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Art / Re: ASCII sprite arts
« on: November 16, 2011, 07:29:11 pm »
}Oooo=
worm thing with huge mouth
worm thing with huge mouth
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 121
Art / Re: ASCII sprite arts« on: November 16, 2011, 07:29:11 pm »
}Oooo=
worm thing with huge mouth 122
Axe / Re: Having trouble with a bit of code.« on: November 15, 2011, 10:47:59 pm »
Sorry, completely missed that
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Axe / Re: Having trouble with a bit of code.« on: November 15, 2011, 10:33:27 pm »
He is correct. In axe, when you do data(blargh...)->GBD1, the data is stored in the program, not to another var. Your code was trying to edit data in itself. However, since it is an app, it can't.
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PAPI JUMP!!I am thinking of making a way to have "sprite sets". With my current code, it would be super easy. However, I need more ideas for sprites. If you have any, let me know. 125
TI Z80 / Re: Robo-Gun: My first big axe game« on: November 13, 2011, 10:09:39 pm »
Want a gun sprite?
[0000027FB8C08000] 126
KnightOS / Re: KnightOS - A 3rd Party Operating System« on: November 13, 2011, 09:23:14 pm »So he donated $100 to omnimaga and then started to say death threats and cause trouble to the point of being banned?This is a long and messy story that may be best to discuss through PMs. 127
TI Z80 / Re: mrmprog's game (now called Jump)« on: November 13, 2011, 05:25:50 pm »
Thanks! The physics in this game are really simple actually. There is "acceleration" in the jump, and that is about it. If you need help, feel free to ask.
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TI Z80 / Re: mrmprog's game (now called Jump)« on: November 13, 2011, 02:47:58 pm »Super boots, trampoline, jetpack, invincibility bubble, extra lives...Thanks, I will work on some of those. Any ideas for sprites? 129
Web Programming and Design / Re: My website: idkcode« on: November 13, 2011, 02:45:33 pm »
Well, It already has a "type the code in the image" thing, but I don't know how effective those are.
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Other Calculators / Re: Where to buy TI-62 and TI-95?« on: November 13, 2011, 02:38:00 pm »
http://www.ebay.com/itm/TI-62-GALAXY-PROGRAMMABLE-SCIENTIFIC-CALCULATOR-NEW-BOX-NO-RESERVE-TI62-/280771868042?pt=Calculators&hash=item415f4eb58a
Might want to keep a look on this. You probably have a good chance with it. EDIT: wow, same link 131
TI Z80 / Re: mrmprog's game (now called Jump)« on: November 13, 2011, 02:34:43 pm »
Sorry for the double post, but I am at a standstill. Does anyone have any ideas for items that I could use? Sprite ideas would be helpful too.
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Axe / Re: Axe Q&A« on: November 13, 2011, 02:19:49 pm »What is the maximum program size? I'm at 7000 bytes now.I think it is 8000 of code, not including data. But I am probably wrong 133
Miscellaneous / Re: I SAW A BLUE LOBSTER AT A STORE!!!!« on: November 13, 2011, 02:18:42 pm »So, do any of you play starcraft 2?I don't, but there are many who do on this site. What does this have to do with lobsters though? 134
The Axe Parser Project / Re: Bug Reports« on: November 13, 2011, 02:17:21 pm »Code: [Select] :.TEST This gives the "Wrong # of Args" err. Is this a bug, or am I just stupid?
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Introduce Yourself! / Re: Hello« on: November 13, 2011, 02:06:15 pm »
Welcome! I would offer peanuts, but I see that you have an ample supply...
I hope that you enjoy your time here. |
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