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Messages - mrmprog

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136
TI-Nspire / Re: NES EMMULLLATOR (FOR NSPIRE!)!
« on: November 13, 2011, 02:04:35 pm »
yep but I want castlevania and smb3 on my nspire CX!!!!!!!!!!!!!!!1
Solution: Code them :)

Also, it may be a good idea to change the title, because it implies that an emulator was already made.

137
Miscellaneous / Re: I SAW A BLUE LOBSTER AT A STORE!!!!
« on: November 13, 2011, 02:00:29 pm »
Was there a cherry flavored anything nearby?

138
Miscellaneous / Re: What is your avatar?
« on: November 13, 2011, 01:59:49 pm »
As you can see, I don't use an avatar because sometimes the really flashy animated ones slow down the load times. If I had one, It probably would be an animated one, so I refrain.

139
Axe / Re: Axe Q&A
« on: November 13, 2011, 01:49:43 pm »
Doesn't crabcake require you to exit in a very specific manner?

140
Art / Re: [SPRITE REQUEST] some 16x16 monsters.
« on: November 12, 2011, 10:47:37 pm »
* mrmprog was bored...
A blob and a canine monster.

141
Miscellaneous / Re: What Would You do if You Lost Your Calc?
« on: November 12, 2011, 10:35:56 pm »
I would die. Then I would look around for it/buy new one.

142
TI Z80 / Re: mrmprog's game (now called Jump)
« on: November 12, 2011, 08:46:53 pm »
Remember, it is builderboys, so give him credit :)

143
TI Z80 / Re: mrmprog's game (now called Jump)
« on: November 12, 2011, 08:45:14 pm »
Items!
Ok, this is cool. I made a gif of myself playing around with thew new stuff. A download is coming in the next few days.

As usual, it looks a ton better on calc. I will post an explanation of what everything is later, beacause I found a bug while making the screenie.

Ok, bug fixed.
Changes:
Lives:New one every 1500
Money:Gives you more points
Strange boxy thing:Spring, gives boost if you hit it the right way.
Spiky thing:Gives mega boost, but at a cost of points.
*Up arrow:Increases your jump height for a while
*Down arrow:Decreases jump height.


*not shown in gif

144
TI Z80 / Re: Mario Shotgun and screenie
« on: November 09, 2011, 10:25:57 pm »
It may be a good idea to use a tilemap for things like the flag and anything else you want, with the goomba(s?) and player drawn over. That way you could add things like items and other action causing things really easily. I recently did that with Jump, and it worked well. It will require some work, but I will be happy to help if you chose to do this.

145
Axe / Re: Axe Q&A
« on: November 09, 2011, 10:21:17 pm »
It is not as hard as it seems. I finished my first thing with arrays today :) I believe the Axe docs had something to say about how to use them.

146
News / Re: The game finally arrives on your CX
« on: November 09, 2011, 10:19:44 pm »
This is amazing! I loved advance wars, so I really want a CX now.

147
TI Z80 / Re: Mario Shotgun and screenie
« on: November 09, 2011, 10:18:26 pm »
Ok,could you comment each section so I can get a feel for what the code is doing? Not every line, but just stuff like "collision detection" and "gravity". I saw a ton of small things that could be optimized, but to get to the big stuff, I need more info. Thanks for letting me help :)

148
TI Z80 / Re: Mario Shotgun and screenie
« on: November 09, 2011, 08:40:35 pm »
Mind if I help out some? I need something to do tomorrow, so I may look at your source.

149
TI Z80 / Re: Snake and Copter
« on: November 09, 2011, 08:38:17 pm »
One question, Looks good! but why are you compiling with asm( ?
What do you mean, "compile" with asm?

150
TI Z80 / Re: Pogo screenie
« on: November 09, 2011, 08:37:21 pm »
I tired compiling it and it came up with a bunch of 'Can't use here' 's Mostly at the points where you used '?'
Are you using the right axe version?

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