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Messages - meishe91

Pages: 1 ... 64 65 [66] 67 68 ... 207
976
Other Calc-Related Projects and Ideas / Re: Auto Optimization Program
« on: September 27, 2010, 04:14:52 am »
What was the project with Eeems?

977
Other Calc-Related Projects and Ideas / Re: Auto Optimization Program
« on: September 27, 2010, 03:43:07 am »
Definetaly work on PortalX some more and do some more Planning for Serenity.  Im also working on a secret non-calc project but ill post about that if it actually gets past planning stages.

Is it calculator related or something completely new and straight computer stuff?

978
TI Z80 / Re: Axe Minesweeper
« on: September 27, 2010, 01:35:09 am »
Ya, I would say unless you are expecting a speed increase or something like that a rewrite is not really needed. It's your choice in the end though. Good luck :)

979
Axe / Re: Weighted average in Axe
« on: September 26, 2010, 10:34:42 pm »
Well I don't know how to explain what Quigibo is talking about in Axe, but in TI-BASIC I think it would look something like this:

Code: [Select]
randInt(0,255,7→L1
SortA(L1
sum(Ans
DelVar CrandInt(1,Ans→B
For(D,1,dim(L1
C+L1(D→C
If C≥B
Then
Disp L1(D
Stop
End
End

I could be wrong though, but I think that's what he means.

980
TI Z80 / Re: Unit 533D
« on: September 26, 2010, 09:00:18 pm »
It looks great though :) Like the pseudo 3Dness.

981
TI Z80 / Re: Unit 533D
« on: September 26, 2010, 08:55:16 pm »
For some reason that guy looks like the Katamari character :P

982
TI Z80 / Re: Motherload
« on: September 26, 2010, 08:51:08 pm »
They are writable, but not guaranteed to remain intact.  I guess I could have a checksum type of thing where it would only let you load it if the checksum worked out.

I just wouldn't hassle with it in that case. I mean because then you save a big game thinking it will be back there, then boom. Checksum doesn't work and you have to start all over again.

983
TI Z80 / Re: Program request. Drawing of pictures.
« on: September 26, 2010, 08:31:18 pm »
Well what I think he wants is a program that takes the graphscreen, or a picture variable, and puts into a new program or something  syntax that would make it as optimized as possible to just draw it manually in the program, if that makes sense.

984
News / Re: New Exodus beta (v0.95) out
« on: September 26, 2010, 07:44:43 pm »
Ah ok I see :D. It will be nice to have all levels screenshotted though :D

I guess it could be contributed by other people and you can edit the first post in that thread.

Well I have all them now so unless people do the original Donut Quest levels there is no need now :P

985
TI Z80 / Re: Program request. Drawing of pictures.
« on: September 26, 2010, 07:11:07 pm »
What do you mean? Sorry, I'm confused by what you mean. It's a TI-BASIC program that takes part, or all, of the screen and converts it into line coordinates but in list compression format.

986
News / Re: New Exodus beta (v0.95) out
« on: September 26, 2010, 07:10:00 pm »
I didn't really. I just remembered, recorded the first two levels real fast, then posted it :P

987
TI Z80 / Re: Program request. Drawing of pictures.
« on: September 26, 2010, 06:27:45 pm »
Well there are some I think. I think DJ said graphmastur had one that is an app. I recently just made one for MRide that takes a image and converts it into list compression for lines. I'll find it real quick.

Edit:
Here it is.

On another note, writing that program actually gave me the idea to create one that does something like you're saying. I might be able to do one.

988
Other Calc-Related Projects and Ideas / Re: Auto Optimization Program
« on: September 26, 2010, 05:56:04 pm »
Ya, I mean it's already doing the work for you so why make a big deal if it take a little bit?

989
Axe / Re: Tilemapping
« on: September 26, 2010, 05:32:08 pm »
Well that sounds more like a issue with your firewall instead of TI-Connect.

990
TI Z80 / Re: Space Dash rerelease, help with v1.2
« on: September 26, 2010, 05:12:53 pm »
I think there are five but that's just based off the poll.

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