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Messages - miotatsu
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196
« on: February 02, 2010, 12:37:53 am »
yeah, i just realized i was stupid and set the font up poorly tho, because i have some non-type-able characters in between type-able ones that means there are gaps between different values in my array, those gaps mean that if i wanted to type "0" it would actually display "y" and things like that, my solution to this issue is to simply remake the font file so that all non-type-able characters are at the /end/ of the file.
197
« on: January 31, 2010, 10:13:46 pm »
i think of I=Increment for loops, and thus the reason i use it in for loops :{O i'm kind of leaning towards the approach of just using variables as i get to them in order, and saving a table defining what each variable is used for when, i think this would actually be a cleaner approach because when you get to the point where every single variable is in use/has multi-uses it begins to get very confusing and you can forget what does what so you have to create tables anyway
198
« on: January 31, 2010, 05:14:39 pm »
199
« on: January 30, 2010, 08:12:56 pm »
I've been wanting to do that as well, but i am not sure how to go about that, because i have never done any programming related to networking/packets/sockets as of now. if i were to do it i know i would need a system that runs in the background on the client system, checks to see if an update has been made, and if it is then prompt the user if they want to download and install it. one thing i do have planned is an installer tho, that shouldn't be an issue
200
« on: January 30, 2010, 05:33:05 pm »
i finnally cleaned up my desktop, modified paths, and made a proper project file for BasiC++ so development should go faster now, stay tuned for updates! :{D also i installed ubuntu, so i will make sure it stays compatible with linux at all times ^.^
201
« on: January 29, 2010, 04:07:23 pm »
I'm not sure exactly what he did to get banned but from what i have heard i think it was advertising (talking about) runescape, but i don't know that for sure. he seems like a good guy to me tho, i will see if he would like to post the project here, that definitely would make it much easier for me to keep in contact with him. But also of course i know plenty of ITS members have already been rather trollish/bad so if i do i will be sure to keep a close eye on him :S
202
« on: January 27, 2010, 07:33:31 pm »
i should of saved my conversation with it last night, it went something like this: cleverbot: im not wearing any pants user: neither am i, want to do it? cleverbot: sure and it went on like that :X
oh oh oh:
User: DESU DESU?
Cleverbot: Desu!!
User: DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU.
Cleverbot: Desu.
User: DESU.
Cleverbot: It needs more.
203
« on: January 27, 2010, 04:56:52 pm »
well i found out later that he was banned from ITS and was ban-evading when i talked to him, and that is why he said that, as far as i know he will still work on the game, either way i will be focusing on this project tho (BasiC++)
204
« on: January 26, 2010, 10:58:37 pm »
i have some good news and some iffy news: the good news: i heard from zecro and he has made some progress on the map, he did not give up on it the iffy news: the last thing he said was "Cya, you probably won't see me much on this account anymore." the on-topic news: i finished an array of ascii look up codes so i only need to make an array of coords and then code in a comparison check and i will have everything i need for my text system
205
« on: January 23, 2010, 07:54:05 pm »
right now all the work being done on it is the making of a map for it which is zecro's job, i have not heard from him in a while so i don't know if he's even still working on it, i will post it here if he pops in with a finished map one day tho :p
206
« on: January 23, 2010, 07:45:57 pm »
Eeems: well, i had a big project and stuff due for school so i didnt work on it much, and then after that i was just lazy, but as of now i have a routine to rip the text and convert it to ascii codes, but from those i still need to convert it to variables defining where to rip the character sprite from, so basically i mean: yes but not enough for pretty eye-candy yet, and yes i have also been working on a different game as well
207
« on: January 23, 2010, 07:00:54 pm »
Goto M //Start of Subroutine section. We want it to be at the top of the program, as all subroutines are accessed via lables //This code is skipped due to the Goto M statement Lbl A //Subroutine A Disp "This is a fun sub" Disp "Its over 9000" End
Lbl M
Disp "Main program foo'!" //This is where normal program execution starts
For(F,-1,0 //The tricky bit. The first time the for loop loops, F=-1 and the if statement is true. Goto A If F //Once the sub is executed, it reaches an End which it THINKS is the same end that ends the For loop Goto A //since the loop is still looping, control jumps [i]back into the for loop[/i] End //F is now 0 and the condition is false. Exit for loop :)
make sure the For( loop is closed tho because of the glitch with only one If statement, after the sub program is ran it returns to the For loop but the condition is false and if i remember correctly from the glitches thread a For( loop with a single If statement that is false can cause havoc, in that particular case it doesn't matter since you exit out after its done but if used in a big program it should be closed i would think :{o
208
« on: January 23, 2010, 04:40:08 pm »
ohhh this is much better than abusing recursion (eats up ram real fast that way) which is what piworld uses, i am definitely going to modify it to use this strategy instead
209
« on: January 16, 2010, 10:38:28 am »
this looks really well planned out, i look forward to seeing how it turns out
210
« on: January 09, 2010, 11:22:53 pm »
*'splodes*
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