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Messages - mrmprog
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181
« on: October 30, 2011, 01:07:33 pm »
tap tap revenge? really...1st question ...why? its a calculator...if anything make a game not involving music or sound...2nd question.....do u realy feel comfortable wearing head fones plugged into ur calc??
Well, it is his game. And yes, if the game needs it, I would use headphones. By the way, if you haven't already, you should introduce yourself.
182
« on: October 30, 2011, 01:02:23 pm »
what the... will it lag(freeze) your computer when it blows up? screenshot the crater!
If that much of the map is tnt, even if your computer could handle it, would there even be a crater?
183
« on: October 29, 2011, 06:30:20 pm »
If it runs on ram clears, will it clear my ram? Cuz I dont want that
Also, would Dcs7 screw it up?
Run on ram clears means that it will activate its settings/run a program/whatever you want when your ram clears.
184
« on: October 29, 2011, 04:40:36 pm »
Er... Sorry, that was poorly worded. This is what I mean. I have a list of numbers in ram the numbers represent weather the sprite is nothing, or is on object. Using the position of the number in the list, I want to get the coordinates for an aligned sprite. Example: Data: 001002300 To get: ___@ ___# *___ Get the idea? Instead of a 3*3 grid as I have here, it needs to work with 8*12 grid for the sprites.
185
« on: October 29, 2011, 03:54:56 pm »
Yeah, 1.0.5 is pretty good stuff. Now for my question: I am using a list of numbers to hold what a set of aligned sprites is. How can I convert the position of the number in ram, to the coordinates of where the sprite should go?
186
« on: October 29, 2011, 12:52:13 pm »
Was that it?
187
« on: October 29, 2011, 12:02:16 pm »
I didn't look too closely, but I think you may be missing a DispGraph somewhere. I will take a deeper look later,if you want.
188
« on: October 29, 2011, 11:52:50 am »
Replays sound pretty cool.Does it store the key, and then how long it was pressed, or does it store whatever key is pressed each time through?
189
« on: October 28, 2011, 09:37:01 pm »
On second thought, you could use some of the routines here, if you give the author credit. Click the link, and then search "input" to find the good stuff
190
« on: October 28, 2011, 09:30:51 pm »
The input command works, but it is buggy. It may be better to write one of your own.
191
« on: October 27, 2011, 08:55:23 pm »
Well...
:Tetris()
Syntax: no args, starts a game of tetris. This should definitely be a command.
192
« on: October 27, 2011, 08:52:59 pm »
* mrmprog is having fun! Is it possible for us to have custom particle rules? This would probably be really hard, but worth the effort in my opinion.
193
« on: October 27, 2011, 05:45:27 pm »
Welcome! I hope you have a good time on the forums here.
194
« on: October 27, 2011, 05:43:55 pm »
Ok, glad that will be fixed. After having grammer on my calc for a while(accompanied by some spectacular crashes ), I have some things to say. Is it possible to add a feature that lets you control the direction of gravity for particles? Can you put grammer code in a basic program? This is really awesome, I look forward to making some epic stuff with it.
195
« on: October 27, 2011, 05:38:39 pm »
You are a swimmer? I know the felling of a three hour practice...* mrmprog holds out hand for high-five *HIGH FIVE
What do you swim?
Also I forgot to mention my 4 instruments X.x
If by that you mean events, I swim distance breast, and everything free. In the summer, we would do about 2 hours 30 minutes in the morning, dryland in the afternoon, and another hour and a half. Speaking of instruments, I play two also!
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