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Miscellaneous / Re: Shooting in a bar near Juju's school last night
« on: November 03, 2011, 10:06:04 pm »
Good thing you were not hurt. Do you plan on returning to that bar anytime soon?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 166
Miscellaneous / Re: Shooting in a bar near Juju's school last night« on: November 03, 2011, 10:06:04 pm »
Good thing you were not hurt. Do you plan on returning to that bar anytime soon?
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Grammer / Re: Grammer 2-The APP« on: November 03, 2011, 08:59:37 pm »
Really nice. If I get a chance tomorrow, I will play around with this. I am glad you added the expr command, it will come in handy.
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The Axe Parser Project / Re: Axe Parser« on: November 02, 2011, 10:22:24 pm »
It also said rabbit sign was one. Apparently, It doesn't like calc stuff
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The Axe Parser Project / Re: Axe Parser« on: November 02, 2011, 09:10:32 pm »
SuperAntiSpyware just told me that axe 1.0.5 is a trojan.
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News / Re: Omnimaga introduces instant quick-reply and enhanced CODE tags« on: November 02, 2011, 08:43:16 pm »Wait, how did they know you downrated them?Thanks, and nice I guess. Also lucky, you got more space between the rating and quote buttons. I always accidentally click -1 instead of Quote lol.Me too 171
The Axe Parser Project / Re: Axe Parser« on: November 02, 2011, 08:36:30 pm »* mrmprog likes where bitmap is going... By having a sprite bigger that the screen, does that mean you can show a different part by changing the co'ords?
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Introduce Yourself! / Re: Introduction!« on: November 02, 2011, 08:24:17 pm »
Welcome!
Have some peanuts! I hope that you enjoy your time here. Do you have any projects? 173
Minecraft Discussion / Re: Minecraft HUGE bomb« on: October 30, 2011, 04:34:54 pm »Good question. Find out yourself with lots o redstone, repeaters and 1 block of tntI'm reluctant to even try, for fear of killing my computer. Speaking of minecraft, does anyone think there will be another Halloween update? 174
Gaming Discussion / Re: zelda v.s. pokemon« on: October 30, 2011, 04:33:04 pm »My favorite part of the Zelda games is having to figure out how to kill a boss....in the battle!I agree. I was playing the free version for DSi earlier, and I had know idea how to get them, so I had to sit and experiment. 175
Axe / Re: Mario?« on: October 30, 2011, 04:30:53 pm »
I don't think there is a complete axe Mario game yet. I know that some people are interested in/working on some though.
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Gaming Discussion / Re: zelda v.s. pokemon« on: October 30, 2011, 04:29:26 pm »
I like how in Zelda, you actually have to puzzle through some things(not to say that you don't in Pokemon) That kind of stuff appeals to me.
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Minecraft Discussion / Re: Minecraft HUGE bomb« on: October 30, 2011, 04:26:47 pm »
Does the tnt extend out of the loaded chunks range?
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Axe / Re: Mario?« on: October 30, 2011, 04:25:23 pm »
If this is the game you are talking about, then it is filled under "TI-83/84 Plus Assembly Games (Ion/Arcade)".
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Axe / Re: axe v.s. BASIC« on: October 30, 2011, 01:44:33 pm »This is a document that almost every Axe coder has, so this is a bit of a redundant postAs xeda said this is rather outdated. The current axe version is 1.0.5, the list you posted was for 0.4.6. Axe is a great tool, I hope you enjoy using it. 180
Code: [Select] :ClrHomeClrDraw This is taken directly from a simple axe game I made a while ago. "A" can be used to see what option was selected. You may want to change the pauses, I put them there just to make it easy. If you need help understanding it, just ask. If you chose to use this, credit is appreciated
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