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TI Z80 / Re: Project Feedback - Imagination Quest
« on: October 01, 2010, 01:36:36 pm »
That's why I made it so you can insert coordinates and size
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TI Z80 / Re: Project Feedback - Imagination Quest« on: October 01, 2010, 01:36:36 pm »
That's why I made it so you can insert coordinates and size
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TI Z80 / Re: Axe Cuberunner« on: October 01, 2010, 12:24:08 am »
Ya, this is looking great. I would say unless you can get the grayscale to look good just ditch it, it won't be a big deal
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TI-BASIC / Re: Probably Pointless Program« on: September 30, 2010, 10:42:20 pm »
Well I just tried, haven't gone over the code yet, but I can't get it to display over the year 700. Granted, I only used Sept.
Edit: Weird, it works for Jan. 1995. Hmmm... Edit: Still going over code but fPart(C/7)*7→D can be 7fPart(C/7→D. Edit: Ok, I think I figured it out. I haven't fully tested it but it seems to have. That line I just optimized for you actually needs to be iPart(7fPart(C/7→D. That should fix it. Edit: Got bored so I optimized your program some. I'm sure some of it can be optimized more/better but oh well. Shaved off 70 bytes. 906
TI Z80 / Re: Project Feedback - Imagination Quest« on: September 30, 2010, 10:36:06 pm »
Well what I was saying is run your program that displays them. Stop execution after they are done with the sprites. Save the screen as a picture. Then run the program twice, storing to different lists. That's what I meant originally. That way you get your hero in one list and your enemy in another.
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TI Z80 / Re: Project Feedback - Imagination Quest« on: September 30, 2010, 10:27:09 pm »
Ya, I know. That's why I said just to rerun my program with the hero on the screen. That way you get a list with just him in it. It shouldn't, I don't think. You can have only 999 elements in a list.
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TI Z80 / Re: Project Feedback - Imagination Quest« on: September 30, 2010, 10:15:28 pm »
Well what you can do is either make separate lists for each enemy or if you want them in the same list you can use augment( to tack lists onto each other and then when a enemy is chosen set a couple variable for the start and end of that enemy.
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Art / Re: [sprite help]the greatest game of all time« on: September 30, 2010, 09:28:14 pm »
Ah ok. Nah, in this case it is just a fun way of saying it. It's kinda hard to explain without hearing it in person though. But I do assure you it wasn't meant to be negative.
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Art / Re: [sprite help]the greatest game of all time« on: September 30, 2010, 09:23:16 pm »
He wasn't being disrespectful or rude by saying "sillies." It's a hard expression to really explain but it's just a fun, friendly, saying that some people use.
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TI Z80 / Re: Project Feedback - Imagination Quest« on: September 30, 2010, 09:00:22 pm »
Ya. By the way, did you see what i asked about the lists?
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TI Z80 / Re: Project Feedback - Imagination Quest« on: September 30, 2010, 08:57:25 pm »I meant memory-wise. Are each sprites 8 KB, 16 KB, etc?That looks great! Are actually using the programs I gave? I was just curious because they get displayed differently than how mine do and all. You had sprites that took 8/16 KB? 913
TI Z80 / Re: Project Feedback - Imagination Quest« on: September 30, 2010, 08:51:50 pm »
Oh, so you mean you want one list that has just the hero and then a list that contains the enemies?
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TI Z80 / Re: Project Feedback - Imagination Quest« on: September 30, 2010, 08:44:41 pm »
Well you could just save the screen with both of them into a picture variable, run my program, put that list into another, then run it on the other sprite. Would save you some work of going though it.
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TI Z80 / Re: Project Feedback - Imagination Quest« on: September 30, 2010, 08:21:22 pm »
Ah ok, cool I didn't even think about sorting the lists. It just looked different because it seemed like there were vertical and horizontal lines and such. So are you using lists or strings for your compression? I've been working on a few different programs that might be able to make them smaller and such.
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