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Messages - mrmprog

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196
Minecraft Discussion / Re: Note to self: TNT is dangerous
« on: October 27, 2011, 05:08:42 pm »
 :o Note taken.

197
Miscellaneous / Re: So what is everyone up to?
« on: October 26, 2011, 10:41:51 pm »
You are a swimmer? I know the felling of a three hour practice...
* mrmprog holds out hand for high-five

198
Grammer / Re: Grammer
« on: October 26, 2011, 10:39:46 pm »
Here is the code I was using:
Code: [Select]
:.0:Asm(prgmGRAMMER
:ClrHome
:ClrDraw
:Line('30,30,60,30,1
:DispGraph
:Stop

This has to do with an IRC discussion.

199
Grammer / Re: Grammer
« on: October 25, 2011, 11:15:43 pm »
Ok! I just got all the grammer docs on my kindle,so now i have something to do tommorow. I already have some questions though. Are there only two particle effect? Also,how is stuff stored? if i have "quack" as a string, can i modify it like in Basic,or is it closer to axe?

200
Other Calc-Related Projects and Ideas / Re: CAS Theory
« on: October 25, 2011, 10:32:27 pm »
Great job on this! I am very curios about how you are planning to do this. I am interested in CAS systems, but I don't think my understanding of them is good enough to make one. Where did you learn the concepts you used in this?

201
Grammer / Re: Grammer 2-The APP
« on: October 20, 2011, 09:44:08 pm »
Wow! Having grammer as an app makes things much simpler, great job.

202
Other / Re: Lego Mindstorms NXT competition
« on: October 20, 2011, 08:42:58 pm »
This is cool. I am participating in a competition like that, but we make our robots out of machined aluminum, and program them to reach certain goals in RobotC.

203
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: October 19, 2011, 10:56:52 pm »
This does look pretty cool. I have always wanted a music editor for calc, and this does well. One suggestion though: Running the source of a program doesn't work ;) :)
That explains why I typed "DUH" there :P
I realized it at that point
I just hate it when that happens. When I first tried axe, I forgot that it compiled,so I was very confused :P

204
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: October 19, 2011, 10:54:48 pm »
This does look pretty cool. I have always wanted a music editor for calc, and this does well. One suggestion though: Running the source of a program doesn't work ;) :)

205
Miscellaneous / Re: Any speedcubers here? ;D
« on: October 19, 2011, 10:50:05 pm »
For my cube lube, I used either graphite or silicon spray. It worked pretty well most of the time.

206
Grammer / Re: Grammer
« on: October 19, 2011, 09:31:28 pm »
Yay! I finally found some time, so I will try grammer soon!
* mrmprog will be so confused with all the axe/basic/Recode syntax differences.  ;)

207
Miscellaneous / Re: Any speedcubers here? ;D
« on: October 19, 2011, 09:23:14 pm »
I used to be into speedcubing, then I discovered calcs :) I would average between 55 seconds and 1minute 10 seconds. My best time is a 45. I was learning parts of F2L before, then I got bored with it.

208
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: October 18, 2011, 09:43:00 pm »
Nice job! I may try this out later, if I can get some headphones that will work.

209
Art / Re: Shakespeare's comics [webcomic]
« on: October 18, 2011, 09:38:53 pm »
:o webcomic!
* mrmprog likes..
Seriously, nice job.

210
Casio PRIZM / Re: Stock Craze: a casio game
« on: October 18, 2011, 09:25:22 pm »
MRMP, if there are spots left.

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