Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - mrmprog

Pages: 1 ... 15 16 [17] 18 19 ... 40
241
That is very impressive! How many colors are available for shading?

242
TI Z80 / Re: Unnamed puzzle platformer
« on: October 10, 2011, 10:38:30 am »
Insight is a cool name. Will there be enemies?

243
Introduce Yourself! / Re: Hello!
« on: October 09, 2011, 11:04:47 pm »
Welcome! I hope that you enjoy your time here. It seems that we have got several new members learning axe recently. This is good!

244
Graviter / Re: Graviter
« on: October 09, 2011, 10:55:54 pm »
What is the animation for?
I think it is part of the opening...?

245
TI Z80 / Re: Unnamed puzzle platformer
« on: October 09, 2011, 10:48:33 pm »
Ideas for names off the top of my head:
SURVIVE
FLIP
ZARQUICK (like I said, off the top of my head)
QUAM
NUCLEAR

246
TI Z80 / Re: zStart - an app that runs on ram clears
« on: October 09, 2011, 06:30:37 pm »


Let's say I want to make a password program with zstart. Am I correct to assume that the "run on start" thing is just like the start up app?

No, run on zStart is if you want to add an extension to the app, it's got a lot of rules and only runs when you quit the app/ram clear. The one you want is run on "Turning On", this functions exactly like start-up.


Ok, Is there any way to turn the calc off while running a program like that? Using an opcode crashes.

I assume that you are doing bcall(_powerOff)? (EF 08 50) You are right, this won't work very well at all. I know you're probably writing this in axe, but the best thing to do would be to make a getCSC hook, return back to zStart, and as soon as the calculator begins to run, the getCSC hook will kick in and from there you can turn off the calculator. (Tell me if you have no idea how to do this, I can probably set you up.)

Yeah, I was using EF0850. And I have no idea what you said, so I don't know how to do it. Also, I want to do this in Axe. Thanks loads!

247
TI Z80 / Re: zStart - an app that runs on ram clears
« on: October 08, 2011, 08:54:14 pm »
Let's say I want to make a password program with zstart. Am I correct to assume that the "run on start" thing is just like the start up app?

No, run on zStart is if you want to add an extension to the app, it's got a lot of rules and only runs when you quit the app/ram clear. The one you want is run on "Turning On", this functions exactly like start-up.

Ok, Is there any way to turn the calc off while running a program like that? Using an opcode crashes.

248
TI Z80 / Re: Super mario z80
« on: October 08, 2011, 08:45:19 pm »
Ok, a couple of things. I just glanced trough really quickly, so I will only point out the big things (that I saw). I noticed that several times, you were displaying sprites with a very long section of Pt-on(**,**,Str5), with each one being 8 pixels to the side. It may be better to put those in a For loop. I am not sure about this, but I think you also had a nested if statement that checked the same value as the first ??? Also, the jumping engine seems to be part of the collision checking problem. You can get stuck in an infinite jump loop. If you want, I could look at the source later and try to help with that. I hope I helped :)

249
OmnomIRC Development / Re: [Invalid Date]
« on: October 08, 2011, 12:24:56 pm »
 I have seen this before in firefox, when people join in, or change the modes also.

250
TI Z80 / Re: zStart - an app that runs on ram clears
« on: October 08, 2011, 11:33:42 am »
Let's say I want to make a password program with zstart. Am I correct to assume that the "run on start" thing is just like the start up app?


I just came up with an idea:
An Undo button.
So, so many times I've accidentally pressed the wrong keys and deleted a line I didn't mean to.
Can this be done, plz?
Or, at the very least, can there be a hook installed that logs the contents of a line when an action is performed that overwrites it, like pressing the CLEAR key or 2nd RECALL
That would be super handy! I have cleared "pages" of sprite data with on keypress :(


251
TI Z80 / Re: The Impossible Game
« on: October 08, 2011, 11:22:55 am »
The screen blur is very helpful, but it does give me a headache after a while. :) Is there any chance of a "checkpoint" sort of thing?

252
Graviter / Re: Graviter
« on: October 08, 2011, 11:19:21 am »
That is awesome. The squares should be a little bigger though. The release is going to be amazing!

253
TI-BASIC / Re: Text sprite finder
« on: October 08, 2011, 11:14:56 am »
Wow! That is really good. This will make textsprites much easier.

254
The Axe Parser Project / Re: Bug Reports
« on: October 03, 2011, 05:15:23 pm »
Another thing about loops appearing to quit early. If you have a menu, or something that checks for enter being pressed at the beginning of your game, sometimes it "picks up" the enter from the home screen to run the program. Sometimes this creates the illusion of quitting early.

255
Axe / Re: Axe Q&A
« on: October 03, 2011, 05:06:15 pm »
On the topic of keypresses, isn't there a bug that makes some keys confused with each other? It has happened to me before.

Pages: 1 ... 15 16 [17] 18 19 ... 40