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Messages - merthsoft

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106
Casio Calculators / Re: Prizm Game of Life (PrizmLife)
« on: April 17, 2011, 08:43:35 pm »
Yeah, there are debouncing issues in general I need to solve with it. The arrow keys repeat a little too quickly.

107
Casio Calculators / Re: Prizm Minesweeper
« on: April 17, 2011, 08:38:41 pm »
Merth, it's not the Getkey() function. The USB connection triggers interrupts that I believe occur whenever the cable is plugged it as long as the interrupt table is intact.
It only works in GetKey(), so there's something in there. The non-blocking calls don't handle MENU or Screen Receiver. Also, I accidentally down voted your post when I was trying to hit quote. So then I upvoted it.

108
Casio Calculators / Re: Prizm Minesweeper
« on: April 17, 2011, 08:30:39 pm »
When using the GetKey() function, it allows that interrupt through, and that's the function I use for keys.

109
Casio Calculators / Re: Prizm Game of Life (PrizmLife)
« on: April 17, 2011, 08:29:25 pm »
My understanding is that it stores it in the VRAM, and then pushes it out at each update. A double-buffer type thing.

110
Casio Calculators / Re: Prizm Game of Life (PrizmLife)
« on: April 17, 2011, 08:06:15 pm »
*Youtube bump*

111
Casio Calculators / PrizmLife
« on: April 17, 2011, 06:53:44 pm »
PrizmLife



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=654

Conway's Game of Life for the Casio Prizm.


112
Casio Calculators / Re: Prizm Minesweeper
« on: April 17, 2011, 06:52:56 pm »
Yes I did.

113
Casio Calculators / Re: Prizm Minesweeper
« on: April 17, 2011, 06:50:39 pm »
Here are some actual screen shots:
Playing:

Lost:

114
Casio Calculators / Re: Prizm Game of Life (PrizmLife)
« on: April 17, 2011, 06:45:46 pm »
SelDead and SelAlive are the colors of the current selected cell based on its state.

Ashbad: I have no idea, nor anyway to really tell. Fast enough. It's not flickery or anything.

115
Casio Calculators / Prizm Game of Life (PrizmLife)
« on: April 17, 2011, 06:38:29 pm »
I've made Conway's Game of Life for the prizm, you can download it at:
http://www.omnimaga.org/index.php?action=downloads;sa=downfile&id=654
(Omni upload isn't working right for me right now--or more likely, my computer. I'll get one up here once it starts behaving. :\)


Quote from: read me.txt
To come:
- Better graphics drawing (hopefully being able to use all the colors)
- Better key handling (specifically the arrow keys, and the MENU button)
- Alternative rule sets
- Control over ranom population density
- "Stamps" (pre-programmed patterns)

116
Casio Calculators / Re: Prizm Minesweeper
« on: April 16, 2011, 02:49:18 pm »
Thanks for approving it! I thought I had put it in the Casio Games section, was that not the right place?

117
Casio Calculators / Re: Prizm Minesweeper
« on: April 16, 2011, 01:53:56 pm »
*update bump*
Version 1.0 has been released!
(EDIT: Changed to omni link kevin provided below)
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=653
This version has a pretty icon, and a settings menu! Here's a video:

118
Casio Calculators / Re: Prizm Minesweeper
« on: April 15, 2011, 10:19:16 am »
Thanks guys :)
I'll keep you updated on the progress.

119
Casio Calculators / Re: Prizm Minesweeper
« on: April 14, 2011, 11:16:20 pm »
I've made a small update, so that when you win, it actually does something different. I've also made it so there are only 20 mines, because 25 was too hard for me :)
http://merthsoft.com/Minesweeper.zip

Basically now, the last thing is (like you mentioned) an icon. Oh, and I'd like to be able to have user-set mines and dimensions

120
Casio Calculators / Re: Prizm Minesweeper
« on: April 14, 2011, 10:51:36 pm »
I just switched the flags to be green, and it does make it a lot more obvious. I'll be updating the download in just a sec.

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