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News / Re: Deep Thought becomes manager
« on: November 08, 2011, 07:50:56 pm »
Congrats! Go smack some spambots!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 151
News / Re: Deep Thought becomes manager« on: November 08, 2011, 07:50:56 pm »
Congrats! Go smack some spambots!
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Introduce Yourself! / Re: Hello, Everybody!« on: November 08, 2011, 06:06:31 pm »
Actually, I saw in Omnom(our chatbox) that parser posted, so then I decided to post. Not a true ninja
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Introduce Yourself! / Re: Hello, Everybody!« on: November 08, 2011, 06:03:45 pm »
Who is your friend? Welcome to the forums!
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Axe / Re: Axe Q&A« on: November 07, 2011, 10:52:01 pm »
In a game I am making, I have a tilemap of powerups, and then a fully variable character. How would I get the value of the tile that the character is in?
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Miscellaneous / Re: Computer Specs« on: November 06, 2011, 10:37:21 pm »Is it bad that I thought "What happens if Ram clears?"o.O how could it do that. I know 64 bit can support about 1 tb of RAM so what does it have to be for it to use 16tb?I heard that in India(?) there is a computer that has 1 TB of ROM or RAM or whatever it wasActually, Watson, the computer who participated to Jeopardy! against 2 of the best Jeopardy players, have 16 TB of RAM. It stocked all its database (includes the entire Wikipedia database) in RAM for faster access. 156
Minecraft Discussion / Re: portal in minecraft« on: November 06, 2011, 10:00:53 pm »Now we just need Minecraft in Portal. Or in Portal PreludeAgreed. Or minecraft in minecraft . 157
Axe / Re: Axe Q&A« on: November 06, 2011, 09:17:15 pm »
Was that the problem? If not, make sure that you are reading from the appvar, and not from some random place.
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Humour and Jokes / Re: OS 4.0 out, blocking Ndless 3« on: November 05, 2011, 11:36:38 pm »
Lol, you had me worried there for a second...
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Portal X / Re: Portal Prelude« on: November 05, 2011, 11:30:37 pm »
Wow, that looks awesome! I can't wait for a public release!
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News / Re: Ndless 3 is born... (photo + video)« on: November 05, 2011, 09:23:57 pm »
Awesome! Great job to the team who did this! (or was it only one person?)
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TI Z80 / Re: mrmprog's game (now called Jump)« on: November 05, 2011, 11:12:25 am »The death is awesome.Thanks. I used the awesome flam tutorial that Builderboy made. You should check it out. Anyway, I have the code that displays the power ups and places them in, I just have to add the effects that they will produce and lives. When I am done, there is one section of code that I think can be optimized, but I don't know how. 163
Site Feedback and Questions / Re: Super Ultimate Mega spambot invasion of the hyper doom?« on: November 03, 2011, 10:58:38 pm »
Well, considering that in the 2 hours I have been on we have had 3 post, we have a problem.
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TI Z80 / Re: mrmprog's game (now called Jump)« on: November 03, 2011, 10:42:42 pm »shweet! what kinds?Food to boost score, lives, and the such probably will be added. I may add things like trampolines, jetpacks, and possibly mines if I can. 165
TI Z80 / Re: mrmprog's game (now called Jump)« on: November 03, 2011, 10:39:05 pm »
Necro time!
Guess what I am working on? After a huge time of not really doing anything productive at all, I decided that I should work on this. I am implementing power-ups. |
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