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TI Z80 / Re: mrmprog's game
« on: July 29, 2011, 10:53:07 am »
Are you sure? I think I got that code from the Axe documentation. Did the highscores work for you?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 391
TI Z80 / Re: mrmprog's game« on: July 29, 2011, 10:53:07 am »
Are you sure? I think I got that code from the Axe documentation. Did the highscores work for you?
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TI Z80 / Re: mrmprog's game« on: July 29, 2011, 09:45:39 am »
I will try it! Also, when you die, you fall into flames!
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Site Feedback and Questions / Re: So... how about having a Chinese section...« on: July 29, 2011, 08:52:53 am »
Sorry, I only speak a very small amount of Mandarin. I wish I knew more though, it is a very useful language. Something like this may help me learn more though.
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TI Z80 / Re: mrmprog's game« on: July 29, 2011, 05:42:14 am »
I have no idea, I have never done anything with sound
Sound would be awesome... 395
TI Z80 / Re: mrmprog's game« on: July 29, 2011, 05:29:56 am »
If there was a "draw to screen" thing, that would be perfect! However, I am still using 0.5.3 because 1.0.X crashed my calc. Perhaps it would be possible to do some buffer stuff to achieve the same goal. Currently the jumping is semi-controllable. Since you can only jump if you are on a platform, you can perform "long jumps" if you stand under a stack of platforms, and you will climb to the top quickly if you hold 2nd. If you let go of 2nd in the middle of a "long jump" you can stop at a platform along the way. It would be interesting if I could implement more controllable jumps. Btw, the latest version has a menu, I will release it later.
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TI Z80 / Re: mrmprog's game« on: July 28, 2011, 11:56:42 pm »
Ok, I updated the first post to have the source and the most recent executable. About the sprites.
Right now, I have this: Code: [Select] Pt-change(A,B,Pic1+E) So that the lines are not erased when the pixel testing part comes.If there is a better way to do that with an 8*8 sprite, please let me know. I am also thinking of adding fire so that when you die, you fall into flames. Powerups, like a rocket that would cancel out gravity, or springs which would make you jump further, are also being considered. I may also add an enemy mode, where "ghosts" would eat lines, or try to shove you off. Let me know if you approve of these ideas. 398
TI Z80 / Re: mrmprog's game« on: July 28, 2011, 04:03:03 am »
Yes, It is Pt-Change. If you can think of a better way, please let me know. I will be posting an update soon, and this time I will include the poorly written source. Btw, check the first post for the most recent screenie
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Miscellaneous / Re: favorite pets« on: July 28, 2011, 03:59:57 am »
Calc. Definitely. It (ususally) does what ever I tell it to, it doesn't make sound unless I want it to, no shedding, it can fit in my pocket, I can make it "sleep" whenever I want it to, it requires no cleaning, and best of all, I can play games
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News / Re: Farewell« on: July 28, 2011, 03:41:48 am »
I am very happy that you will be returning to the forum. I was very sad when you left. We all know that you are an amazing person who has achieved many great things. It s very good to have you back. Btw, I have been listening to more of your music, and it is fantastic! I didn't know that I enjoyed your style of music until I heard it on the omni radio.
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TI Z80 / Re: mrmprog's game« on: July 27, 2011, 10:46:55 pm »
@buttsfredkin Thank you for the code, but I already did that using the score counter. You will see it soon.
Also, about the pixeloff(, if I do that, wont it erase the lines behind the sprite? The lines are just drawn every few cycles of the loop, so I don't think I can redraw them if they are overwritten. 403
TI Z80 / Re: mrmprog's game« on: July 27, 2011, 10:03:59 am »
Yeah, I might change that. What would look best in your opinion?
Edit: I made some smiley sprites and they look much better, thanks Tommorow, I will post another screenshot with the new sprites. 404
TI Z80 / Re: mrmprog's game« on: July 27, 2011, 09:28:06 am »
Glad you like it Yay, updates! I made platforms more "regular", a new sprite for falling/jumping, you can jump further, and dying is... different.
Next: Highscores, a menu, and a death animation. Maybe Next: Title screen. 405
This is my first attempt at something big in Axe. You jump around and try not to fall. Yay! I am going to try and make this a full game.
It looks better on calc. Thanks to Eeems, Darl, Hayleia, FinaleTI, Builderboy,and p2 for help. I need to somehow make it so impossible places can't happen. If anyone has a solution to this problem, please let me know. I will be fine tuning things, improving code and the such meanwhile. Please give me feedback, as this is my first Axe project. Controls:2nd to jump, left and right to move, enter to select stuff, clear to exit or skip stuff. |
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