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Messages - mrmprog

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391
TI Z80 / Re: mrmprog's game
« on: July 29, 2011, 10:53:07 am »
Are you sure? I think I got that code from the Axe documentation. Did the highscores work for you?

392
TI Z80 / Re: mrmprog's game
« on: July 29, 2011, 09:45:39 am »
I will try it! Also, when you die, you fall into flames!

393
Sorry, I only speak a very small amount of Mandarin. I wish I knew more though, it is a very useful language. Something like this may help me learn more though.

394
TI Z80 / Re: mrmprog's game
« on: July 29, 2011, 05:42:14 am »
I have no idea, I have never done anything with sound :)
Sound would be awesome...

395
TI Z80 / Re: mrmprog's game
« on: July 29, 2011, 05:29:56 am »
If there was a "draw to screen" thing, that would be perfect! However, I am still using 0.5.3 because 1.0.X crashed my calc. Perhaps it would be possible to do some buffer stuff to achieve the same goal. Currently the jumping is semi-controllable. Since you can only jump if you are on a platform, you can perform "long jumps" if you stand under a stack of platforms, and you will climb to the top quickly if you hold 2nd. If you let go of 2nd in the middle of a "long jump" you can stop at a platform along the way.  It would be interesting if I could implement more controllable jumps. Btw, the latest version has a menu, I will release it later.

396
BatLib / Re: BatLib
« on: July 29, 2011, 05:11:45 am »
Yay, Batlib is growing!

397
TI Z80 / Re: mrmprog's game
« on: July 28, 2011, 11:56:42 pm »
Ok, I updated the first post to have the source and the most recent executable. About the sprites.

Right now, I have this:
Code: [Select]
Pt-change(A,B,Pic1+E)
DispGraph
Pt-change(A,B,Pic1+E)
So that the lines are not erased when the pixel testing part comes.
If there is a better way to do that with an 8*8 sprite, please let me know. I am also thinking of adding fire so that when you die, you fall into flames. Powerups, like a rocket that would cancel out gravity, or springs which would make you jump further, are also being considered. I may also add an enemy mode, where "ghosts" would eat lines, or try to shove you off. Let me know if you approve of these ideas.
 

398
TI Z80 / Re: mrmprog's game
« on: July 28, 2011, 04:03:03 am »
Yes, It is Pt-Change. If you can think of a better way, please let me know. I will be posting an update soon, and this time I will include the poorly written source. Btw, check the first post for the most recent screenie :)

399
Miscellaneous / Re: favorite pets
« on: July 28, 2011, 03:59:57 am »
Calc. Definitely. It (ususally) does what ever I tell it to, it doesn't make sound unless I want it to, no shedding, it can fit in my pocket, I can make it "sleep" whenever I want it to, it requires no cleaning, and best of all, I can play games with on it.

400
TI Z80 / Re: Detonate
« on: July 28, 2011, 03:53:44 am »
Cool! I just love blowing things up!

401
News / Re: Farewell
« on: July 28, 2011, 03:41:48 am »
I am very happy that you will be returning to the forum. I was very sad when you left. We all know that you are an amazing person who has achieved many great things. It s very good to have you back. Btw, I have been listening to more of your music, and it is fantastic! I didn't know that I enjoyed your style of music until I heard it on the omni radio.

402
TI Z80 / Re: mrmprog's game
« on: July 27, 2011, 10:46:55 pm »
@buttsfredkin Thank you for the code, but I already did that using the score counter. You will see it soon.
Also, about the pixeloff(, if I do that, wont it erase the lines behind the sprite? The lines are just drawn every few cycles of the loop, so I don't think I can redraw them if they are overwritten.

403
TI Z80 / Re: mrmprog's game
« on: July 27, 2011, 10:03:59 am »
Yeah, I might change that. What would look best in your opinion?

Edit: I made some smiley sprites and they look much better, thanks :)

Tommorow, I will post another screenshot with the new sprites.

404
TI Z80 / Re: mrmprog's game
« on: July 27, 2011, 09:28:06 am »
Glad you like it :) Yay, updates! I made platforms more "regular", a new sprite for falling/jumping, you can jump further, and dying is... different.

Next: Highscores, a menu, and a death animation.
Maybe Next: Title screen.

405
TI Z80 / Jump
« on: July 27, 2011, 02:51:18 am »
This is my first attempt at something big in Axe. You jump around and try not to fall. Yay! I am going to try and make this a full game.






It looks better on calc. Thanks to Eeems, Darl, Hayleia, FinaleTI, Builderboy,and p2 for help.  I need to somehow make it so impossible places can't happen. If anyone has a solution to this problem, please let me know. I will be fine tuning things, improving code and the such meanwhile. Please give me feedback, as this is my first Axe project.


Controls:2nd to jump, left and right to move, enter to select stuff, clear to exit or skip stuff.


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