976
Other Calc-Related Projects and Ideas / Re: Auto Optimization Program
« on: September 27, 2010, 04:14:52 am »
What was the project with Eeems?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 976
Other Calc-Related Projects and Ideas / Re: Auto Optimization Program« on: September 27, 2010, 04:14:52 am »
What was the project with Eeems?
977
Other Calc-Related Projects and Ideas / Re: Auto Optimization Program« on: September 27, 2010, 03:43:07 am »Definetaly work on PortalX some more and do some more Planning for Serenity. Im also working on a secret non-calc project but ill post about that if it actually gets past planning stages. Is it calculator related or something completely new and straight computer stuff? 978
TI Z80 / Re: Axe Minesweeper« on: September 27, 2010, 01:35:09 am »
Ya, I would say unless you are expecting a speed increase or something like that a rewrite is not really needed. It's your choice in the end though. Good luck
979
Axe / Re: Weighted average in Axe« on: September 26, 2010, 10:34:42 pm »
Well I don't know how to explain what Quigibo is talking about in Axe, but in TI-BASIC I think it would look something like this:
Code: [Select] randInt(0,255,7→L1 I could be wrong though, but I think that's what he means. 980
TI Z80 / Re: Unit 533D« on: September 26, 2010, 09:00:18 pm »
It looks great though Like the pseudo 3Dness.
981
TI Z80 / Re: Unit 533D« on: September 26, 2010, 08:55:16 pm »
For some reason that guy looks like the Katamari character
982
TI Z80 / Re: Motherload« on: September 26, 2010, 08:51:08 pm »They are writable, but not guaranteed to remain intact. I guess I could have a checksum type of thing where it would only let you load it if the checksum worked out. I just wouldn't hassle with it in that case. I mean because then you save a big game thinking it will be back there, then boom. Checksum doesn't work and you have to start all over again. 983
TI Z80 / Re: Program request. Drawing of pictures.« on: September 26, 2010, 08:31:18 pm »
Well what I think he wants is a program that takes the graphscreen, or a picture variable, and puts into a new program or something syntax that would make it as optimized as possible to just draw it manually in the program, if that makes sense.
984
News / Re: New Exodus beta (v0.95) out« on: September 26, 2010, 07:44:43 pm »Ah ok I see . It will be nice to have all levels screenshotted though Well I have all them now so unless people do the original Donut Quest levels there is no need now 985
TI Z80 / Re: Program request. Drawing of pictures.« on: September 26, 2010, 07:11:07 pm »
What do you mean? Sorry, I'm confused by what you mean. It's a TI-BASIC program that takes part, or all, of the screen and converts it into line coordinates but in list compression format.
986
News / Re: New Exodus beta (v0.95) out« on: September 26, 2010, 07:10:00 pm »
I didn't really. I just remembered, recorded the first two levels real fast, then posted it
987
TI Z80 / Re: Program request. Drawing of pictures.« on: September 26, 2010, 06:27:45 pm »
Well there are some I think. I think DJ said graphmastur had one that is an app. I recently just made one for MRide that takes a image and converts it into list compression for lines. I'll find it real quick.
Edit: Here it is. On another note, writing that program actually gave me the idea to create one that does something like you're saying. I might be able to do one. 988
Other Calc-Related Projects and Ideas / Re: Auto Optimization Program« on: September 26, 2010, 05:56:04 pm »
Ya, I mean it's already doing the work for you so why make a big deal if it take a little bit?
989
Axe / Re: Tilemapping« on: September 26, 2010, 05:32:08 pm »
Well that sounds more like a issue with your firewall instead of TI-Connect.
990
TI Z80 / Re: Space Dash rerelease, help with v1.2« on: September 26, 2010, 05:12:53 pm »
I think there are five but that's just based off the poll.
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