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Casio Calculators / Re: Interesting Graphscreen Pictures Created on the Prizm
« on: October 10, 2011, 10:40:15 am »
That is very impressive! How many colors are available for shading?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 241
Casio Calculators / Re: Interesting Graphscreen Pictures Created on the Prizm« on: October 10, 2011, 10:40:15 am »
That is very impressive! How many colors are available for shading?
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TI Z80 / Re: Unnamed puzzle platformer« on: October 10, 2011, 10:38:30 am »
Insight is a cool name. Will there be enemies?
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Introduce Yourself! / Re: Hello!« on: October 09, 2011, 11:04:47 pm »
Welcome! I hope that you enjoy your time here. It seems that we have got several new members learning axe recently. This is good!
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Graviter / Re: Graviter« on: October 09, 2011, 10:55:54 pm »What is the animation for?I think it is part of the opening...? 245
TI Z80 / Re: Unnamed puzzle platformer« on: October 09, 2011, 10:48:33 pm »
Ideas for names off the top of my head:
SURVIVE FLIP ZARQUICK (like I said, off the top of my head) QUAM NUCLEAR 246
TI Z80 / Re: zStart - an app that runs on ram clears« on: October 09, 2011, 06:30:37 pm »Yeah, I was using EF0850. And I have no idea what you said, so I don't know how to do it. Also, I want to do this in Axe. Thanks loads!Let's say I want to make a password program with zstart. Am I correct to assume that the "run on start" thing is just like the start up app? 247
TI Z80 / Re: zStart - an app that runs on ram clears« on: October 08, 2011, 08:54:14 pm »Ok, Is there any way to turn the calc off while running a program like that? Using an opcode crashes.Let's say I want to make a password program with zstart. Am I correct to assume that the "run on start" thing is just like the start up app? 248
TI Z80 / Re: Super mario z80« on: October 08, 2011, 08:45:19 pm »
Ok, a couple of things. I just glanced trough really quickly, so I will only point out the big things (that I saw). I noticed that several times, you were displaying sprites with a very long section of Pt-on(**,**,Str5), with each one being 8 pixels to the side. It may be better to put those in a For loop. I am not sure about this, but I think you also had a nested if statement that checked the same value as the first Also, the jumping engine seems to be part of the collision checking problem. You can get stuck in an infinite jump loop. If you want, I could look at the source later and try to help with that. I hope I helped
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OmnomIRC Development / Re: [Invalid Date]« on: October 08, 2011, 12:24:56 pm »
I have seen this before in firefox, when people join in, or change the modes also.
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TI Z80 / Re: zStart - an app that runs on ram clears« on: October 08, 2011, 11:33:42 am »
Let's say I want to make a password program with zstart. Am I correct to assume that the "run on start" thing is just like the start up app?
I just came up with an idea:That would be super handy! I have cleared "pages" of sprite data with on keypress 251
TI Z80 / Re: The Impossible Game« on: October 08, 2011, 11:22:55 am »
The screen blur is very helpful, but it does give me a headache after a while. Is there any chance of a "checkpoint" sort of thing?
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Graviter / Re: Graviter« on: October 08, 2011, 11:19:21 am »
That is awesome. The squares should be a little bigger though. The release is going to be amazing!
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TI-BASIC / Re: Text sprite finder« on: October 08, 2011, 11:14:56 am »
Wow! That is really good. This will make textsprites much easier.
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The Axe Parser Project / Re: Bug Reports« on: October 03, 2011, 05:15:23 pm »
Another thing about loops appearing to quit early. If you have a menu, or something that checks for enter being pressed at the beginning of your game, sometimes it "picks up" the enter from the home screen to run the program. Sometimes this creates the illusion of quitting early.
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Axe / Re: Axe Q&A« on: October 03, 2011, 05:06:15 pm »
On the topic of keypresses, isn't there a bug that makes some keys confused with each other? It has happened to me before.
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