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This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 962
TI Z80 / Re: Advanced Money Organizer 84« on: September 28, 2010, 09:59:32 pm »
Ah ok, that's what I thought but I wasn't sure.
As for the errors: 963
General Calculator Help / Re: Very weird backup problems« on: September 28, 2010, 09:56:35 pm »
Ya, that's happened to me before. I hate when it happens. You could try to close the explorer.exe process and restarting it (at least that's what it is on XP). Sometimes helps.
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TI Z80 / Re: Advanced Money Organizer 84« on: September 28, 2010, 09:52:36 pm »
I am so confused about what this is, what it does, and how you work it. Also, in the readme.txt I would put a place for bug reporting (especially since "Don't bother me." sounds kind of rude).
I kept getting ERR:INCREMENT or ERR:INVALID DIM no matter what I chose. And the readme.txt doesn't really tell how to use it or what it does besides that its a money management system. 965
TI Z80 / Re: [project] Drawing to basic.« on: September 28, 2010, 09:38:07 pm »TROLL. But when do you need to constantly change the window? I don't think I've ever seen that before. As for the problem, I'm sorry I can't help. I'm not experienced that much in Axe. 966
TI Z80 / Re: [project] Drawing to basic.« on: September 28, 2010, 09:10:20 pm »TROLL. Well you have to remember it's only a fraction of a second faster. 967
TI Z80 / Re: [project] Drawing to basic.« on: September 28, 2010, 08:57:12 pm »
Ya, me too. I mean speed wise I don't think there is that much of a difference anyways.
Off-Topic: Doesn't Exodus use the speed routine? 968
TI Z80 / Re: Pokemon TI« on: September 28, 2010, 08:25:19 pm »
Very cool Sounds a lot better but ya, I agree with Z. It lags horribly when you get moving to much.
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TI Z80 / Re: [project] Drawing to basic.« on: September 28, 2010, 08:20:43 pm »
Ya, that works too. Mines smaller, his is faster.
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TI Z80 / Re: [project] Drawing to basic.« on: September 28, 2010, 08:05:34 pm »
Just tried it out. Looking good. Couple things though. I would add what the controls are because I don't know them and such and is a little disorienting. I would also use [2ND] the button to put a point down, instead of [ENTER]. For the actual program it creates I would put a option later in that lets you choose either 62→Ymax or -62→Ymin. Also, don't mess with the scaling the axes. It does basically nothing unless you have axes turned on. A better way to get to those settings are:
Code: [Select] ZStandard or Code: [Select] ZStandard
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TI Z80 / Re: Pokemon TI« on: September 28, 2010, 07:34:42 pm »
So are you essentially just putting solid blocks as tiles and testing it?
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TI Z80 / Re: My First Quantum Translocator« on: September 28, 2010, 07:32:12 pm »
That looks really cool! Good luck
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Site Feedback and Questions / Re: Quick edit« on: September 28, 2010, 02:06:32 am »Oh, looks really nice 974
Art / Re: Sprites, Please?« on: September 27, 2010, 11:36:04 pm »
Ah ok, ya I was gonna ask to make sure your window setting was right. But glad it worked
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Art / Re: Sprites, Please?« on: September 27, 2010, 10:46:59 pm »
Fairly sure. I can check again. I did fix one typo a few days ago. Have you retyped it today?
Edit: It works for me I just retyped it. Are you sure it is the the first program that is off? Could it be the display routine? |
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