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Messages - miotatsu

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151
TI Z80 / Re: BrainFuck83 1.0
« on: March 19, 2010, 05:52:24 pm »
okay cool, i will download it, replace the batteries in my calc, and check out the source :)

152
TI Z80 / Re: BrainFuck83 1.0
« on: March 19, 2010, 05:47:45 pm »
sweet, how about the i/o? in BF if you enter "A" it stores 65 in the current cell and if you output said cell it will display "A", 65 is the ascii number for A (i think it is, i dont have an ascii chart up atm), does this implementation also use the ascii codes or does it use something else?

EDIT: nevermind, i got Ninja'd :D

153
TI Z80 / Re: BrainFuck83 1.0
« on: March 19, 2010, 05:35:08 pm »
does Brainfuck83 1.0 support implied type casting?
(that is to say if you were to store a fraction into one of the cells, would the cell retain the decimal places and would they be retrievable via multiplication by 10?) this proves to be very useful for doing a lot of things in brainfuck, for instance one can subtract a number x amount of times (division) and then break from the division loop by use of a comparison within the division loop itself. that might seem pointless but it is important because it allows you to divide without ever hitting a perfect 0 (this allows for much more flexibility when dividing) this is also good to have because it lets you deal with floating point numbers without having to use floating point math in a very simple manner compared to the other ways it can be done

and you could say that BF is a joke language, it is not meant to seriously program in
personally i think it is a beautiful language and i have honestly considered making some BF headers for casual C++ programming

also how does this handle i/o? does it convert to ascii or getkey codes or a custom code layout?

154
General Calculator Help / Re: Horse racing game HELP ^^''
« on: March 17, 2010, 11:03:27 pm »
personally i like to leave random unoptimized math programs on peoples calculators, unarchived, unhidden, and unlocked. the reason i do this is because that way they can look at the source and maybe potentially get interested in programming :)
I always try to optimize games tho.

155
General Calculator Help / Re: Horse racing game HELP ^^''
« on: March 16, 2010, 09:17:28 pm »
while using xLIB a LOT today,  i found that you can recall pics and store/create 255 pics with xLIB, which includes archived pics.

what do you mean "subprograms" with picarc?

ehh, i have another question. is there any way i can make randInt based off of probability? because i want to create the "horse shop" where you can buy things to increase the probability of a specific horse winning.
by subprograms i mean having other .8xp files besides the main one, the other programs can be called within the main program with the prgm token, or something along that line (i have not touched any ti-basic code in a while)
and yes, the subprogram storing the pictures is both optimised and archive-able with picarc
with picarc you could have your programs be like:
HORSE
ZHORSE1
*ZHORSE2
(notice the last one is archived and the subprograms have Z infront so they will appear at the very bottom of your program list)
where HORSE is the main program, ZHORSE1 is the picarc program, and ZHORSE2 is the program holding all of your pic files
the documentation that comes with picarc explains how to use it :)
also keep in mind that if you do rename picarc you will have to replace any commands given by the documentation that have PICARC in them with whatever you named it

156
Computer Projects and Ideas / Re: Piworld PC Mapeditor
« on: March 16, 2010, 05:39:24 pm »
yeah, i used twitter for the minute by minute announcements since they were in a rather spamish form :X
if you havent already read them you will probably have to hit the show more tweets thing at the bottom in order to see all the commentary, I also was sleeping yesterday so i am a day behind, but i still plan on having it out asap

157
Miscellaneous / Re: Why My Activity Has Dropped
« on: March 15, 2010, 05:40:21 am »
I agree about Health being related to the individual, i am known to sleep 16 hours in a day, sometimes not getting outside at all, but that is pretty standard for me :X
anyway I hope it all goes well for you Eeems :O

158
Computer Projects and Ideas / Piworld PC Mapeditor
« on: March 15, 2010, 02:39:46 am »
I have been working on a map editor to release for pi day, but i did not make it in time, you can see my commentary on the attempt at http://twitter.com/Miotatsu
i promise i will release it soon!

159
General Calculator Help / Re: Horse racing game HELP ^^''
« on: March 14, 2010, 10:41:56 pm »
I recommend Picarc personally, it lets you store your map files in a subprogram and thus makes it easy to transfer and use large amounts of pics, it can also be renamed of course so it sits nice and neat at the bottom of the program list, just be sure to credit Iambian if you use it :D

160
Calculator C / Re: Nspire C text output/input
« on: March 12, 2010, 05:39:16 pm »
I have not tried to do any programming for the nspire yet, but i would bet on it, check out the documentation that came with ndless/ your compiler/ any libraries for the nspire and see what is and is not included, also see what is supported library wise - that would be the number one thing to worry about, because you will need to know what you have to work with. when you know that just check the documentation for the libraries to see what is and is not included in them, as well as the syntax as how to use them. I hope this helps :)

161
Computer Projects and Ideas / Re: Piworld PC
« on: March 07, 2010, 04:50:49 pm »
ah yeah that looks nice, but yeah, it would kind of stand out for what i have planned :P
here is the mockup of what tiling will be like:

162
Computer Projects and Ideas / Re: Piworld PC
« on: March 07, 2010, 03:31:36 am »
as of now i have no idea what the limits are

163
Computer Projects and Ideas / Re: Piworld PC
« on: March 07, 2010, 02:20:15 am »
for now i will use freewebs, but if the project grows larger and i become limited size-wise i will most likely switch to google code

164
Computer Projects and Ideas / Re: Piworld PC
« on: March 07, 2010, 01:30:55 am »
well its not really a change of extensions, more of a cross of extensions because of the way that jpg and zips are structured you can have a single file that is a valid image file and a valid archive file at the same time.
as for progress the only major update is i have finalized the hex, got the basic plan for the map system, and am ready to begin work on the main system.

EDIT: here i will attach an example :D

165
Computer Projects and Ideas / Re: Piworld PC
« on: March 07, 2010, 01:24:16 am »
Builderboy: as of now i am still designing the map data structure, so it isnt finalized but the basic idea is that i store the hex tiles on a sprite sheet, and then when calling up map files it cheats and splits the hex tiles into squares, and uses a fairly normal map system, the only major difference is that the pointer to the location it needs to blit too is modified each height level. however because of the way the maps look (and are created) the map structure needs to be semi-complicated, one single tile needs to contain data for what sprite sheet to use, what hex to use, what tile within the hex to use, and the event the tile should have (like collision detection(collision detection will be line-of-sight based))
also i am proud to announce i have made my first online backup :)
it was kind of tricky to do as well, i decided to use freewebs to store my project files but freewebs does not allow any files other than "media". the way i got around this was by sticking my files in a pass protected zip (for security) and then shoving that onto the end of a jpg file with "cat file.jpg  file.zip > image.jpg" which allows me to now have any file type i want hackishly stored on freewebs :D

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