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Messages - mrmprog

Pages: 1 ... 9 10 [11] 12 13 ... 40
151
News / Re: Deep Thought becomes manager
« on: November 08, 2011, 07:50:56 pm »
Congrats!  :thumbsup: Go smack some spambots!

152
Introduce Yourself! / Re: Hello, Everybody!
« on: November 08, 2011, 06:06:31 pm »
Actually, I saw in Omnom(our chatbox) that parser posted, so then I decided to post. Not a true ninja :)

153
Introduce Yourself! / Re: Hello, Everybody!
« on: November 08, 2011, 06:03:45 pm »
Who is your friend? Welcome to the forums!

154
Axe / Re: Axe Q&A
« on: November 07, 2011, 10:52:01 pm »
  In a game I am making, I have a tilemap of powerups, and then a fully variable character. How would I get the value of the tile that the character is in?

155
Miscellaneous / Re: Computer Specs
« on: November 06, 2011, 10:37:21 pm »
I heard that in India(?) there is a computer that has 1 TB of ROM or RAM or whatever it was
I always get confused between those :P

Actually, Watson, the computer who participated to Jeopardy! against 2 of the best Jeopardy players, have 16 TB of RAM. It stocked all its database (includes the entire Wikipedia database) in RAM for faster access.
o.O how could it do that. I know 64 bit can support about 1 tb of RAM so what does it have to be for it to use 16tb?
Is it bad that I thought "What happens if Ram clears?"

156
Minecraft Discussion / Re: portal in minecraft
« on: November 06, 2011, 10:00:53 pm »
Now we just need Minecraft in Portal. Or in Portal Prelude <_<
Agreed. Or minecraft in minecraft  >:D.



157
Axe / Re: Axe Q&A
« on: November 06, 2011, 09:17:15 pm »
Was that the problem? If not, make sure that you are reading from the appvar, and not from some random place.

158
Humour and Jokes / Re: OS 4.0 out, blocking Ndless 3
« on: November 05, 2011, 11:36:38 pm »
Lol, you had me worried there for a second...

159
Portal X / Re: Portal Prelude
« on: November 05, 2011, 11:30:37 pm »
Wow, that looks awesome! I can't wait for a public release!

160
News / Re: Ndless 3 is born... (photo + video)
« on: November 05, 2011, 09:23:57 pm »
Awesome! Great job to the team who did this! (or was it only one person?)

161
Axe / Re: Axe Q&A
« on: November 05, 2011, 04:40:24 pm »
Are you reading the full 2 bytes?

162
TI Z80 / Re: mrmprog's game (now called Jump)
« on: November 05, 2011, 11:12:25 am »
The death is awesome.
Thanks. I used the awesome flam tutorial that Builderboy made. You should check it out. Anyway, I have the code that displays the power ups and places them in, I just have to add the effects that they will produce and lives. When I am done, there is one section of code that I think can be optimized, but I don't know how.

163
Well, considering that in the 2 hours I have been on we have had 3 post, we have a problem.

164
TI Z80 / Re: mrmprog's game (now called Jump)
« on: November 03, 2011, 10:42:42 pm »
shweet! what kinds?
Food to boost score, lives, and the such probably will be added. I may add things like trampolines, jetpacks, and possibly mines if I can.

165
TI Z80 / Re: mrmprog's game (now called Jump)
« on: November 03, 2011, 10:39:05 pm »
Necro time!
Guess what I am working on? After a huge time of not really doing anything productive at all, I decided that I should work on this. I am implementing power-ups.

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