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Messages - merthsoft

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61
TI Z80 / Re: Tokens
« on: June 11, 2012, 10:24:13 pm »
Ok, that was happening because if was reading in the checksum as tokens, oops! That should be fixed now. The saving issue is still there, though.

62
TI Z80 / Re: Tokens
« on: June 11, 2012, 03:19:26 pm »
I know this is soon for a double post, but I thought it important to let everyone know of a bug I found: If you press ctrl+s after having opened an .8xp or .8xv file, it will overwrite the file with a text-version of the program. On top of that, saving makes it have double new lines. I'm working on making this work right, but I'm at the airport right now and my battery is about to die. So, just be careful saving things :)

63
TI Z80 / Re: Tokens
« on: June 11, 2012, 12:57:55 pm »
I think I've managed to fix it. Not sure how "\r" will get handled if it's actually in a token.xml file, but for now that's not a huge deal since the calcs don't use it. Here's a screen shot:

The backslashes seem to be behaving.
Download at the normal spot: http://merthsoft.com/Tokens.zip

64
TI Z80 / Re: Tokens
« on: June 08, 2012, 07:28:03 am »
Ok! I was able to reproduce it. I'll work on fixing it. In the meantime, the workaround is to not have a single backslash and then a newline--always have something after the backslash (which is annoying, I know). I should get an update up soon.

65
TI Z80 / Re: Tokens
« on: June 07, 2012, 10:53:41 pm »
Do you get a pop-up error before that happens?

EDIT:
I've updated it some more to add squiggly lines for untokenizable characters, as well as grouping of the backslashes so you can better tell what's a token:

The version for this one is 0.10.2.0, so make sure you're using that version and let me know if you still get the errors.
http://merthsoft.com/Tokens.zip

66
TI Z80 / Re: Tokens
« on: June 07, 2012, 12:33:45 pm »
Hmm, even typing that in, I'm still not getting an exception, and the groupings I get are the right ones. Very weird. Is that the only line you're typing?

Also, try deleting the whole tokens folder and re-extracting the zip (or just deleting the exe and dlls).

67
TI Z80 / Re: Tokens
« on: June 07, 2012, 10:17:28 am »
I'm not having any issues--are you sure you downloaded the right version and not a cached version? Your browser might not be downloading the newest one, so clear your cache on the merthsoft domain. To make sure, you can check the icons in the "Tools" menu. If the Hex Sprite Editor doesn't have an icon next to it, that's an older version.

If all that checks out, and you have the newest version but it's still crashing, tell me exactly what you're trying to type so I can try to reproduce it.

68
TI Z80 / Re: Tokens
« on: June 06, 2012, 10:24:28 pm »
OK, I've made an update. Three changes, really:
1) File handling code now simpler, which makes my life easier.
2) Fixed bug where backslash wasn't working correctly.
3) Added some more icons, courtesy of Kerm. Here's some of them:

69
TI Z80 / Re: Tokens
« on: June 06, 2012, 10:00:14 am »
Huh, yup, looks like two backslashes breaks it. Thanks for finding that, I'll look into it tonight and see what's going on.

DJ_O: At first I'm hoping to make it so you can copy/paste the data into the program editor and the list/matrix editor, so that if you have a matrix in your program data you can more easily edit it. As for the map editor, that'll be something for the future.

The matrix editor will be a grid, kind of like Excel.

70
TI Z80 / Re: Tokens
« on: June 01, 2012, 10:24:13 pm »
Great updates Merth. Glad you're still working on this. :)

By the way for the archived checkbox, I think you should make Tokens warn with an alert box that checking that box will cause your programs to not be compatible with every emulator and linking software, in case people wonder why they get so many reports about their game not running or sending.
Thanks Kevin! As for the archived checkbox, I'm not sure if I'll add that or not, but it seems like a good idea.

Meanwhile, I started working on a list/matrix editor:

71
TI Z80 / Re: Tokens
« on: May 29, 2012, 11:40:00 pm »
Alright, there were some bugs in how it was handling alt tokens and preprocessor directives. These have mostly been addressed:

And just because I've been more rigorous about Mono support, here's it in Mono on Windows:


The font can be controlled in the styles section of the XML.
I removed the tokens pane since it underlines tokens now. I've also improved performance a bit as well as made it a bit smaller.

Download in the normal place:
http://merthsoft.com/Tokens.zip

72
TI Z80 / Re: Tokens
« on: May 28, 2012, 02:37:29 pm »
Alright, I haven't posted here in forever. There's been progress. Syntax highlighting and token underlining and stuff. Here:

Right now the only color changing that's going on is strings and comments (and preprocessor directives), but you can add it through the XML file. You can control foreground color, background color, text style, how many characters long a token has to be to underline it (-1 for no underlining), and what color the underline is. Check out the xml file if you want to see how it's laid out. The readme will be updated, um, eventually.

Keep in mind that the tokens files changed (including the schema), so this is a breaking changed with your old tokens files. Just put the "Group" tags inside a <Groups></Groups> section and add a default style and it should work. There were also some ambiguous tokens in the Tokens.XML file and the AxeTokens.xml file, and it now crashes on ambiguous tokens (sorry!). Project stuff is disabled for now.

This does work under Mono, btw:


Download at the normal place:
http://merthsoft.com/Tokens.zip

73
Other Calculators / Minesweeper 2.0 (Graphical)
« on: February 11, 2012, 12:45:53 am »
Minesweeper 2.0 (Graphical)



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=779

The classic game Minesweeper now on your Casio Prizm, now with pretty graphics!



74
Casio Calculators / Re: Prizm Minesweeper
« on: February 11, 2012, 12:43:34 am »
I have made a graphical version of this! Yay! Download here:
http://www.omnimaga.org/index.php?action=downloads;sa=downfile&id=779
Screenshots:


Youtube video:

75
Computer Projects and Ideas / Re: Tile-Cat Map Editor
« on: July 15, 2011, 11:06:54 am »
Oooh, this looks very nice. I especially like how the file is called "shaun.shaun" :D

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