Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - miotatsu

Pages: 1 ... 5 6 [7] 8 9 ... 22
91
Computer Projects and Ideas / Re: Piworld PC
« on: July 10, 2010, 05:40:01 am »
heh, one of the songs is by KED, another by Pifreak, and the rest of them are just midi's ran through gashisoft to sound 8-bit, some of the midi ones I was not sure of the legal status on using so they might not show up in the final game. (user submitted songs might not either, but it is less likely for the midi ones) also DJ: feel free to submit any of your music, however you are right that they might not fit with the rest of the soundtrack, It would really depend on what kind of game settings might come up and how experimental I feel like when it comes to music.
Also about to prepare update 2, but not a lot to report on this time

EDIT: update #2 posted

92
Computer Projects and Ideas / Re: Piworld PC
« on: July 08, 2010, 07:52:05 am »
yes, the pic is the current spritesheet for the tracker, the normal background is in a separate image though

also for playing ogg maybe look into http://www.vorbis.com/


93
Computer Projects and Ideas / Re: Piworld PC
« on: July 08, 2010, 03:09:29 am »
update #1 posted

94
Computer Projects and Ideas / Piworld PC Updates
« on: July 08, 2010, 02:51:07 am »
========================Piworld Progress Update #1========================

Total Progress: [..........] (<10%)
Screenshot/Demo: n/a
Things finished: n/a
Things being worked on:
Due to not being done with the progress tracker, I will post updates on it instead of piworld until it is complete.
   ===SAO Progress Tracker Progress Update #1===
   - Total Progress: [++++++++..] (>80%)
   - Screenshot/Demo: The spritesheet. (attached)
   - Things finished: GUI, most of the internal functionality
   - Things being worked on:
   - I am splitting the source into multiple files. I am also adding support for Text with SDL_TTF.
   - SPOILER!: n/a
   ================================
SPOILER!: You can get a sneak peak at potential piworld music if you can play ogg files at:
(dead link)
also note that I am behind in adding some tracks.
If you would like to contribute a song that you have written, please send me the file in wav or ogg format
along with written permission for its free use in Piworld and any Piworld related content.
This however does not guarantee that your piece of music will be used. If your music is chosen your name will be
included in the credits and you may receive exclusive pre-release content as a reward!
===================================================================

95
Computer Projects and Ideas / Re: Piworld PC
« on: July 05, 2010, 05:52:32 pm »
I am leaving the ITS community mainly because I do not play SAO or Volund because neither seem to work well for me in wine and Volund won't even run on my Vista partition. The other main reason is because I have been less active there in general more and more. I will still idle on the ITS irc server though.
The progress tracker will let people input current level/xp and current goal level/xp and then it will show a bar of how far they have to go, the in-game xp bar gets broken at level 48 and it also is inaccurate because people can maybe get like level 30 in one day and then they think it would be just as easy to get to level 60, but it is actually much much harder because the increase in xp needed every level is exponential, also the tracker will be able to log how much xp you made towards your goal in x amount of time to a .txt file, keep track of how long you play, and also generate a text file that shows stats about your character like how long you have played, how many creatures you have killed, etc

96
Computer Projects and Ideas / Re: Piworld PC
« on: July 05, 2010, 05:13:19 pm »
I am indeed keeping the same map style. despite promises of more development, some of you may have noticed a lack of activity on my end. This is because I started a new project that I did not announce here. It is a graphical progress tracker for the game Stick Adventures Online, and I decided to make it because I am going to be leaving the ITS community and I wanted to have something to give In return for all the fun times I have had there. I also was on vacation. However, I am back now and the progress tracker is close to being finished! Some of you may have also heard on IRC that I am now sleeping on the Uberman schedule, which is 2 hours of sleep every day, broken into 20 minute naps every 4 hours. This schedule will give me the time I will need to work on full-scale game development, and I will be posting a progress report with screenie or demo every 2 days not counting weekends on here. Sorry for the inactivity :P

97
TI Z80 / Re: DJ's platformer with parralax scrolling
« on: June 30, 2010, 07:41:56 pm »
woah this looks really good, you should add lobster enemies ;O

98
Pokemon Red / Re: Pokemon Red
« on: June 22, 2010, 07:44:19 pm »
Awww...
Could you maybe post a version with the new maps so we can giggle in delight as we explore?
I like this giggling plan.

99
ROM Hacking and Console Homebrew / Re: "Miuchiz" handheld
« on: June 14, 2010, 05:15:44 am »
update: looks like it has a 65c02 but i still have not managed to flash to it, however i have found that the official firmware has a test mode, i have included footage of it in a demo video which also shows the normal mode

100
ROM Hacking and Console Homebrew / Re: "Miuchiz" handheld
« on: June 08, 2010, 09:04:39 pm »
it doesnt hurt my eyes but yeah the physical size is very small, what did I say it was, like 1.3 in. diagonal? Its pretty small. Anyway I am about to dump the ROM, i was afraid to use dd until i knew more about it but Kerm posted a good example of it on cemetech that I will be going by, the example acaceol had gave me had some extra arguments that i did not understand.

EDIT: The dump has been attached now :)

101
ROM Hacking and Console Homebrew / Re: "Miuchiz" handheld
« on: June 08, 2010, 07:03:21 pm »
the lcd is very small but it is easy enough to see yeah, i can take some pics of it in action if you want

102
ROM Hacking and Console Homebrew / Re: "Miuchiz" handheld
« on: June 08, 2010, 05:05:49 pm »
here are the pics of the innards http://s534.photobucket.com/albums/ee348/Miotatsu/miuchiz/
sorry for the watermark and i know you cant see too much from those, i will draw it all out too

103
ROM Hacking and Console Homebrew / Re: "Miuchiz" handheld
« on: June 08, 2010, 03:37:04 pm »
yes, i dont know if they ship outside the US but it is a great deal, i was not expecting to find anything below $10 when i checked :P
I am going to try to open mine up today and take some pictures, if plans dont change i will be going on vacation tommorow though so there will be a small lack of updates, i probably wont be back until the weekend

104
ROM Hacking and Console Homebrew / Re: "Miuchiz" handheld
« on: June 07, 2010, 07:46:23 pm »
small update:
i noticed http://www.sst.com/products/?inode=41433 lists the density as 16Mb
at first i thought it was referring to the ROM until i realised that its 16 MB not 16 Mb
so i am wondering is the RAM 16 Mb? or am i confused about how this type of device works in general?
I have confirmed that linux sees it as 16 MB at least...
EDIT: I see now, the /flash memory/ is SST39VF1681 and according to my calculations there are 8 of those in 1 of these handhelds, i was thinking the processor was SST39VF1681
the best info we have to go on for the processor is that it is a 6502 clone

EDIT:
http://www.amazon.com/Rock-Monsterz-Roc-MIUCHIZ-Companions/dp/B000F901FA/ref=pd_sim_t_1
$2 same model that i have, thats a great deal

also again check out http://www.sst.com/products/?inode=41433
the product docs suggest it runs at 5 MHz? if that is right and it is indeed clocked at 5 Mhz we are talking almost-calc-speeds!

it probably is running at 2 MHz, but you never know, only time will tell

Double Edit:
I am currently finished reading up on
http://en.wikipedia.org/wiki/Memory_storage_density
so i can have a proper understanding of what that 16 Mb is
I now understand it, i was thinking the SST39VF1681 was the processor, it is the flash memory.
see the top most edit for more info

105
ROM Hacking and Console Homebrew / Re: "Miuchiz" handheld
« on: June 07, 2010, 02:47:21 pm »
lol ;.;

Pages: 1 ... 5 6 [7] 8 9 ... 22