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Messages - meishe91

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961
TI Z80 / Re: [project] Drawing to basic.
« on: September 28, 2010, 10:02:14 pm »
Here is the topic Sir started asking about it. Probably some info in there :)

Off-Topic:
2000! Woohoo!

962
TI Z80 / Re: Advanced Money Organizer 84
« on: September 28, 2010, 09:59:32 pm »
Ah ok, that's what I thought but I wasn't sure.

As for the errors:


963
General Calculator Help / Re: Very weird backup problems
« on: September 28, 2010, 09:56:35 pm »
Ya, that's happened to me before. I hate when it happens. You could try to close the explorer.exe process and restarting it (at least that's what it is on XP). Sometimes helps.

964
TI Z80 / Re: Advanced Money Organizer 84
« on: September 28, 2010, 09:52:36 pm »
I am so confused about what this is, what it does, and how you work it. Also, in the readme.txt I would put a place for bug reporting (especially since "Don't bother me." sounds kind of rude).

I kept getting ERR:INCREMENT or ERR:INVALID DIM no matter what I chose. And the readme.txt doesn't really tell how to use it or what it does besides that its a money management system.

965
TI Z80 / Re: [project] Drawing to basic.
« on: September 28, 2010, 09:38:07 pm »
TROLL.

J/k.

Pretty good, nice job. Hope you can fix those bugs...

EDIT: IMO you should go for the faster option. It's going to be used inside TI-BASIC programs, anyway.

Well you have to remember it's only a fraction of a second faster.

Yeah, but in games if you call it often enough even a fraction of a second make a huge difference ;)

But when do you need to constantly change the window? I don't think I've ever seen that before.

As for the problem, I'm sorry I can't help. I'm not experienced that much in Axe.

966
TI Z80 / Re: [project] Drawing to basic.
« on: September 28, 2010, 09:10:20 pm »
TROLL.

J/k.

Pretty good, nice job. Hope you can fix those bugs...

EDIT: IMO you should go for the faster option. It's going to be used inside TI-BASIC programs, anyway.

Well you have to remember it's only a fraction of a second faster.

967
TI Z80 / Re: [project] Drawing to basic.
« on: September 28, 2010, 08:57:12 pm »
Ya, me too. I mean speed wise I don't think there is that much of a difference anyways.

Off-Topic:
Doesn't Exodus use the speed routine?

968
TI Z80 / Re: Pokemon TI
« on: September 28, 2010, 08:25:19 pm »
Very cool :) Sounds a lot better but ya, I agree with Z. It lags horribly when you get moving to much.

969
TI Z80 / Re: [project] Drawing to basic.
« on: September 28, 2010, 08:20:43 pm »
Ya, that works too. Mines smaller, his is faster.

970
TI Z80 / Re: [project] Drawing to basic.
« on: September 28, 2010, 08:05:34 pm »
Just tried it out. Looking good. Couple things though. I would add what the controls are because I don't know them and such and is a little disorienting. I would also use [2ND] the button to put a point down, instead of [ENTER]. For the actual program it creates I would put a option later in that lets you choose either 62→Ymax or -62→Ymin. Also, don't mess with the scaling the axes. It does basically nothing unless you have axes turned on. A better way to get to those settings are:

Code: [Select]
ZStandard
104→Xmax
72→Ymax
ZInteger

or

Code: [Select]
ZStandard
104→Xmax
-72→Ymin
ZInteger

971
TI Z80 / Re: Pokemon TI
« on: September 28, 2010, 07:34:42 pm »
So are you essentially just putting solid blocks as tiles and testing it?

972
TI Z80 / Re: My First Quantum Translocator
« on: September 28, 2010, 07:32:12 pm »
That looks really cool! Good luck :)

973
Site Feedback and Questions / Re: Quick edit
« on: September 28, 2010, 02:06:32 am »
I have yet to see this new icon ???

Oh, looks really nice :)

974
Art / Re: Sprites, Please?
« on: September 27, 2010, 11:36:04 pm »
Ah ok, ya I was gonna ask to make sure your window setting was right. But glad it worked :)

975
Art / Re: Sprites, Please?
« on: September 27, 2010, 10:46:59 pm »
Fairly sure. I can check again. I did fix one typo a few days ago. Have you retyped it today?

Edit:
It works for me ??? I just retyped it. Are you sure it is the the first program that is off? Could it be the display routine?

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