features.
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TI Z80 / Re: Inferno: Valani's Promise- A new RPG project« on: March 30, 2011, 05:47:58 pm »
Hey, just thought I'd help you out and create a quick map editor in TI-BASIC. It's really basic, no pun intended, and only has basic features (turn on/off pixels) and exports the string into Ans.
[2ND] - Turn on/off pixel. →↑←↓ - Move the cursor. [ENTER] - Exports the string. 103
TI Z80 / Re: yeongJIN_COOL's Universal base converter« on: March 29, 2011, 08:09:37 pm »
I believe he means decimal as in real numbers, not just integers.
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TI Z80 / Re: Inferno: Valani's Promise- A new RPG project« on: March 29, 2011, 07:49:46 pm »
Is it possible to load the map from the editor or is the only way to edit the source? Also, it exports it to Str0, not Str1, just so you know.
Edit: I think something is wrong with the map editor unless I'm doing something wrong. 105
TI Z80 / Re: yeongJIN_COOL's Universal base converter« on: March 29, 2011, 07:12:15 pm »
I don't think so since it's completely string oriented and there wasn't any code to hand a period.
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